mirror of
https://github.com/dolphin-emu/dolphin.git
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174 lines
4.0 KiB
C++
174 lines
4.0 KiB
C++
// Copyright 2020 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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class GeometryShaderManager;
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class Interpreter;
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class JitInterface;
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class PixelShaderManager;
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class SoundStream;
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struct Sram;
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class VertexShaderManager;
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class XFStateManager;
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namespace AudioInterface
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{
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class AudioInterfaceManager;
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};
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namespace CPU
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{
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class CPUManager;
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}
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namespace CommandProcessor
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{
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class CommandProcessorManager;
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}
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namespace CoreTiming
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{
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class CoreTimingManager;
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}
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namespace DSP
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{
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class DSPManager;
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}
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namespace DVD
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{
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class DVDInterface;
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class DVDThread;
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} // namespace DVD
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namespace ExpansionInterface
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{
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class ExpansionInterfaceManager;
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};
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namespace Fifo
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{
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class FifoManager;
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}
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namespace GPFifo
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{
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class GPFifoManager;
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}
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namespace HSP
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{
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class HSPManager;
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}
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namespace IOS::HLE::USB
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{
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class SkylanderPortal;
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class InfinityBase;
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}; // namespace IOS::HLE::USB
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namespace Memory
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{
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class MemoryManager;
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};
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namespace MemoryInterface
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{
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class MemoryInterfaceManager;
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};
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namespace PixelEngine
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{
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class PixelEngineManager;
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};
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namespace PowerPC
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{
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class MMU;
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class PowerPCManager;
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struct PowerPCState;
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} // namespace PowerPC
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namespace ProcessorInterface
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{
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class ProcessorInterfaceManager;
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}
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namespace SerialInterface
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{
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class SerialInterfaceManager;
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};
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namespace VideoCommon
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{
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class CustomAssetLoader;
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}
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namespace VideoInterface
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{
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class VideoInterfaceManager;
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};
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namespace Core
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{
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// Central class that encapsulates the running system.
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class System
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{
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public:
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~System();
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System(const System&) = delete;
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System& operator=(const System&) = delete;
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System(System&&) = delete;
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System& operator=(System&&) = delete;
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// Intermediate instance accessor until global state is eliminated.
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static System& GetInstance()
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{
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static System instance;
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return instance;
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}
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void Initialize();
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bool IsDualCoreMode() const { return m_separate_cpu_and_gpu_threads; }
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bool IsMMUMode() const { return m_mmu_enabled; }
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bool IsPauseOnPanicMode() const { return m_pause_on_panic_enabled; }
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SoundStream* GetSoundStream() const;
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void SetSoundStream(std::unique_ptr<SoundStream> sound_stream);
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bool IsSoundStreamRunning() const;
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void SetSoundStreamRunning(bool running);
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bool IsAudioDumpStarted() const;
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void SetAudioDumpStarted(bool started);
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AudioInterface::AudioInterfaceManager& GetAudioInterface() const;
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CPU::CPUManager& GetCPU() const;
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CoreTiming::CoreTimingManager& GetCoreTiming() const;
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CommandProcessor::CommandProcessorManager& GetCommandProcessor() const;
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DSP::DSPManager& GetDSP() const;
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DVD::DVDInterface& GetDVDInterface() const;
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DVD::DVDThread& GetDVDThread() const;
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ExpansionInterface::ExpansionInterfaceManager& GetExpansionInterface() const;
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Fifo::FifoManager& GetFifo() const;
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GeometryShaderManager& GetGeometryShaderManager() const;
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GPFifo::GPFifoManager& GetGPFifo() const;
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HSP::HSPManager& GetHSP() const;
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Interpreter& GetInterpreter() const;
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JitInterface& GetJitInterface() const;
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IOS::HLE::USB::SkylanderPortal& GetSkylanderPortal() const;
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IOS::HLE::USB::InfinityBase& GetInfinityBase() const;
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Memory::MemoryManager& GetMemory() const;
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MemoryInterface::MemoryInterfaceManager& GetMemoryInterface() const;
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PowerPC::MMU& GetMMU() const;
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PixelEngine::PixelEngineManager& GetPixelEngine() const;
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PixelShaderManager& GetPixelShaderManager() const;
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PowerPC::PowerPCManager& GetPowerPC() const;
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PowerPC::PowerPCState& GetPPCState() const;
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ProcessorInterface::ProcessorInterfaceManager& GetProcessorInterface() const;
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SerialInterface::SerialInterfaceManager& GetSerialInterface() const;
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Sram& GetSRAM() const;
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VertexShaderManager& GetVertexShaderManager() const;
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XFStateManager& GetXFStateManager() const;
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VideoInterface::VideoInterfaceManager& GetVideoInterface() const;
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VideoCommon::CustomAssetLoader& GetCustomAssetLoader() const;
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private:
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System();
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struct Impl;
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std::unique_ptr<Impl> m_impl;
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bool m_separate_cpu_and_gpu_threads = false;
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bool m_mmu_enabled = false;
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bool m_pause_on_panic_enabled = false;
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};
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} // namespace Core
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