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https://github.com/dolphin-emu/dolphin.git
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f51d8fffa0
It's currently only really usable on Windows. Linux/OS X will need keyboard support added in, but SDL should work for joysticks on non-Windows without too many modifications. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5254 8ced0084-cf51-0410-be5f-012b33b47a6e
270 lines
7.3 KiB
C++
270 lines
7.3 KiB
C++
#include "../ControllerInterface.h"
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#ifdef CIFACE_USE_DIRECTINPUT_KBM
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#include "DirectInputKeyboardMouse.h"
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// TODO: maybe add a ClearInputState function to this device
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// (lower would be more sensitive) user can lower sensitivity by setting range
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// seems decent here ( at 8 ), I dont think anyone would need more sensitive than this
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// and user can lower it much farther than they would want to with the range
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#define MOUSE_AXIS_SENSITIVITY 8
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// if input hasn't been received for this many ms, mouse input will be skipped
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// otherwise it is just some crazy value
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#define DROP_INPUT_TIME 250
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namespace ciface
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{
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namespace DirectInput
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{
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struct
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{
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const BYTE code;
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const char* const name;
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} named_keys[] =
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{
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#include "NamedKeys.h"
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};
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struct
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{
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const BYTE code;
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const char* const name;
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} named_lights[] =
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{
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{ VK_NUMLOCK, "NUM LOCK" },
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{ VK_CAPITAL, "CAPS LOCK" },
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{ VK_SCROLL, "SCROLL LOCK" }
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};
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void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
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{
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// mouse and keyboard are a combined device, to allow shift+click and stuff
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// if thats dumb, i will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
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// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
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// TODO: this has potential to not release devices if set datafmt or cooplevel fails
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LPDIRECTINPUTDEVICE8 kb_device;
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LPDIRECTINPUTDEVICE8 mo_device;
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if ( DI_OK == idi8->CreateDevice( GUID_SysKeyboard, &kb_device, NULL ) )
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if ( DI_OK == kb_device->SetDataFormat( &c_dfDIKeyboard ) )
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if ( DI_OK == kb_device->SetCooperativeLevel( NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE) )
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if ( DI_OK == kb_device->Acquire() )
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{
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if ( DI_OK == idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL ) )
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if ( DI_OK == mo_device->SetDataFormat( &c_dfDIMouse2 ) )
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if ( DI_OK == mo_device->SetCooperativeLevel( NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE) )
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if ( DI_OK == mo_device->Acquire() )
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{
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devices.push_back( new KeyboardMouse( kb_device, mo_device ) );
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return;
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}
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else
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goto release_mouse;
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goto unacquire_kb;
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}
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else
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goto release_kb;
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release_mouse:
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mo_device->Release();
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unacquire_kb:
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kb_device->Unacquire();
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release_kb:
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kb_device->Release();
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}
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KeyboardMouse::~KeyboardMouse()
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{
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// kb
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m_kb_device->Unacquire();
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m_kb_device->Release();
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// mouse
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m_mo_device->Unacquire();
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m_mo_device->Release();
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}
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KeyboardMouse::KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device )
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: m_kb_device(kb_device)
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, m_mo_device(mo_device)
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{
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m_last_update = wxGetLocalTimeMillis();
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ZeroMemory( &m_state_in, sizeof(m_state_in) );
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ZeroMemory( m_state_out, sizeof(m_state_out) );
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ZeroMemory( &m_current_state_out, sizeof(m_current_state_out) );
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// KEYBOARD
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// add keys
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for ( unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i )
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inputs.push_back( new Key( i ) );
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// add lights
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for ( unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i )
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outputs.push_back( new Light( i ) );
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// MOUSE
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// get caps
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DIDEVCAPS mouse_caps;
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ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
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mouse_caps.dwSize = sizeof(mouse_caps);
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m_mo_device->GetCapabilities(&mouse_caps);
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// mouse buttons
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for ( unsigned int i = 0; i < mouse_caps.dwButtons; ++i )
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inputs.push_back( new Button( i ) );
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// mouse axes
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for ( unsigned int i = 0; i < mouse_caps.dwAxes; ++i )
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{
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// each axis gets a negative and a positive input instance associated with it
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inputs.push_back( new Axis( i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY ) );
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inputs.push_back( new Axis( i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY ) );
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}
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}
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bool KeyboardMouse::UpdateInput()
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{
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DIMOUSESTATE2 tmp_mouse;
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// if mouse position hasn't been updated in a short while, skip a dev state
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wxLongLong cur_time = wxGetLocalTimeMillis();
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if ( cur_time - m_last_update > DROP_INPUT_TIME )
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{
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// set axes to zero
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ZeroMemory( &m_state_in.mouse, sizeof(m_state_in.mouse) );
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// skip this input state
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m_mo_device->GetDeviceState( sizeof(tmp_mouse), &tmp_mouse );
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}
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m_last_update = cur_time;
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if ( DI_OK == m_kb_device->GetDeviceState( sizeof(m_state_in.keyboard), &m_state_in.keyboard )
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&& DI_OK == m_mo_device->GetDeviceState( sizeof(tmp_mouse), &tmp_mouse ) )
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{
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// need to smooth out the axes, otherwise it doesnt work for shit
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for ( unsigned int i = 0; i < 3; ++i )
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((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
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// copy over the buttons
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memcpy( m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons) );
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return true;
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}
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else
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return false;
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}
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bool KeyboardMouse::UpdateOutput()
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{
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class KInput : public INPUT
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{
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public:
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KInput( const unsigned char key, const bool up = false )
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{
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memset( this, 0, sizeof(*this) );
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type = INPUT_KEYBOARD;
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ki.wVk = key;
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if (up) ki.dwFlags = KEYEVENTF_KEYUP;
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}
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};
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std::vector< KInput > kbinputs;
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for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
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{
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bool want_on = false;
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if ( m_state_out[i] )
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want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5
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// lights are set to their original state when output is zero
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if ( want_on ^ m_current_state_out[i] )
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{
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kbinputs.push_back( KInput( named_lights[i].code ) ); // press
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kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
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m_current_state_out[i] ^= 1;
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}
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}
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return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
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}
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std::string KeyboardMouse::GetName() const
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{
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return "Keyboard Mouse";
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}
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int KeyboardMouse::GetId() const
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{
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// should this be -1, idk
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return 0;
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}
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std::string KeyboardMouse::GetSource() const
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{
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return "DirectInput";
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}
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ControlState KeyboardMouse::GetInputState( const ControllerInterface::Device::Input* const input )
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{
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return ( ((Input*)input)->GetState( &m_state_in ) );
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}
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void KeyboardMouse::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
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{
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((Output*)output)->SetState( state, m_state_out );
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}
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// names
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std::string KeyboardMouse::Key::GetName() const
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{
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return named_keys[m_index].name;
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}
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std::string KeyboardMouse::Button::GetName() const
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{
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return std::string("Button ") + char('0'+m_index);
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}
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std::string KeyboardMouse::Axis::GetName() const
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{
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std::string tmpstr("Mouse ");
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tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
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return tmpstr;
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}
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std::string KeyboardMouse::Light::GetName() const
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{
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return named_lights[ m_index ].name;
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}
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// get/set state
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ControlState KeyboardMouse::Key::GetState( const State* const state )
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{
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return ( state->keyboard[named_keys[m_index].code] > 0 );
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}
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ControlState KeyboardMouse::Button::GetState( const State* const state )
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{
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return ( state->mouse.rgbButtons[m_index] > 0 );
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}
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ControlState KeyboardMouse::Axis::GetState( const State* const state )
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{
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return std::max( 0.0f, ControlState((&state->mouse.lX)[m_index]) / m_range );
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}
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void KeyboardMouse::Light::SetState( const ControlState state, unsigned char* const state_out )
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{
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state_out[ m_index ] = state * 255;
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}
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}
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}
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#endif
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