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661 lines
16 KiB
C++
661 lines
16 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Core/PowerPC/PowerPC.h"
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#include <algorithm>
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#include <cstring>
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#include <istream>
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#include <ostream>
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#include <type_traits>
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#include <vector>
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#include "Common/Assert.h"
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#include "Common/BitUtils.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/FPURoundMode.h"
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#include "Common/FloatUtils.h"
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#include "Common/Logging/Log.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/HW/CPU.h"
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#include "Core/HW/SystemTimers.h"
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#include "Core/Host.h"
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#include "Core/PowerPC/CPUCoreBase.h"
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#include "Core/PowerPC/GDBStub.h"
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#include "Core/PowerPC/Interpreter/Interpreter.h"
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#include "Core/PowerPC/JitInterface.h"
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#include "Core/PowerPC/MMU.h"
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#include "Core/PowerPC/PPCSymbolDB.h"
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namespace PowerPC
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{
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// STATE_TO_SAVE
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PowerPCState ppcState;
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static CPUCoreBase* s_cpu_core_base = nullptr;
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static bool s_cpu_core_base_is_injected = false;
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Interpreter* const s_interpreter = Interpreter::getInstance();
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static CoreMode s_mode = CoreMode::Interpreter;
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BreakPoints breakpoints;
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MemChecks memchecks;
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PPCDebugInterface debug_interface;
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static CoreTiming::EventType* s_invalidate_cache_thread_safe;
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double PairedSingle::PS0AsDouble() const
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{
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return Common::BitCast<double>(ps0);
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}
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double PairedSingle::PS1AsDouble() const
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{
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return Common::BitCast<double>(ps1);
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}
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void PairedSingle::SetPS0(double value)
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{
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ps0 = Common::BitCast<u64>(value);
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}
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void PairedSingle::SetPS1(double value)
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{
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ps1 = Common::BitCast<u64>(value);
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}
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static void InvalidateCacheThreadSafe(u64 userdata, s64 cyclesLate)
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{
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ppcState.iCache.Invalidate(static_cast<u32>(userdata));
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}
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std::istream& operator>>(std::istream& is, CPUCore& core)
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{
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std::underlying_type_t<CPUCore> val{};
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if (is >> val)
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{
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core = static_cast<CPUCore>(val);
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}
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else
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{
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// Upon failure, fall back to the cached interpreter
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// to ensure we always initialize our core reference.
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core = CPUCore::CachedInterpreter;
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}
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return is;
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}
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std::ostream& operator<<(std::ostream& os, CPUCore core)
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{
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os << static_cast<std::underlying_type_t<CPUCore>>(core);
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return os;
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}
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void DoState(PointerWrap& p)
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{
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// some of this code has been disabled, because
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// it changes registers even in Mode::Measure (which is suspicious and seems like it could cause
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// desyncs)
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// and because the values it's changing have been added to CoreTiming::DoState, so it might
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// conflict to mess with them here.
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// rSPR(SPR_DEC) = SystemTimers::GetFakeDecrementer();
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// *((u64 *)&TL) = SystemTimers::GetFakeTimeBase(); //works since we are little endian and TL
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// comes first :)
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p.DoArray(ppcState.gpr);
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p.Do(ppcState.pc);
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p.Do(ppcState.npc);
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p.DoArray(ppcState.cr.fields);
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p.Do(ppcState.msr);
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p.Do(ppcState.fpscr);
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p.Do(ppcState.Exceptions);
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p.Do(ppcState.downcount);
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p.Do(ppcState.xer_ca);
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p.Do(ppcState.xer_so_ov);
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p.Do(ppcState.xer_stringctrl);
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p.DoArray(ppcState.ps);
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p.DoArray(ppcState.sr);
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p.DoArray(ppcState.spr);
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p.DoArray(ppcState.tlb);
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p.Do(ppcState.pagetable_base);
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p.Do(ppcState.pagetable_hashmask);
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p.Do(ppcState.reserve);
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p.Do(ppcState.reserve_address);
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ppcState.iCache.DoState(p);
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if (p.IsReadMode())
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{
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RoundingModeUpdated();
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IBATUpdated();
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DBATUpdated();
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}
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// SystemTimers::DecrementerSet();
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// SystemTimers::TimeBaseSet();
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JitInterface::DoState(p);
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}
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static void ResetRegisters()
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{
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std::fill(std::begin(ppcState.ps), std::end(ppcState.ps), PairedSingle{});
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std::fill(std::begin(ppcState.sr), std::end(ppcState.sr), 0U);
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std::fill(std::begin(ppcState.gpr), std::end(ppcState.gpr), 0U);
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std::fill(std::begin(ppcState.spr), std::end(ppcState.spr), 0U);
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// Gamecube:
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// 0x00080200 = lonestar 2.0
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// 0x00088202 = lonestar 2.2
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// 0x70000100 = gekko 1.0
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// 0x00080100 = gekko 2.0
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// 0x00083203 = gekko 2.3a
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// 0x00083213 = gekko 2.3b
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// 0x00083204 = gekko 2.4
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// 0x00083214 = gekko 2.4e (8SE) - retail HW2
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// Wii:
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// 0x00087102 = broadway retail hw
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if (SConfig::GetInstance().bWii)
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{
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ppcState.spr[SPR_PVR] = 0x00087102;
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}
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else
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{
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ppcState.spr[SPR_PVR] = 0x00083214;
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}
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ppcState.spr[SPR_HID1] = 0x80000000; // We're running at 3x the bus clock
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ppcState.spr[SPR_ECID_U] = 0x0d96e200;
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ppcState.spr[SPR_ECID_M] = 0x1840c00d;
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ppcState.spr[SPR_ECID_L] = 0x82bb08e8;
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ppcState.fpscr.Hex = 0;
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ppcState.pc = 0;
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ppcState.npc = 0;
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ppcState.Exceptions = 0;
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ppcState.reserve = false;
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ppcState.reserve_address = 0;
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for (auto& v : ppcState.cr.fields)
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{
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v = 0x8000000000000001;
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}
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SetXER({});
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RoundingModeUpdated();
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DBATUpdated();
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IBATUpdated();
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TL = 0;
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TU = 0;
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SystemTimers::TimeBaseSet();
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// MSR should be 0x40, but we don't emulate BS1, so it would never be turned off :}
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ppcState.msr.Hex = 0;
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rDEC = 0xFFFFFFFF;
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SystemTimers::DecrementerSet();
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}
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static void InitializeCPUCore(CPUCore cpu_core)
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{
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// We initialize the interpreter because
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// it is used on boot and code window independently.
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s_interpreter->Init();
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switch (cpu_core)
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{
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case CPUCore::Interpreter:
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s_cpu_core_base = s_interpreter;
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break;
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default:
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s_cpu_core_base = JitInterface::InitJitCore(cpu_core);
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if (!s_cpu_core_base) // Handle Situations where JIT core isn't available
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{
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WARN_LOG_FMT(POWERPC, "CPU core {} not available. Falling back to default.",
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static_cast<int>(cpu_core));
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s_cpu_core_base = JitInterface::InitJitCore(DefaultCPUCore());
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}
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break;
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}
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s_mode = s_cpu_core_base == s_interpreter ? CoreMode::Interpreter : CoreMode::JIT;
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}
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const std::vector<CPUCore>& AvailableCPUCores()
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{
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static const std::vector<CPUCore> cpu_cores = {
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#ifdef _M_X86_64
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CPUCore::JIT64,
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#elif defined(_M_ARM_64)
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CPUCore::JITARM64,
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#endif
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CPUCore::CachedInterpreter,
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CPUCore::Interpreter,
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};
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return cpu_cores;
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}
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CPUCore DefaultCPUCore()
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{
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#ifdef _M_X86_64
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return CPUCore::JIT64;
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#elif defined(_M_ARM_64)
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return CPUCore::JITARM64;
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#else
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return CPUCore::CachedInterpreter;
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#endif
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}
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void Init(CPUCore cpu_core)
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{
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s_invalidate_cache_thread_safe =
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CoreTiming::RegisterEvent("invalidateEmulatedCache", InvalidateCacheThreadSafe);
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Reset();
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InitializeCPUCore(cpu_core);
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ppcState.iCache.Init();
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if (Config::Get(Config::MAIN_ENABLE_DEBUGGING))
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breakpoints.ClearAllTemporary();
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}
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void Reset()
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{
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ppcState.pagetable_base = 0;
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ppcState.pagetable_hashmask = 0;
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ppcState.tlb = {};
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ResetRegisters();
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ppcState.iCache.Reset();
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}
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void ScheduleInvalidateCacheThreadSafe(u32 address)
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{
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if (CPU::GetState() == CPU::State::Running)
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{
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CoreTiming::ScheduleEvent(0, s_invalidate_cache_thread_safe, address,
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CoreTiming::FromThread::NON_CPU);
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}
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else
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{
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PowerPC::ppcState.iCache.Invalidate(static_cast<u32>(address));
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}
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}
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void Shutdown()
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{
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InjectExternalCPUCore(nullptr);
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JitInterface::Shutdown();
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s_interpreter->Shutdown();
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s_cpu_core_base = nullptr;
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}
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CoreMode GetMode()
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{
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return !s_cpu_core_base_is_injected ? s_mode : CoreMode::Interpreter;
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}
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static void ApplyMode()
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{
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switch (s_mode)
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{
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case CoreMode::Interpreter: // Switching from JIT to interpreter
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s_cpu_core_base = s_interpreter;
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break;
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case CoreMode::JIT: // Switching from interpreter to JIT.
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// Don't really need to do much. It'll work, the cache will refill itself.
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s_cpu_core_base = JitInterface::GetCore();
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if (!s_cpu_core_base) // Has a chance to not get a working JIT core if one isn't active on host
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s_cpu_core_base = s_interpreter;
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break;
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}
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}
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void SetMode(CoreMode new_mode)
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{
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if (new_mode == s_mode)
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return; // We don't need to do anything.
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s_mode = new_mode;
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// If we're using an external CPU core implementation then don't do anything.
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if (s_cpu_core_base_is_injected)
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return;
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ApplyMode();
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}
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const char* GetCPUName()
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{
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return s_cpu_core_base->GetName();
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}
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void InjectExternalCPUCore(CPUCoreBase* new_cpu)
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{
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// Previously injected.
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if (s_cpu_core_base_is_injected)
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s_cpu_core_base->Shutdown();
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// nullptr means just remove
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if (!new_cpu)
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{
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if (s_cpu_core_base_is_injected)
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{
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s_cpu_core_base_is_injected = false;
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ApplyMode();
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}
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return;
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}
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new_cpu->Init();
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s_cpu_core_base = new_cpu;
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s_cpu_core_base_is_injected = true;
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}
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void SingleStep()
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{
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s_cpu_core_base->SingleStep();
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}
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void RunLoop()
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{
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s_cpu_core_base->Run();
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Host_UpdateDisasmDialog();
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}
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u64 ReadFullTimeBaseValue()
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{
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u64 value;
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std::memcpy(&value, &TL, sizeof(value));
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return value;
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}
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void WriteFullTimeBaseValue(u64 value)
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{
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std::memcpy(&TL, &value, sizeof(value));
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}
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void UpdatePerformanceMonitor(u32 cycles, u32 num_load_stores, u32 num_fp_inst)
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{
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switch (MMCR0.PMC1SELECT)
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{
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case 0: // No change
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break;
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case 1: // Processor cycles
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PowerPC::ppcState.spr[SPR_PMC1] += cycles;
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break;
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default:
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break;
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}
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switch (MMCR0.PMC2SELECT)
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{
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case 0: // No change
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break;
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case 1: // Processor cycles
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PowerPC::ppcState.spr[SPR_PMC2] += cycles;
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break;
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case 11: // Number of loads and stores completed
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PowerPC::ppcState.spr[SPR_PMC2] += num_load_stores;
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break;
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default:
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break;
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}
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switch (MMCR1.PMC3SELECT)
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{
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case 0: // No change
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break;
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case 1: // Processor cycles
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PowerPC::ppcState.spr[SPR_PMC3] += cycles;
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break;
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case 11: // Number of FPU instructions completed
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PowerPC::ppcState.spr[SPR_PMC3] += num_fp_inst;
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break;
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default:
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break;
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}
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switch (MMCR1.PMC4SELECT)
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{
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case 0: // No change
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break;
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case 1: // Processor cycles
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PowerPC::ppcState.spr[SPR_PMC4] += cycles;
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break;
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default:
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break;
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}
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if ((MMCR0.PMC1INTCONTROL && (PowerPC::ppcState.spr[SPR_PMC1] & 0x80000000) != 0) ||
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(MMCR0.PMCINTCONTROL && (PowerPC::ppcState.spr[SPR_PMC2] & 0x80000000) != 0) ||
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(MMCR0.PMCINTCONTROL && (PowerPC::ppcState.spr[SPR_PMC3] & 0x80000000) != 0) ||
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(MMCR0.PMCINTCONTROL && (PowerPC::ppcState.spr[SPR_PMC4] & 0x80000000) != 0))
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PowerPC::ppcState.Exceptions |= EXCEPTION_PERFORMANCE_MONITOR;
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}
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void CheckExceptions()
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{
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u32 exceptions = ppcState.Exceptions;
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// Example procedure:
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// Set SRR0 to either PC or NPC
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// SRR0 = NPC;
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//
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// Save specified MSR bits
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// SRR1 = MSR.Hex & 0x87C0FFFF;
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//
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// Copy ILE bit to LE
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// MSR.LE = MSR.ILE;
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//
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// Clear MSR as specified
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// MSR.Hex &= ~0x04EF36; // 0x04FF36 also clears ME (only for machine check exception)
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//
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// Set to exception type entry point
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// NPC = 0x00000x00;
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// TODO(delroth): Exception priority is completely wrong here: depending on
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// the instruction class, exceptions should be executed in a given order,
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// which is very different from the one arbitrarily chosen here. See §6.1.5
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// in 6xx_pem.pdf.
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if (exceptions & EXCEPTION_ISI)
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{
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SRR0 = NPC;
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// Page fault occurred
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SRR1 = (MSR.Hex & 0x87C0FFFF) | (1 << 30);
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MSR.LE = MSR.ILE;
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MSR.Hex &= ~0x04EF36;
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PC = NPC = 0x00000400;
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DEBUG_LOG_FMT(POWERPC, "EXCEPTION_ISI");
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ppcState.Exceptions &= ~EXCEPTION_ISI;
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}
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else if (exceptions & EXCEPTION_PROGRAM)
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{
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SRR0 = PC;
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// SRR1 was partially set by GenerateProgramException, so bitwise or is used here
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SRR1 |= MSR.Hex & 0x87C0FFFF;
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MSR.LE = MSR.ILE;
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MSR.Hex &= ~0x04EF36;
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PC = NPC = 0x00000700;
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DEBUG_LOG_FMT(POWERPC, "EXCEPTION_PROGRAM");
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ppcState.Exceptions &= ~EXCEPTION_PROGRAM;
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}
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else if (exceptions & EXCEPTION_SYSCALL)
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{
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SRR0 = NPC;
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SRR1 = MSR.Hex & 0x87C0FFFF;
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MSR.LE = MSR.ILE;
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MSR.Hex &= ~0x04EF36;
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PC = NPC = 0x00000C00;
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DEBUG_LOG_FMT(POWERPC, "EXCEPTION_SYSCALL (PC={:08x})", PC);
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ppcState.Exceptions &= ~EXCEPTION_SYSCALL;
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}
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else if (exceptions & EXCEPTION_FPU_UNAVAILABLE)
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{
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// This happens a lot - GameCube OS uses deferred FPU context switching
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SRR0 = PC; // re-execute the instruction
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SRR1 = MSR.Hex & 0x87C0FFFF;
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MSR.LE = MSR.ILE;
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MSR.Hex &= ~0x04EF36;
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PC = NPC = 0x00000800;
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DEBUG_LOG_FMT(POWERPC, "EXCEPTION_FPU_UNAVAILABLE");
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ppcState.Exceptions &= ~EXCEPTION_FPU_UNAVAILABLE;
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}
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else if (exceptions & EXCEPTION_FAKE_MEMCHECK_HIT)
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{
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ppcState.Exceptions &= ~EXCEPTION_DSI & ~EXCEPTION_FAKE_MEMCHECK_HIT;
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}
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else if (exceptions & EXCEPTION_DSI)
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{
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SRR0 = PC;
|
|
SRR1 = MSR.Hex & 0x87C0FFFF;
|
|
MSR.LE = MSR.ILE;
|
|
MSR.Hex &= ~0x04EF36;
|
|
PC = NPC = 0x00000300;
|
|
// DSISR and DAR regs are changed in GenerateDSIException()
|
|
|
|
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_DSI");
|
|
ppcState.Exceptions &= ~EXCEPTION_DSI;
|
|
}
|
|
else if (exceptions & EXCEPTION_ALIGNMENT)
|
|
{
|
|
SRR0 = PC;
|
|
SRR1 = MSR.Hex & 0x87C0FFFF;
|
|
MSR.LE = MSR.ILE;
|
|
MSR.Hex &= ~0x04EF36;
|
|
PC = NPC = 0x00000600;
|
|
|
|
// TODO crazy amount of DSISR options to check out
|
|
|
|
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_ALIGNMENT");
|
|
ppcState.Exceptions &= ~EXCEPTION_ALIGNMENT;
|
|
}
|
|
|
|
// EXTERNAL INTERRUPT
|
|
else
|
|
{
|
|
CheckExternalExceptions();
|
|
}
|
|
}
|
|
|
|
void CheckExternalExceptions()
|
|
{
|
|
u32 exceptions = ppcState.Exceptions;
|
|
|
|
// EXTERNAL INTERRUPT
|
|
// Handling is delayed until MSR.EE=1.
|
|
if (exceptions && MSR.EE)
|
|
{
|
|
if (exceptions & EXCEPTION_EXTERNAL_INT)
|
|
{
|
|
// Pokemon gets this "too early", it hasn't a handler yet
|
|
SRR0 = NPC;
|
|
SRR1 = MSR.Hex & 0x87C0FFFF;
|
|
MSR.LE = MSR.ILE;
|
|
MSR.Hex &= ~0x04EF36;
|
|
PC = NPC = 0x00000500;
|
|
|
|
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_EXTERNAL_INT");
|
|
ppcState.Exceptions &= ~EXCEPTION_EXTERNAL_INT;
|
|
|
|
DEBUG_ASSERT_MSG(POWERPC, (SRR1 & 0x02) != 0, "EXTERNAL_INT unrecoverable???");
|
|
}
|
|
else if (exceptions & EXCEPTION_PERFORMANCE_MONITOR)
|
|
{
|
|
SRR0 = NPC;
|
|
SRR1 = MSR.Hex & 0x87C0FFFF;
|
|
MSR.LE = MSR.ILE;
|
|
MSR.Hex &= ~0x04EF36;
|
|
PC = NPC = 0x00000F00;
|
|
|
|
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_PERFORMANCE_MONITOR");
|
|
ppcState.Exceptions &= ~EXCEPTION_PERFORMANCE_MONITOR;
|
|
}
|
|
else if (exceptions & EXCEPTION_DECREMENTER)
|
|
{
|
|
SRR0 = NPC;
|
|
SRR1 = MSR.Hex & 0x87C0FFFF;
|
|
MSR.LE = MSR.ILE;
|
|
MSR.Hex &= ~0x04EF36;
|
|
PC = NPC = 0x00000900;
|
|
|
|
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_DECREMENTER");
|
|
ppcState.Exceptions &= ~EXCEPTION_DECREMENTER;
|
|
}
|
|
else
|
|
{
|
|
DEBUG_ASSERT_MSG(POWERPC, 0, "Unknown EXT interrupt: Exceptions == {:08x}", exceptions);
|
|
ERROR_LOG_FMT(POWERPC, "Unknown EXTERNAL INTERRUPT exception: Exceptions == {:08x}",
|
|
exceptions);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CheckBreakPoints()
|
|
{
|
|
if (!PowerPC::breakpoints.IsBreakPointEnable(PC))
|
|
return;
|
|
|
|
if (PowerPC::breakpoints.IsBreakPointBreakOnHit(PC))
|
|
{
|
|
CPU::Break();
|
|
if (GDBStub::IsActive())
|
|
GDBStub::TakeControl();
|
|
}
|
|
if (PowerPC::breakpoints.IsBreakPointLogOnHit(PC))
|
|
{
|
|
NOTICE_LOG_FMT(MEMMAP,
|
|
"BP {:08x} {}({:08x} {:08x} {:08x} {:08x} {:08x} {:08x} {:08x} {:08x} {:08x} "
|
|
"{:08x}) LR={:08x}",
|
|
PC, g_symbolDB.GetDescription(PC), GPR(3), GPR(4), GPR(5), GPR(6), GPR(7),
|
|
GPR(8), GPR(9), GPR(10), GPR(11), GPR(12), LR);
|
|
}
|
|
if (PowerPC::breakpoints.IsTempBreakPoint(PC))
|
|
PowerPC::breakpoints.Remove(PC);
|
|
}
|
|
|
|
void PowerPCState::SetSR(u32 index, u32 value)
|
|
{
|
|
DEBUG_LOG_FMT(POWERPC, "{:08x}: MMU: Segment register {} set to {:08x}", pc, index, value);
|
|
sr[index] = value;
|
|
}
|
|
|
|
// FPSCR update functions
|
|
|
|
void UpdateFPRFDouble(double dvalue)
|
|
{
|
|
FPSCR.FPRF = Common::ClassifyDouble(dvalue);
|
|
}
|
|
|
|
void UpdateFPRFSingle(float fvalue)
|
|
{
|
|
FPSCR.FPRF = Common::ClassifyFloat(fvalue);
|
|
}
|
|
|
|
void RoundingModeUpdated()
|
|
{
|
|
// The rounding mode is separate for each thread, so this must run on the CPU thread
|
|
ASSERT(Core::IsCPUThread());
|
|
|
|
FPURoundMode::SetSIMDMode(FPSCR.RN, FPSCR.NI);
|
|
}
|
|
|
|
} // namespace PowerPC
|