57 lines
1.3 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Emulator state saving support.
#ifndef _STATE_H_
#define _STATE_H_
#include <string>
typedef struct
{
u8 *buffer;
size_t size;
} saveStruct;
void State_Init();
void State_Shutdown();
// These don't happen instantly - they get scheduled as events.
// Slots from 0-99.
void State_Save(int slot);
void State_Load(int slot);
void State_SaveAs(const std::string &filename);
void State_LoadAs(const std::string &filename);
void State_LoadLastSaved();
void State_UndoSaveState();
void State_UndoLoadState();
void State_LoadFromBuffer(u8 **buffer);
void State_SaveToBuffer(u8 **buffer);
typedef struct
{
u8 gameID[6];
size_t sz;
} state_header;
#endif