EmptyChaos 822326eea9 Update wxWidgets to 3.1.0
From wxWidgets master 81570ae070b35c9d52de47b1f14897f3ff1a66c7.

include/wx/defs.h -- __w64 warning disable patch by comex brought forward.

include/wx/msw/window.h -- added GetContentScaleFactor() which was not implemented on Windows but is necessary for wxBitmap scaling on Mac OS X so it needs to work to avoid #ifdef-ing the code.

src/gtk/window.cpp -- Modified DoSetClientSize() to direct call wxWindowGTK::DoSetSize() instead of using public wxWindowBase::SetSize() which now prevents derived classes (like wxAuiToolbar) intercepting the call and breaking it. This matches Windows which does NOT need to call DoSetSize internally. End result is this fixes Dolphin's debug tools toolbars on Linux.

src/osx/window_osx.cpp -- Same fix as for GTK since it has the same issue.

src/msw/radiobox.cpp -- Hacked to fix display in HiDPI (was clipping off end of text).

Updated CMakeLists for Linux and Mac OS X. Small code changes to Dolphin to fix debug error boxes, deprecation warnings, and retain previous UI behavior on Windows.
2016-06-26 15:25:29 +10:00

103 lines
2.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/unix/private/execute.h
// Purpose: private details of wxExecute() implementation
// Author: Vadim Zeitlin
// Copyright: (c) 1998 Robert Roebling, Julian Smart, Vadim Zeitlin
// (c) 2013 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIX_EXECUTE_H
#define _WX_UNIX_EXECUTE_H
#include "wx/app.h"
#include "wx/hashmap.h"
#include "wx/process.h"
#if wxUSE_STREAMS
#include "wx/unix/pipe.h"
#include "wx/private/streamtempinput.h"
#endif
class wxEventLoopBase;
// Information associated with a running child process.
class wxExecuteData
{
public:
wxExecuteData()
{
flags =
pid = 0;
exitcode = -1;
process = NULL;
syncEventLoop = NULL;
#if wxUSE_STREAMS
fdOut =
fdErr = wxPipe::INVALID_FD;
#endif // wxUSE_STREAMS
}
// This must be called in the parent process as soon as fork() returns to
// update us with the effective child PID. It also ensures that we handle
// SIGCHLD to be able to detect when this PID exits, so wxTheApp must be
// available.
void OnStart(int pid);
// Called when the child process exits.
void OnExit(int exitcode);
// Return true if we should (or already did) redirect the child IO.
bool IsRedirected() const { return process && process->IsRedirected(); }
// wxExecute() flags
int flags;
// the pid of the child process
int pid;
// The exit code of the process, set once the child terminates.
int exitcode;
// the associated process object or NULL
wxProcess *process;
// Local event loop used to wait for the child process termination in
// synchronous execution case. We can't create it ourselves as its exact
// type depends on the application kind (console/GUI), so we rely on
// wxAppTraits setting up this pointer to point to the appropriate object.
wxEventLoopBase *syncEventLoop;
#if wxUSE_STREAMS
// the input buffer bufOut is connected to stdout, this is why it is
// called bufOut and not bufIn
wxStreamTempInputBuffer bufOut,
bufErr;
// the corresponding FDs, -1 if not redirected
int fdOut,
fdErr;
#endif // wxUSE_STREAMS
private:
// SIGCHLD signal handler that checks whether any of the currently running
// children have exited.
static void OnSomeChildExited(int sig);
// All currently running child processes indexed by their PID.
//
// Notice that the container doesn't own its elements.
WX_DECLARE_HASH_MAP(int, wxExecuteData*, wxIntegerHash, wxIntegerEqual,
ChildProcessesData);
static ChildProcessesData ms_childProcesses;
wxDECLARE_NO_COPY_CLASS(wxExecuteData);
};
#endif // _WX_UNIX_EXECUTE_H