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cbe44efe5f
Adding a community-requested list of Gecko and Action Replay codes to the allowlist. Many of these codes were from the wiki and are being added to Dolphin's repo for the first time.
45 lines
1.4 KiB
INI
45 lines
1.4 KiB
INI
# GC6P01 - Pokémon Colosseum
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[OnFrame]
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# This game has extra memory card checks compared to most games,
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# presumably to prevent Pokémon duping. These can interfere with
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# saving your game when using savestates.
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#
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# 0x801d429c:
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# Originally a branch that checks if the save counter in memory
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# matches the one on the memory card. We patch this to instead
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# overwrite the counter in memory with the one from the memory
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# card. We need to do this because each memory card file actually
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# contains three save slots the game rotates when saving, and
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# when loading it loads the save with the biggest save counter.
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# So we need to make sure the newly written save (which uses
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# the value from memory + 1) is higher than any save currently
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# on the card.
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#
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# 0x801d42ec:
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# Another branch. Not entirely sure what this one checks, but
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# not patching this one sometimes still makes it recognize the
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# memory card as 'not the same Memory Card as the one used to
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# load the saved data', so nop it out.
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#
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$Allow Memory Card saving with Savestates
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0x801d429c:dword:0x9005002c
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0x801d42ec:dword:0x60000000
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[OnFrame_Enabled]
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$Allow Memory Card saving with Savestates
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[ActionReplay]
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$16:9 Widescreen [Ralf]
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04005300 C3A2B144
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04005304 EFBD00B2
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04005308 480A1C68
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040A6F6C 4BF5E394
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044CBCA4 3FAAAAAB
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[Patches_RetroAchievements_Verified]
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$Allow Memory Card saving with Savestates
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[AR_RetroAchievements_Verified]
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$16:9 Widescreen [Ralf]
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