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d05f490caa
Makes it less error-prone to get state data from analog sticks (no need to pass any locals), and also allows direct assignment, letting the retrieved data be const.
34 lines
740 B
C++
34 lines
740 B
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerInterface/Device.h"
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namespace ControllerEmu
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{
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class AnalogStick : public ControlGroup
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{
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public:
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enum
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{
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SETTING_RADIUS,
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SETTING_DEADZONE,
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};
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struct StateData
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{
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ControlState x{};
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ControlState y{};
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};
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// The GameCube controller and Wiimote attachments have a different default radius
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AnalogStick(const char* name, ControlState default_radius);
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AnalogStick(const char* name, const char* ui_name, ControlState default_radius);
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StateData GetState();
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};
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} // namespace ControllerEmu
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