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66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// Emulator state saving support.
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#ifndef _STATE_H_
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#define _STATE_H_
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#include <string>
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namespace State
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{
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void Init();
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void Shutdown();
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void EnableCompression(bool compression);
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// These don't happen instantly - they get scheduled as events.
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// ...But only if we're not in the main cpu thread.
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// If we're in the main cpu thread then they run immediately instead
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// because some things (like Lua) need them to run immediately.
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// Slots from 0-99.
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void Save(int slot);
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void Load(int slot);
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void Verify(int slot);
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bool ProcessRequestedStates(int priority);
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void SaveAs(const std::string &filename);
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void LoadAs(const std::string &filename);
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void VerifyAt(const std::string &filename);
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void SaveToBuffer(u8 **buffer);
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void LoadFromBuffer(u8 **buffer);
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void VerifyBuffer(u8 **buffer);
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void LoadLastSaved();
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void UndoSaveState();
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void UndoLoadState();
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void Flush(); // wait until previously scheduled savestate event (if any) is done
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// for calling back into UI code without introducing a dependency on it in core
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typedef void(*CallbackFunc)(void);
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void SetOnAfterLoadCallback(CallbackFunc callback);
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}
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#endif
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