XTra.KrazzY cd658ac755 More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
Not committing VideoOGL.vcproj so that project compiles with old OGL video window. In order to test just replace main.cpp/GLUtil.cpp/GLUtil.h with nmain.cpp/nGLUtil.cpp/nGLUtil.h in the project.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2038 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 23:35:31 +00:00

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <stdio.h>
#include <math.h>
#include "Common.h"
#include "pluginspecs_pad.h"
#include "PadSimple.h"
#include "IniFile.h"
#if defined(HAVE_WX) && HAVE_WX
#include "GUI/ConfigDlg.h"
#endif
#ifdef _WIN32
#include "XInput.h"
#include "DirectInputBase.h"
DInput dinput;
//#elif defined(USE_SDL) && USE_SDL
//#include <SDL.h>
#elif defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <X11/XKBlib.h>
Display* GXdsp;
bool KeyStatus[NUMCONTROLS];
#elif defined(HAVE_COCOA) && HAVE_COCOA
#include <Cocoa/Cocoa.h>
bool KeyStatus[NUMCONTROLS];
#endif
SPads pad[4];
HINSTANCE g_hInstance;
SPADInitialize g_PADInitialize;
#define RECORD_SIZE (1024 * 128)
SPADStatus recordBuffer[RECORD_SIZE];
int count = 0;
void RecordInput(const SPADStatus& _rPADStatus)
{
if (count >= RECORD_SIZE)
{
return;
}
recordBuffer[count++] = _rPADStatus;
}
const SPADStatus& PlayRecord()
{
if (count >= RECORD_SIZE){return(recordBuffer[0]);}
return(recordBuffer[count++]);
}
void LoadRecord()
{
FILE* pStream = fopen("c:\\pad-record.bin", "rb");
if (pStream != NULL)
{
fread(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
fclose(pStream);
}
}
void SaveRecord()
{
FILE* pStream = fopen("c:\\pad-record.bin", "wb");
if (pStream != NULL)
{
fwrite(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
fclose(pStream);
}
}
#ifdef _WIN32
class wxDLLApp : public wxApp
{
bool OnInit()
{
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
DWORD dwReason, // reason called
LPVOID lpvReserved) // reserved
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{ //use wxInitialize() if you don't want GUI instead of the following 12 lines
wxSetInstance((HINSTANCE)hinstDLL);
int argc = 0;
char **argv = NULL;
wxEntryStart(argc, argv);
if ( !wxTheApp || !wxTheApp->CallOnInit() )
return FALSE;
}
break;
case DLL_PROCESS_DETACH:
wxEntryCleanup(); //use wxUninitialize() if you don't want GUI
break;
default:
break;
}
g_hInstance = hinstDLL;
return(TRUE);
}
#endif
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_PAD;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (DebugFast)");
#else
#ifndef _DEBUG
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad");
#else
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (Debug)");
#endif
#endif
}
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
}
void DllConfig(HWND _hParent)
{
LoadConfig();
#ifdef _WIN32
wxWindow win;
win.SetHWND(_hParent);
ConfigDialog frame(&win);
frame.ShowModal();
win.SetHWND(0);
#elif defined(HAVE_WX) && HAVE_WX
ConfigDialog frame(NULL);
frame.ShowModal();
#endif
SaveConfig();
}
void DllDebugger(HWND _hParent, bool Show) {
}
void Initialize(void *init)
{
#ifdef RECORD_REPLAY
LoadRecord();
#endif
g_PADInitialize = *(SPADInitialize*)init;
#ifdef _WIN32
dinput.Init((HWND)g_PADInitialize.hWnd);
#elif defined(HAVE_X11) && HAVE_X11
GXdsp = (Display*)g_PADInitialize.hWnd;
#elif defined(HAVE_COCOA) && HAVE_COCOA
#endif
LoadConfig();
}
void DoState(unsigned char **ptr, int mode) {
}
void Shutdown()
{
#ifdef RECORD_STORE
SaveRecord();
#endif
#ifdef _WIN32
dinput.Free();
// Kill xpad rumble
XINPUT_VIBRATION vib;
vib.wLeftMotorSpeed = 0;
vib.wRightMotorSpeed = 0;
for (int i = 0; i < 4; i++)
if (pad[i].bRumble)
XInputSetState(pad[i].XPadPlayer, &vib);
#endif
SaveConfig();
}
const float kDeadZone = 0.1f;
// Implement circular deadzone
void ScaleStickValues(unsigned char* outx,
unsigned char* outy,
short inx, short iny)
{
float x = ((float)inx + 0.5f) / 32767.5f;
float y = ((float)iny + 0.5f) / 32767.5f;
if ((x == 0.0f) && (y == 0.0f)) // to be safe
{
*outx = 0;
*outy = 0;
return;
}
float magnitude = sqrtf(x * x + y * y);
float nx = x / magnitude;
float ny = y / magnitude;
if (magnitude < kDeadZone){magnitude = kDeadZone;}
magnitude = (magnitude - kDeadZone) / (1.0f - kDeadZone);
magnitude *= magnitude; // another power may be more appropriate
nx *= magnitude;
ny *= magnitude;
int ix = (int)(nx * 100);
int iy = (int)(ny * 100);
*outx = 0x80 + ix;
*outy = 0x80 + iy;
}
#ifdef _WIN32
void DInput_Read(int _numPAD, SPADStatus* _pPADStatus)
{
dinput.Read();
int stickvalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 40 : 100;
int triggervalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 100 : 255;
// get the new keys
if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINLEFT]] & 0xFF){_pPADStatus->stickX -= stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINRIGHT]] & 0xFF){_pPADStatus->stickX += stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINDOWN]] & 0xFF){_pPADStatus->stickY -= stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINUP]] & 0xFF){_pPADStatus->stickY += stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBLEFT]] & 0xFF){_pPADStatus->substickX -= stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBRIGHT]] & 0xFF){_pPADStatus->substickX += stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBDOWN]] & 0xFF){_pPADStatus->substickY -= stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBUP]] & 0xFF){_pPADStatus->substickY += stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_L]] & 0xFF)
{
_pPADStatus->button |= PAD_TRIGGER_L;
_pPADStatus->triggerLeft = triggervalue;
}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_R]] & 0xFF)
{
_pPADStatus->button |= PAD_TRIGGER_R;
_pPADStatus->triggerRight = triggervalue;
}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_A]] & 0xFF)
{
_pPADStatus->button |= PAD_BUTTON_A;
_pPADStatus->analogA = 255;
}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_B]] & 0xFF)
{
_pPADStatus->button |= PAD_BUTTON_B;
_pPADStatus->analogB = 255;
}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_X]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_X;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_Y]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_Y;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_Z]] & 0xFF){_pPADStatus->button |= PAD_TRIGGER_Z;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADUP]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_UP;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADDOWN]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_DOWN;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADLEFT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_LEFT;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADRIGHT]]& 0xFF){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_START]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_START;}
}
bool XInput_Read(int XPadPlayer, SPADStatus* _pPADStatus)
{
const int base = 0x80;
XINPUT_STATE xstate;
DWORD xresult = XInputGetState(XPadPlayer, &xstate);
// Let's .. yes, let's use XINPUT!
if (xresult == ERROR_SUCCESS)
{
const XINPUT_GAMEPAD& xpad = xstate.Gamepad;
if ((_pPADStatus->stickX == base) && (_pPADStatus->stickY == base))
{
ScaleStickValues(
&_pPADStatus->stickX,
&_pPADStatus->stickY,
xpad.sThumbLX,
xpad.sThumbLY);
}
if ((_pPADStatus->substickX == base) && (_pPADStatus->substickY == base))
{
ScaleStickValues(
&_pPADStatus->substickX,
&_pPADStatus->substickY,
xpad.sThumbRX,
xpad.sThumbRY);
}
_pPADStatus->triggerLeft = xpad.bLeftTrigger;
_pPADStatus->triggerRight = xpad.bRightTrigger;
if (xpad.bLeftTrigger > 200) {_pPADStatus->button |= PAD_TRIGGER_L;}
if (xpad.bRightTrigger > 200) {_pPADStatus->button |= PAD_TRIGGER_R;}
if (xpad.wButtons & XINPUT_GAMEPAD_A) {_pPADStatus->button |= PAD_BUTTON_A;}
if (xpad.wButtons & XINPUT_GAMEPAD_X) {_pPADStatus->button |= PAD_BUTTON_B;}
if (xpad.wButtons & XINPUT_GAMEPAD_B) {_pPADStatus->button |= PAD_BUTTON_X;}
if (xpad.wButtons & XINPUT_GAMEPAD_Y) {_pPADStatus->button |= PAD_BUTTON_Y;}
if (xpad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER){_pPADStatus->button |= PAD_TRIGGER_Z;}
if (xpad.wButtons & XINPUT_GAMEPAD_START) {_pPADStatus->button |= PAD_BUTTON_START;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {_pPADStatus->button |= PAD_BUTTON_LEFT;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {_pPADStatus->button |= PAD_BUTTON_RIGHT;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_UP) {_pPADStatus->button |= PAD_BUTTON_UP;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {_pPADStatus->button |= PAD_BUTTON_DOWN;}
return true;
}
else
{
return false;
}
}
#endif
#if defined(HAVE_X11) && HAVE_X11
// The graphics plugin in the PCSX2 design leaves a lot of the window processing to the pad plugin, weirdly enough.
void X11_Read(int _numPAD, SPADStatus* _pPADStatus)
{
// Do all the stuff we need to do once per frame here
if (_numPAD != 0) {
return;
}
// This code is from Zerofrog's pcsx2 pad plugin
XEvent E;
//int keyPress=0, keyRelease=0;
KeySym key;
// keyboard input
int num_events;
for (num_events = XPending(GXdsp);num_events > 0;num_events--) {
XNextEvent(GXdsp, &E);
switch (E.type) {
case KeyPress:
//_KeyPress(pad, XLookupKeysym((XKeyEvent *)&E, 0)); break;
key = XLookupKeysym((XKeyEvent*)&E, 0);
if((key >= XK_F1 && key <= XK_F9) ||
key == XK_Shift_L || key == XK_Shift_R ||
key == XK_Control_L || key == XK_Control_R) {
XPutBackEvent(GXdsp, &E);
break;
}
int i;
for (i = 0; i < NUMCONTROLS; i++) {
if (key == pad[_numPAD].keyForControl[i]) {
KeyStatus[i] = true;
break;
}
}
break;
case KeyRelease:
key = XLookupKeysym((XKeyEvent*)&E, 0);
if((key >= XK_F1 && key <= XK_F9) ||
key == XK_Shift_L || key == XK_Shift_R ||
key == XK_Control_L || key == XK_Control_R) {
XPutBackEvent(GXdsp, &E);
break;
}
//_KeyRelease(pad, XLookupKeysym((XKeyEvent *)&E, 0));
for (i = 0; i < NUMCONTROLS; i++) {
if (key == pad[_numPAD].keyForControl[i]) {
KeyStatus[i] = false;
break;
}
}
break;
default:
break;
}
}
int stickvalue = (KeyStatus[CTL_HALFPRESS]) ? 40 : 100;
int triggervalue = (KeyStatus[CTL_HALFPRESS]) ? 100 : 255;
if (KeyStatus[CTL_MAINLEFT]){_pPADStatus->stickX -= stickvalue;}
if (KeyStatus[CTL_MAINUP]){_pPADStatus->stickY += stickvalue;}
if (KeyStatus[CTL_MAINRIGHT]){_pPADStatus->stickX += stickvalue;}
if (KeyStatus[CTL_MAINDOWN]){_pPADStatus->stickY -= stickvalue;}
if (KeyStatus[CTL_SUBLEFT]){_pPADStatus->substickX -= stickvalue;}
if (KeyStatus[CTL_SUBUP]){_pPADStatus->substickY += stickvalue;}
if (KeyStatus[CTL_SUBRIGHT]){_pPADStatus->substickX += stickvalue;}
if (KeyStatus[CTL_SUBDOWN]){_pPADStatus->substickY -= stickvalue;}
if (KeyStatus[CTL_DPADLEFT]){_pPADStatus->button |= PAD_BUTTON_LEFT;}
if (KeyStatus[CTL_DPADUP]){_pPADStatus->button |= PAD_BUTTON_UP;}
if (KeyStatus[CTL_DPADRIGHT]){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
if (KeyStatus[CTL_DPADDOWN]){_pPADStatus->button |= PAD_BUTTON_DOWN;}
if (KeyStatus[CTL_A]) {
_pPADStatus->button |= PAD_BUTTON_A;
_pPADStatus->analogA = 255;
}
if (KeyStatus[CTL_B]) {
_pPADStatus->button |= PAD_BUTTON_B;
_pPADStatus->analogB = 255;
}
if (KeyStatus[CTL_X]){_pPADStatus->button |= PAD_BUTTON_X;}
if (KeyStatus[CTL_Y]){_pPADStatus->button |= PAD_BUTTON_Y;}
if (KeyStatus[CTL_Z]){_pPADStatus->button |= PAD_TRIGGER_Z;}
if (KeyStatus[CTL_L]) {
_pPADStatus->button |= PAD_TRIGGER_L;
_pPADStatus->triggerLeft = triggervalue;
}
if (KeyStatus[CTL_R]) {
_pPADStatus->button |= PAD_TRIGGER_R;
_pPADStatus->triggerRight = triggervalue;
}
if (KeyStatus[CTL_START]){_pPADStatus->button |= PAD_BUTTON_START;}
if (KeyStatus[CTL_MIC])
_pPADStatus->MicButton = true;
else
_pPADStatus->MicButton = false;
}
#endif
#if defined(HAVE_COCOA) && HAVE_COCOA
void cocoa_Read(int _numPAD, SPADStatus* _pPADStatus)
{
// Do all the stuff we need to do once per frame here
if (_numPAD != 0) {
return;
}
//get event from main thread
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSConnection *conn;
NSDistantObject *proxy;
conn = [NSConnection connectionWithRegisteredName:@"DolphinCocoaEvent" host:nil];
if (!conn) {
//printf("error creating cnx event client\n");
}
proxy = [conn rootProxy];
if (!proxy) {
//printf("error prox client\n");
}
long cocoaKey = (long)[proxy keyCode];
int i;
if ((long)[proxy type] == 10)
{
for (i = 0; i < NUMCONTROLS; i++) {
if (cocoaKey == pad[_numPAD].keyForControl[i]) {
KeyStatus[i] = true;
break;
}
}
}
else
{
for (i = 0; i < NUMCONTROLS; i++) {
if (cocoaKey == pad[_numPAD].keyForControl[i]) {
KeyStatus[i] = false;
break;
}
}
}
int stickvalue = (KeyStatus[CTL_HALFPRESS]) ? 40 : 100;
int triggervalue = (KeyStatus[CTL_HALFPRESS]) ? 100 : 255;
if (KeyStatus[CTL_MAINLEFT]){_pPADStatus->stickX -= stickvalue;}
if (KeyStatus[CTL_MAINUP]){_pPADStatus->stickY += stickvalue;}
if (KeyStatus[CTL_MAINRIGHT]){_pPADStatus->stickX += stickvalue;}
if (KeyStatus[CTL_MAINDOWN]){_pPADStatus->stickY -= stickvalue;}
if (KeyStatus[CTL_SUBLEFT]){_pPADStatus->substickX -= stickvalue;}
if (KeyStatus[CTL_SUBUP]){_pPADStatus->substickY += stickvalue;}
if (KeyStatus[CTL_SUBRIGHT]){_pPADStatus->substickX += stickvalue;}
if (KeyStatus[CTL_SUBDOWN]){_pPADStatus->substickY -= stickvalue;}
if (KeyStatus[CTL_DPADLEFT]){_pPADStatus->button |= PAD_BUTTON_LEFT;}
if (KeyStatus[CTL_DPADUP]){_pPADStatus->button |= PAD_BUTTON_UP;}
if (KeyStatus[CTL_DPADRIGHT]){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
if (KeyStatus[CTL_DPADDOWN]){_pPADStatus->button |= PAD_BUTTON_DOWN;}
if (KeyStatus[CTL_A]) {
_pPADStatus->button |= PAD_BUTTON_A;
_pPADStatus->analogA = 255;
}
if (KeyStatus[CTL_B]) {
_pPADStatus->button |= PAD_BUTTON_B;
_pPADStatus->analogB = 255;
}
if (KeyStatus[CTL_X]){_pPADStatus->button |= PAD_BUTTON_X;}
if (KeyStatus[CTL_Y]){_pPADStatus->button |= PAD_BUTTON_Y;}
if (KeyStatus[CTL_Z]){_pPADStatus->button |= PAD_TRIGGER_Z;}
if (KeyStatus[CTL_L]) {
_pPADStatus->button |= PAD_TRIGGER_L;
_pPADStatus->triggerLeft = triggervalue;
}
if (KeyStatus[CTL_R]) {
_pPADStatus->button |= PAD_TRIGGER_R;
_pPADStatus->triggerRight = triggervalue;
}
if (KeyStatus[CTL_START]){_pPADStatus->button |= PAD_BUTTON_START;}
if (KeyStatus[CTL_MIC])
_pPADStatus->MicButton = true;
else
_pPADStatus->MicButton = false;
[pool release];
}
#endif
// Set buttons status from wxWidgets in the main application
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void PAD_Input(u16 _Key, u8 _UpDown) {
}
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
{
// Check if all is okay
if ((_pPADStatus == NULL))
{
return;
}
#ifdef RECORD_REPLAY
*_pPADStatus = PlayRecord();
return;
#endif
const int base = 0x80;
// Clear pad
memset(_pPADStatus, 0, sizeof(SPADStatus));
_pPADStatus->stickY = base;
_pPADStatus->stickX = base;
_pPADStatus->substickX = base;
_pPADStatus->substickY = base;
_pPADStatus->button |= PAD_USE_ORIGIN;
#ifdef _WIN32
// Just update pad on focus
// TODO fix g_PADInitialize.hWnd != DolphinWX frame
if (pad[_numPAD].bDisable)
{
if (g_PADInitialize.hWnd != GetForegroundWindow())
return;
}
// Dolphin doesn't really care about the pad error codes anyways...
_pPADStatus->err = PAD_ERR_NONE;
if (pad[_numPAD].bEnableXPad) XInput_Read(pad[_numPAD].XPadPlayer, _pPADStatus);
DInput_Read(_numPAD, _pPADStatus);
#elif defined(HAVE_X11) && HAVE_X11
_pPADStatus->err = PAD_ERR_NONE;
X11_Read(_numPAD, _pPADStatus);
#elif defined(HAVE_COCOA) && HAVE_COCOA
_pPADStatus->err = PAD_ERR_NONE;
cocoa_Read(_numPAD, _pPADStatus);
#endif
#ifdef RECORD_STORE
RecordInput(*_pPADStatus);
#endif
}
// Rough approximation of GC behaviour - needs improvement.
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
{
#ifdef _WIN32
if (pad[_numPAD].bEnableXPad)
{
static int a = 0;
if ((_uType == 0) || (_uType == 2))
{
a = 0;
}
else if (_uType == 1)
{
a = _uStrength > 2 ? 8000 : 0;
}
a = int ((float)a * 0.96f);
if (!pad[_numPAD].bRumble)
{
a = 0;
}
XINPUT_VIBRATION vib;
vib.wLeftMotorSpeed = a; //_uStrength*100;
vib.wRightMotorSpeed = a; //_uStrength*100;
XInputSetState(pad[_numPAD].XPadPlayer, &vib);
}
#endif
}
unsigned int PAD_GetAttachedPads()
{
unsigned int connected = 0;
LoadConfig();
if(pad[0].bAttached)
connected |= 1;
if(pad[1].bAttached)
connected |= 2;
if(pad[2].bAttached)
connected |= 4;
if(pad[3].bAttached)
connected |= 8;
return connected;
}
void LoadConfig()
{
// Initialize first pad to standard controls
#ifdef _WIN32
const int defaultKeyForControl[NUMCONTROLS] =
{
DIK_X, //A
DIK_Z,
DIK_S,
DIK_C,
DIK_D,
DIK_RETURN,
DIK_Q,
DIK_W,
DIK_UP, //mainstick
DIK_DOWN,
DIK_LEFT,
DIK_RIGHT,
DIK_I, //substick
DIK_K,
DIK_J,
DIK_L,
DIK_T, //dpad
DIK_G,
DIK_F,
DIK_H,
DIK_LSHIFT
};
#elif defined(HAVE_X11) && HAVE_X11
const int defaultKeyForControl[NUMCONTROLS] =
{
XK_x, //A
XK_z,
XK_s,
XK_c,
XK_d,
XK_Return,
XK_q,
XK_w,
XK_Up, //mainstick
XK_Down,
XK_Left,
XK_Right,
XK_i, //substick
XK_K,
XK_j,
XK_l,
XK_t, //dpad
XK_g,
XK_f,
XK_h,
XK_Shift_L, //halfpress
XK_p
};
#elif defined(HAVE_COCOA) && HAVE_COCOA
const int defaultKeyForControl[NUMCONTROLS] =
{
7, //A
6,
1,
8,
2,
36,
12,
13,
126, //mainstick
125,
123,
124,
34, //substick
40,
38,
37,
17, //dpad
5,
3,
4,
56, //halfpress
35
};
#endif
IniFile file;
file.Load(FULL_CONFIG_DIR "pad.ini");
for(int i = 0; i < 4; i++)
{
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Get(SectionName, "UseXPad", &pad[i].bEnableXPad, i==0);
file.Get(SectionName, "Attached", &pad[i].bAttached, i==0);
file.Get(SectionName, "DisableOnBackground", &pad[i].bDisable, false);
file.Get(SectionName, "Rumble", &pad[i].bRumble, true);
file.Get(SectionName, "XPad#", &pad[i].XPadPlayer);
for (int x = 0; x < NUMCONTROLS; x++)
{
file.Get(SectionName, controlNames[x], &pad[i].keyForControl[x],
(i==0)?defaultKeyForControl[x]:0);
#if defined(HAVE_X11) && HAVE_X11
// In linux we have a problem assigning the upper case of the
// keys because they're not being recognized
pad[i].keyForControl[x] = tolower(pad[i].keyForControl[x]);
#endif
}
}
}
void SaveConfig()
{
IniFile file;
file.Load(FULL_CONFIG_DIR "pad.ini");
for(int i = 0; i < 4; i++)
{
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Set(SectionName, "UseXPad", pad[i].bEnableXPad);
file.Set(SectionName, "Attached", pad[i].bAttached);
file.Set(SectionName, "DisableOnBackground", pad[i].bDisable);
file.Set(SectionName, "Rumble", pad[i].bRumble);
file.Set(SectionName, "XPad#", pad[i].XPadPlayer);
for (int x = 0; x < NUMCONTROLS; x++)
{
file.Set(SectionName, controlNames[x], pad[i].keyForControl[x]);
}
}
file.Save(FULL_CONFIG_DIR "pad.ini");
}