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From wxWidgets master 81570ae070b35c9d52de47b1f14897f3ff1a66c7. include/wx/defs.h -- __w64 warning disable patch by comex brought forward. include/wx/msw/window.h -- added GetContentScaleFactor() which was not implemented on Windows but is necessary for wxBitmap scaling on Mac OS X so it needs to work to avoid #ifdef-ing the code. src/gtk/window.cpp -- Modified DoSetClientSize() to direct call wxWindowGTK::DoSetSize() instead of using public wxWindowBase::SetSize() which now prevents derived classes (like wxAuiToolbar) intercepting the call and breaking it. This matches Windows which does NOT need to call DoSetSize internally. End result is this fixes Dolphin's debug tools toolbars on Linux. src/osx/window_osx.cpp -- Same fix as for GTK since it has the same issue. src/msw/radiobox.cpp -- Hacked to fix display in HiDPI (was clipping off end of text). Updated CMakeLists for Linux and Mac OS X. Small code changes to Dolphin to fix debug error boxes, deprecation warnings, and retain previous UI behavior on Windows.
399 lines
13 KiB
C++
399 lines
13 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/osx/listctrl.h
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// Purpose: wxListCtrl class
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// Author: Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// Copyright: (c) Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_LISTCTRL_H_
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#define _WX_LISTCTRL_H_
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#include "wx/defs.h"
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#include "wx/generic/listctrl.h"
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#define wxMAC_ALWAYS_USE_GENERIC_LISTCTRL wxT("mac.listctrl.always_use_generic")
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class wxMacDataBrowserListCtrlControl;
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class wxListCtrlTextCtrlWrapper;
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class wxListCtrlRenameTimer;
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WX_DECLARE_EXPORTED_LIST(wxListItem, wxColumnList);
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class WXDLLIMPEXP_CORE wxListCtrl: public wxListCtrlBase
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{
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wxDECLARE_DYNAMIC_CLASS(wxListCtrl);
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public:
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/*
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* Public interface
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*/
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wxListCtrl() { Init(); }
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wxListCtrl(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxLC_ICON,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxListCtrlNameStr)
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{
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Init();
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Create(parent, id, pos, size, style, validator, name);
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}
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virtual ~wxListCtrl();
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bool Create(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxLC_ICON,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxListCtrlNameStr);
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// Attributes
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////////////////////////////////////////////////////////////////////////////
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// Gets information about this column
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bool GetColumn(int col, wxListItem& item) const;
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// Sets information about this column
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bool SetColumn(int col, const wxListItem& item) ;
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// Gets the column width
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int GetColumnWidth(int col) const;
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// Sets the column width
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bool SetColumnWidth(int col, int width) ;
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// Gets the number of items that can fit vertically in the
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// visible area of the list control (list or report view)
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// or the total number of items in the list control (icon
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// or small icon view)
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int GetCountPerPage() const;
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// Gets the edit control for editing labels.
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wxTextCtrl* GetEditControl() const;
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// Gets information about the item
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bool GetItem(wxListItem& info) const ;
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// Sets information about the item
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bool SetItem(wxListItem& info) ;
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// Sets a string field at a particular column
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long SetItem(long index, int col, const wxString& label, int imageId = -1);
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// Gets the item state
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int GetItemState(long item, long stateMask) const ;
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// Sets the item state
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bool SetItemState(long item, long state, long stateMask) ;
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void AssignImageList(wxImageList *imageList, int which);
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// Sets the item image
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bool SetItemImage(long item, int image, int selImage = -1) ;
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bool SetItemColumnImage(long item, long column, int image);
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// Gets the item text
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wxString GetItemText(long item, int col = 0) const ;
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// Sets the item text
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void SetItemText(long item, const wxString& str) ;
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void SetItemTextColour(long item, const wxColour& colour) ;
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wxColour GetItemTextColour(long item) const;
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void SetItemBackgroundColour(long item, const wxColour& colour) ;
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wxColour GetItemBackgroundColour(long item) const;
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void SetItemFont( long item, const wxFont &f);
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wxFont GetItemFont( long item ) const;
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// Gets the item data
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long GetItemData(long item) const ;
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// Sets the item data
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bool SetItemPtrData(long item, wxUIntPtr data);
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bool SetItemData(long item, long data) { return SetItemPtrData(item, data); }
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// Gets the item rectangle
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bool GetItemRect(long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS) const ;
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// Gets the item rectangle of a subitem
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bool GetSubItemRect( long item, long subItem, wxRect& rect, int code = wxLIST_RECT_BOUNDS ) const;
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// Gets the item position
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bool GetItemPosition(long item, wxPoint& pos) const ;
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// Sets the item position
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bool SetItemPosition(long item, const wxPoint& pos) ;
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// Gets the number of items in the list control
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int GetItemCount() const;
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// Gets the number of columns in the list control
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int GetColumnCount() const;
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void SetItemSpacing( int spacing, bool isSmall = false );
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wxSize GetItemSpacing() const;
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// Gets the number of selected items in the list control
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int GetSelectedItemCount() const;
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wxRect GetViewRect() const;
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// Gets the text colour of the listview
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wxColour GetTextColour() const;
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// Sets the text colour of the listview
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void SetTextColour(const wxColour& col);
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// Gets the index of the topmost visible item when in
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// list or report view
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long GetTopItem() const ;
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// Add or remove a single window style
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void SetSingleStyle(long style, bool add = true) ;
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// Set the whole window style
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void SetWindowStyleFlag(long style) ;
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// Searches for an item, starting from 'item'.
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// item can be -1 to find the first item that matches the
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// specified flags.
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// Returns the item or -1 if unsuccessful.
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long GetNextItem(long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE) const ;
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// Gets one of the three image lists
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wxImageList *GetImageList(int which) const ;
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// Sets the image list
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void SetImageList(wxImageList *imageList, int which) ;
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// Operations
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////////////////////////////////////////////////////////////////////////////
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// Arranges the items
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bool Arrange(int flag = wxLIST_ALIGN_DEFAULT);
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// Deletes an item
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bool DeleteItem(long item);
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// Deletes all items
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bool DeleteAllItems() ;
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// Deletes a column
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bool DeleteColumn(int col);
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// Deletes all columns
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bool DeleteAllColumns();
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// Clears items, and columns if there are any.
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void ClearAll();
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// Edit the label
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wxTextCtrl* EditLabel(long item, wxClassInfo* textControlClass = wxCLASSINFO(wxTextCtrl));
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// End label editing, optionally cancelling the edit
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bool EndEditLabel(bool cancel);
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// Ensures this item is visible
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bool EnsureVisible(long item) ;
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// Find an item whose label matches this string, starting from the item after 'start'
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// or the beginning if 'start' is -1.
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long FindItem(long start, const wxString& str, bool partial = false);
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// Find an item whose data matches this data, starting from the item after 'start'
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// or the beginning if 'start' is -1.
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long FindItem(long start, long data);
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// Find an item nearest this position in the specified direction, starting from
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// the item after 'start' or the beginning if 'start' is -1.
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long FindItem(long start, const wxPoint& pt, int direction);
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// Determines which item (if any) is at the specified point,
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// giving details in 'flags' (see wxLIST_HITTEST_... flags above)
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// Request the subitem number as well at the given coordinate.
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long HitTest(const wxPoint& point, int& flags, long* ptrSubItem = NULL) const;
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// Inserts an item, returning the index of the new item if successful,
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// -1 otherwise.
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// TOD: Should also have some further convenience functions
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// which don't require setting a wxListItem object
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long InsertItem(wxListItem& info);
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// Insert a string item
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long InsertItem(long index, const wxString& label);
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// Insert an image item
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long InsertItem(long index, int imageIndex);
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// Insert an image/string item
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long InsertItem(long index, const wxString& label, int imageIndex);
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// Scrolls the list control. If in icon, small icon or report view mode,
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// x specifies the number of pixels to scroll. If in list view mode, x
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// specifies the number of columns to scroll.
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// If in icon, small icon or list view mode, y specifies the number of pixels
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// to scroll. If in report view mode, y specifies the number of lines to scroll.
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bool ScrollList(int dx, int dy);
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// Sort items.
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// fn is a function which takes 3 long arguments: item1, item2, data.
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// item1 is the long data associated with a first item (NOT the index).
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// item2 is the long data associated with a second item (NOT the index).
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// data is the same value as passed to SortItems.
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// The return value is a negative number if the first item should precede the second
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// item, a positive number of the second item should precede the first,
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// or zero if the two items are equivalent.
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// data is arbitrary data to be passed to the sort function.
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bool SortItems(wxListCtrlCompare fn, wxIntPtr data);
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wxMacDataBrowserListCtrlControl* GetListPeer() const;
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// these functions are only used for virtual list view controls, i.e. the
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// ones with wxLC_VIRTUAL style
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void SetItemCount(long count);
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void RefreshItem(long item);
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void RefreshItems(long itemFrom, long itemTo);
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// return the text for the given column of the given item
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virtual wxString OnGetItemText(long item, long column) const;
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// return the icon for the given item. In report view, OnGetItemImage will
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// only be called for the first column. See OnGetItemColumnImage for
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// details.
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virtual int OnGetItemImage(long item) const;
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// return the icon for the given item and column.
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virtual int OnGetItemColumnImage(long item, long column) const;
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/* Why should we need this function? Leave for now.
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* We might need it because item data may have changed,
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* but the display needs refreshing (in string callback mode)
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// Updates an item. If the list control has the wxLI_AUTO_ARRANGE style,
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// the items will be rearranged.
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bool Update(long item);
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*/
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void Command(wxCommandEvent& event) { ProcessCommand(event); }
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wxListCtrlCompare GetCompareFunc() { return m_compareFunc; }
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wxIntPtr GetCompareFuncData() { return m_compareFuncData; }
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// public overrides needed for pimpl approach
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virtual bool SetFont(const wxFont& font);
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virtual bool SetForegroundColour(const wxColour& colour);
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virtual bool SetBackgroundColour(const wxColour& colour);
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virtual wxColour GetBackgroundColour() const;
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virtual void Freeze ();
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virtual void Thaw ();
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virtual void Update ();
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// functions for editing/timer
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void OnRenameTimer();
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bool OnRenameAccept(long itemEdit, const wxString& value);
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void OnRenameCancelled(long itemEdit);
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void ChangeCurrent(long current);
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void ResetCurrent() { ChangeCurrent((long)-1); }
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bool HasCurrent() const { return m_current != (long)-1; }
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void OnLeftDown(wxMouseEvent& event);
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void OnDblClick(wxMouseEvent& event);
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void FinishEditing(wxTextCtrl *text)
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{
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delete text;
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m_textctrlWrapper = NULL;
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SetFocus();
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}
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virtual int GetScrollPos(int orient) const;
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void OnRightDown(wxMouseEvent& event);
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void OnMiddleDown(wxMouseEvent& event);
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void OnChar(wxKeyEvent& event);
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virtual void SetFocus();
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void FireMouseEvent(wxEventType eventType, wxPoint position);
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virtual void SetDropTarget( wxDropTarget *dropTarget );
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virtual wxDropTarget* GetDropTarget() const;
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// with CG, we need to get the context from an kEventControlDraw event
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// unfortunately, the DataBrowser callbacks don't provide the context
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// and we need it, so we need to set/remove it before and after draw
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// events so we can access it in the callbacks.
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void MacSetDrawingContext(void* context) { m_cgContext = context; }
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void* MacGetDrawingContext() { return m_cgContext; }
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virtual wxVisualAttributes GetDefaultAttributes() const
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{
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return GetClassDefaultAttributes(GetWindowVariant());
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}
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static wxVisualAttributes
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GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
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protected:
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// Implement base class pure virtual methods.
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long DoInsertColumn(long col, const wxListItem& info);
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// protected overrides needed for pimpl approach
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virtual void DoSetSize(int x, int y,
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int width, int height,
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int sizeFlags = wxSIZE_AUTO);
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long m_current;
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wxListCtrlTextCtrlWrapper *m_textctrlWrapper;
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wxListCtrlRenameTimer *m_renameTimer;
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// common part of all ctors
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void Init();
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wxGenericListCtrl* m_genericImpl; // allow use of the generic impl.
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wxMacDataBrowserListCtrlControl* m_dbImpl;
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void* m_macListCtrlEventHandler;
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void* m_cgContext;
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wxListCtrlCompare m_compareFunc;
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wxIntPtr m_compareFuncData;
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wxTextCtrl* m_textCtrl; // The control used for editing a label
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wxImageList * m_imageListNormal; // The image list for normal icons
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wxImageList * m_imageListSmall; // The image list for small icons
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wxImageList * m_imageListState; // The image list state icons (not implemented yet)
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wxColumnList m_colsInfo; // for storing info about each column
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wxColour m_textColor;
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wxColour m_bgColor;
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// keep track of whether or not we should delete the image list ourselves.
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bool m_ownsImageListNormal,
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m_ownsImageListSmall,
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m_ownsImageListState;
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long m_baseStyle; // Basic Windows style flags, for recreation purposes
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int m_colCount; // Windows doesn't have GetColumnCount so must
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// keep track of inserted/deleted columns
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int m_count; // for virtual lists, store item count
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private:
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int CalcColumnAutoWidth(int col) const;
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};
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#endif
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// _WX_LISTCTRL_H_
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