mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-11 08:39:13 +01:00
97ba02df27
Makes it less error-prone to get state data from tilt controls (no need to pass any pointers to locals), and also allows direct assignment, letting the retrieved data be const.
97 lines
3.2 KiB
C++
97 lines
3.2 KiB
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "InputCommon/ControllerEmu/ControlGroup/Tilt.h"
|
|
|
|
#include <algorithm>
|
|
#include <cmath>
|
|
#include <memory>
|
|
#include <string>
|
|
|
|
#include "Common/Common.h"
|
|
#include "InputCommon/ControlReference/ControlReference.h"
|
|
#include "InputCommon/ControllerEmu/Control/Control.h"
|
|
#include "InputCommon/ControllerEmu/Control/Input.h"
|
|
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
|
|
|
|
namespace ControllerEmu
|
|
{
|
|
Tilt::Tilt(const std::string& name_) : ControlGroup(name_, GroupType::Tilt)
|
|
{
|
|
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
|
|
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
|
|
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
|
|
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
|
|
|
|
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
|
|
|
|
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
|
|
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Circle Stick"), 0));
|
|
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180));
|
|
}
|
|
|
|
Tilt::StateData Tilt::GetState(const bool step)
|
|
{
|
|
// this is all a mess
|
|
|
|
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
|
|
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
|
|
|
|
ControlState deadzone = numeric_settings[0]->GetValue();
|
|
ControlState circle = numeric_settings[1]->GetValue();
|
|
auto const angle = numeric_settings[2]->GetValue() / 1.8;
|
|
ControlState m = controls[4]->control_ref->State();
|
|
|
|
// deadzone / circle stick code
|
|
// this section might be all wrong, but its working good enough, I think
|
|
|
|
ControlState ang = atan2(yy, xx);
|
|
ControlState ang_sin = sin(ang);
|
|
ControlState ang_cos = cos(ang);
|
|
|
|
// the amt a full square stick would have at current angle
|
|
ControlState square_full =
|
|
std::min(ang_sin ? 1 / fabs(ang_sin) : 2, ang_cos ? 1 / fabs(ang_cos) : 2);
|
|
|
|
// the amt a full stick would have that was (user setting circular) at current angle
|
|
// I think this is more like a pointed circle rather than a rounded square like it should be
|
|
ControlState stick_full = (square_full * (1 - circle)) + (circle);
|
|
|
|
ControlState dist = sqrt(xx * xx + yy * yy);
|
|
|
|
// dead zone code
|
|
dist = std::max(0.0, dist - deadzone * stick_full);
|
|
dist /= (1 - deadzone);
|
|
|
|
// circle stick code
|
|
ControlState amt = dist / stick_full;
|
|
dist += (square_full - 1) * amt * circle;
|
|
|
|
if (m)
|
|
dist *= 0.5;
|
|
|
|
yy = std::max(-1.0, std::min(1.0, ang_sin * dist));
|
|
xx = std::max(-1.0, std::min(1.0, ang_cos * dist));
|
|
|
|
// this is kinda silly here
|
|
// gui being open will make this happen 2x as fast, o well
|
|
|
|
// silly
|
|
if (step)
|
|
{
|
|
if (xx > m_tilt.x)
|
|
m_tilt.x = std::min(m_tilt.x + 0.1, xx);
|
|
else if (xx < m_tilt.x)
|
|
m_tilt.x = std::max(m_tilt.x - 0.1, xx);
|
|
|
|
if (yy > m_tilt.y)
|
|
m_tilt.y = std::min(m_tilt.y + 0.1, yy);
|
|
else if (yy < m_tilt.y)
|
|
m_tilt.y = std::max(m_tilt.y - 0.1, yy);
|
|
}
|
|
|
|
return {m_tilt.x * angle, m_tilt.y * angle};
|
|
}
|
|
} // namespace ControllerEmu
|