Jonathan Hamilton 29a9ed043b Implement dual-source blending in shader
For some GLES drivers that don't support dual-source blending, but do
support GL_EXT_shader_framebuffer_fetch, this might be useful.
2018-01-05 09:56:46 -08:00
..
2017-07-30 17:43:59 +10:00
2017-07-30 17:43:59 +10:00
2017-04-01 12:32:57 +10:00
2017-04-01 12:32:57 +10:00