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67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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struct GCPadStatus;
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namespace ControllerEmu
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{
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class AnalogStick;
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class Buttons;
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class MixedTriggers;
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} // namespace ControllerEmu
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enum class PadGroup
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{
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Buttons,
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MainStick,
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CStick,
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DPad,
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Triggers,
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Rumble,
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Mic,
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Options
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};
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class GCPad : public ControllerEmu::EmulatedController
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{
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public:
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explicit GCPad(unsigned int index);
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GCPadStatus GetInput() const;
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void SetOutput(const ControlState strength);
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bool GetMicButton() const;
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std::string GetName() const override;
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ControllerEmu::ControlGroup* GetGroup(PadGroup group);
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void LoadDefaults(const ControllerInterface& ciface) override;
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// Values averaged from multiple genuine GameCube controllers.
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static constexpr ControlState MAIN_STICK_GATE_RADIUS = 0.7937125;
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static constexpr ControlState C_STICK_GATE_RADIUS = 0.7221375;
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private:
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ControllerEmu::Buttons* m_buttons;
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ControllerEmu::AnalogStick* m_main_stick;
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ControllerEmu::AnalogStick* m_c_stick;
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ControllerEmu::Buttons* m_dpad;
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ControllerEmu::MixedTriggers* m_triggers;
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ControllerEmu::ControlGroup* m_rumble;
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ControllerEmu::Buttons* m_mic;
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ControllerEmu::ControlGroup* m_options;
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ControllerEmu::SettingValue<bool> m_always_connected_setting;
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const unsigned int m_index;
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};
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