Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

180 lines
5.4 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/aui/dockart.h
// Purpose: wxaui: wx advanced user interface - docking window manager
// Author: Benjamin I. Williams
// Modified by:
// Created: 2005-05-17
// RCS-ID: $Id: dockart.h 66670 2011-01-12 13:39:36Z VZ $
// Copyright: (C) Copyright 2005, Kirix Corporation, All Rights Reserved.
// Licence: wxWindows Library Licence, Version 3.1
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DOCKART_H_
#define _WX_DOCKART_H_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
#if wxUSE_AUI
#include "wx/pen.h"
#include "wx/brush.h"
#include "wx/bitmap.h"
#include "wx/colour.h"
// dock art provider code - a dock provider provides all drawing
// functionality to the wxAui dock manager. This allows the dock
// manager to have plugable look-and-feels
class WXDLLIMPEXP_AUI wxAuiDockArt
{
public:
wxAuiDockArt() { }
virtual ~wxAuiDockArt() { }
virtual int GetMetric(int id) = 0;
virtual void SetMetric(int id, int new_val) = 0;
virtual void SetFont(int id, const wxFont& font) = 0;
virtual wxFont GetFont(int id) = 0;
virtual wxColour GetColour(int id) = 0;
virtual void SetColour(int id, const wxColor& colour) = 0;
wxColour GetColor(int id) { return GetColour(id); }
void SetColor(int id, const wxColour& color) { SetColour(id, color); }
virtual void DrawSash(wxDC& dc,
wxWindow* window,
int orientation,
const wxRect& rect) = 0;
virtual void DrawBackground(wxDC& dc,
wxWindow* window,
int orientation,
const wxRect& rect) = 0;
virtual void DrawCaption(wxDC& dc,
wxWindow* window,
const wxString& text,
const wxRect& rect,
wxAuiPaneInfo& pane) = 0;
virtual void DrawGripper(wxDC& dc,
wxWindow* window,
const wxRect& rect,
wxAuiPaneInfo& pane) = 0;
virtual void DrawBorder(wxDC& dc,
wxWindow* window,
const wxRect& rect,
wxAuiPaneInfo& pane) = 0;
virtual void DrawPaneButton(wxDC& dc,
wxWindow* window,
int button,
int button_state,
const wxRect& rect,
wxAuiPaneInfo& pane) = 0;
};
// this is the default art provider for wxAuiManager. Dock art
// can be customized by creating a class derived from this one,
// or replacing this class entirely
class WXDLLIMPEXP_AUI wxAuiDefaultDockArt : public wxAuiDockArt
{
public:
wxAuiDefaultDockArt();
int GetMetric(int metric_id);
void SetMetric(int metric_id, int new_val);
wxColour GetColour(int id);
void SetColour(int id, const wxColor& colour);
void SetFont(int id, const wxFont& font);
wxFont GetFont(int id);
void DrawSash(wxDC& dc,
wxWindow *window,
int orientation,
const wxRect& rect);
void DrawBackground(wxDC& dc,
wxWindow *window,
int orientation,
const wxRect& rect);
void DrawCaption(wxDC& dc,
wxWindow *window,
const wxString& text,
const wxRect& rect,
wxAuiPaneInfo& pane);
void DrawGripper(wxDC& dc,
wxWindow *window,
const wxRect& rect,
wxAuiPaneInfo& pane);
void DrawBorder(wxDC& dc,
wxWindow *window,
const wxRect& rect,
wxAuiPaneInfo& pane);
void DrawPaneButton(wxDC& dc,
wxWindow *window,
int button,
int button_state,
const wxRect& rect,
wxAuiPaneInfo& pane);
void DrawIcon(wxDC& dc,
const wxRect& rect,
wxAuiPaneInfo& pane);
protected:
void DrawCaptionBackground(wxDC& dc, const wxRect& rect, bool active);
void InitBitmaps();
protected:
wxPen m_border_pen;
wxBrush m_sash_brush;
wxBrush m_background_brush;
wxBrush m_gripper_brush;
wxFont m_caption_font;
wxBitmap m_inactive_close_bitmap;
wxBitmap m_inactive_pin_bitmap;
wxBitmap m_inactive_maximize_bitmap;
wxBitmap m_inactive_restore_bitmap;
wxBitmap m_active_close_bitmap;
wxBitmap m_active_pin_bitmap;
wxBitmap m_active_maximize_bitmap;
wxBitmap m_active_restore_bitmap;
wxPen m_gripper_pen1;
wxPen m_gripper_pen2;
wxPen m_gripper_pen3;
wxColour m_base_colour;
wxColour m_active_caption_colour;
wxColour m_active_caption_gradient_colour;
wxColour m_active_caption_text_colour;
wxColour m_inactive_caption_colour;
wxColour m_inactive_caption_gradient_colour;
wxColour m_inactive_caption_text_colour;
int m_border_size;
int m_caption_size;
int m_sash_size;
int m_button_size;
int m_gripper_size;
int m_gradient_type;
};
#endif // wxUSE_AUI
#endif //_WX_DOCKART_H_