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![EmptyChaos](/assets/img/avatar_default.png)
Executing PPC code inside an external events callback is a bad idea. CoreTiming::Advance does not support recursion properly which will cause timing glitches. The interpreter has a slice length hack that counters this but without it this would cause a 20000 cycles time skip. It isn't clear what this was supposed to accomplish that just changing the current PC would not. Changing the PC works fine.