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Main Stick is changed to Control Stick and C-Stick is changed to C Stick. A new ui_name variable is added to ControlGroup so that the UI strings in DolphinWX can be updated without breaking backwards compatibility with config INIs and other things that use names as IDs.
200 lines
5.6 KiB
C++
200 lines
5.6 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/Host.h"
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#include "Core/HW/GCPadEmu.h"
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static const u16 button_bitmasks[] =
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{
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PAD_BUTTON_A,
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PAD_BUTTON_B,
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PAD_BUTTON_X,
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PAD_BUTTON_Y,
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PAD_TRIGGER_Z,
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PAD_BUTTON_START,
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0 // MIC HAX
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};
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static const u16 trigger_bitmasks[] =
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{
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PAD_TRIGGER_L,
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PAD_TRIGGER_R,
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};
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static const u16 dpad_bitmasks[] =
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{
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PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT
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};
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static const char* const named_buttons[] =
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{
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"A",
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"B",
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"X",
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"Y",
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"Z",
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_trans("Start"),
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"Mic"
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};
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static const char* const named_triggers[] =
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{
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// i18n: Left
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_trans("L"),
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// i18n: Right
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_trans("R"),
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// i18n: Left-Analog
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_trans("L-Analog"),
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// i18n: Right-Analog
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_trans("R-Analog")
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};
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GCPad::GCPad(const unsigned int index) : m_index(index)
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{
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int const mic_hax = index > 1;
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// buttons
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groups.emplace_back(m_buttons = new Buttons(_trans("Buttons")));
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for (unsigned int i=0; i < sizeof(named_buttons)/sizeof(*named_buttons) - mic_hax; ++i)
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m_buttons->controls.emplace_back(new ControlGroup::Input(named_buttons[i]));
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// sticks
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groups.emplace_back(m_main_stick = new AnalogStick("Main Stick", _trans("Control Stick"), DEFAULT_PAD_STICK_RADIUS));
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groups.emplace_back(m_c_stick = new AnalogStick("C-Stick", _trans("C Stick"), DEFAULT_PAD_STICK_RADIUS));
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// triggers
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groups.emplace_back(m_triggers = new MixedTriggers(_trans("Triggers")));
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for (auto& named_trigger : named_triggers)
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m_triggers->controls.emplace_back(new ControlGroup::Input(named_trigger));
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// rumble
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groups.emplace_back(m_rumble = new ControlGroup(_trans("Rumble")));
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m_rumble->controls.emplace_back(new ControlGroup::Output(_trans("Motor")));
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// dpad
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groups.emplace_back(m_dpad = new Buttons(_trans("D-Pad")));
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for (auto& named_direction : named_directions)
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m_dpad->controls.emplace_back(new ControlGroup::Input(named_direction));
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// options
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groups.emplace_back(m_options = new ControlGroup(_trans("Options")));
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m_options->settings.emplace_back(new ControlGroup::BackgroundInputSetting(_trans("Background Input")));
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m_options->settings.emplace_back(new ControlGroup::IterateUI(_trans("Iterative Input")));
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}
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std::string GCPad::GetName() const
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{
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return std::string("GCPad") + char('1'+m_index);
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}
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void GCPad::GetInput(GCPadStatus* const pad)
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{
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ControlState x, y, triggers[2];
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// buttons
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m_buttons->GetState(&pad->button, button_bitmasks);
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// set analog A/B analog to full or w/e, prolly not needed
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if (pad->button & PAD_BUTTON_A) pad->analogA = 0xFF;
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if (pad->button & PAD_BUTTON_B) pad->analogB = 0xFF;
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// dpad
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m_dpad->GetState(&pad->button, dpad_bitmasks);
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// sticks
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m_main_stick->GetState(&x, &y);
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pad->stickX = static_cast<u8>(GCPadStatus::MAIN_STICK_CENTER_X + (x * GCPadStatus::MAIN_STICK_RADIUS));
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pad->stickY = static_cast<u8>(GCPadStatus::MAIN_STICK_CENTER_Y + (y * GCPadStatus::MAIN_STICK_RADIUS));
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m_c_stick->GetState(&x, &y);
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pad->substickX = static_cast<u8>(GCPadStatus::C_STICK_CENTER_X + (x * GCPadStatus::C_STICK_RADIUS));
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pad->substickY = static_cast<u8>(GCPadStatus::C_STICK_CENTER_Y + (y * GCPadStatus::C_STICK_RADIUS));
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// triggers
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m_triggers->GetState(&pad->button, trigger_bitmasks, triggers);
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pad->triggerLeft = static_cast<u8>(triggers[0] * 0xFF);
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pad->triggerRight = static_cast<u8>(triggers[1] * 0xFF);
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}
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void GCPad::SetOutput(const ControlState strength)
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{
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m_rumble->controls[0]->control_ref->State(strength);
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}
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void GCPad::LoadDefaults(const ControllerInterface& ciface)
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{
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#define set_control(group, num, str) (group)->controls[num]->control_ref->expression = (str)
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ControllerEmu::LoadDefaults(ciface);
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// Buttons
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set_control(m_buttons, 0, "X"); // A
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set_control(m_buttons, 1, "Z"); // B
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set_control(m_buttons, 2, "C"); // X
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set_control(m_buttons, 3, "S"); // Y
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set_control(m_buttons, 4, "D"); // Z
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#ifdef _WIN32
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set_control(m_buttons, 5, "!LMENU & RETURN"); // Start
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#else
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// OS X/Linux
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set_control(m_buttons, 5, "!`Alt_L` & Return"); // Start
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#endif
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// stick modifiers to 50 %
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m_main_stick->controls[4]->control_ref->range = 0.5f;
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m_c_stick->controls[4]->control_ref->range = 0.5f;
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// D-Pad
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set_control(m_dpad, 0, "T"); // Up
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set_control(m_dpad, 1, "G"); // Down
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set_control(m_dpad, 2, "F"); // Left
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set_control(m_dpad, 3, "H"); // Right
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// C Stick
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set_control(m_c_stick, 0, "I"); // Up
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set_control(m_c_stick, 1, "K"); // Down
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set_control(m_c_stick, 2, "J"); // Left
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set_control(m_c_stick, 3, "L"); // Right
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#ifdef _WIN32
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set_control(m_c_stick, 4, "LCONTROL"); // Modifier
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// Control Stick
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set_control(m_main_stick, 0, "UP"); // Up
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set_control(m_main_stick, 1, "DOWN"); // Down
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set_control(m_main_stick, 2, "LEFT"); // Left
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set_control(m_main_stick, 3, "RIGHT"); // Right
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set_control(m_main_stick, 4, "LSHIFT"); // Modifier
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#elif __APPLE__
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set_control(m_c_stick, 4, "Left Control"); // Modifier
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// Control Stick
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set_control(m_main_stick, 0, "Up Arrow"); // Up
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set_control(m_main_stick, 1, "Down Arrow"); // Down
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set_control(m_main_stick, 2, "Left Arrow"); // Left
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set_control(m_main_stick, 3, "Right Arrow"); // Right
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set_control(m_main_stick, 4, "Left Shift"); // Modifier
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#else
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// not sure if these are right
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set_control(m_c_stick, 4, "Control_L"); // Modifier
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// Control Stick
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set_control(m_main_stick, 0, "Up"); // Up
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set_control(m_main_stick, 1, "Down"); // Down
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set_control(m_main_stick, 2, "Left"); // Left
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set_control(m_main_stick, 3, "Right"); // Right
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set_control(m_main_stick, 4, "Shift_L"); // Modifier
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#endif
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// Triggers
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set_control(m_triggers, 0, "Q"); // L
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set_control(m_triggers, 1, "W"); // R
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}
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bool GCPad::GetMicButton() const
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{
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return (0.0f != m_buttons->controls.back()->control_ref->State());
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}
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