Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

273 lines
8.6 KiB
C++

//////////////////////////////////////////////////////////////////////////////
// Name: wx/generic/dragimgg.h
// Purpose: wxDragImage class: a kind of a cursor, that can cope
// with more sophisticated images
// Author: Julian Smart
// Modified by:
// Created: 29/2/2000
// RCS-ID: $Id: dragimgg.h 58757 2009-02-08 11:45:59Z VZ $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DRAGIMGG_H_
#define _WX_DRAGIMGG_H_
#include "wx/bitmap.h"
#include "wx/icon.h"
#include "wx/cursor.h"
#include "wx/treectrl.h"
#include "wx/listctrl.h"
#include "wx/log.h"
#include "wx/overlay.h"
/*
To use this class, create a wxDragImage when you start dragging, for example:
void MyTreeCtrl::OnBeginDrag(wxTreeEvent& event)
{
#ifdef __WXMSW__
::UpdateWindow((HWND) GetHWND()); // We need to implement this in wxWidgets
#endif
CaptureMouse();
m_dragImage = new wxDragImage(* this, itemId);
m_dragImage->BeginDrag(wxPoint(0, 0), this);
m_dragImage->Move(pt, this);
m_dragImage->Show(this);
...
}
In your OnMouseMove function, hide the image, do any display updating required,
then move and show the image again:
void MyTreeCtrl::OnMouseMove(wxMouseEvent& event)
{
if (m_dragMode == MY_TREE_DRAG_NONE)
{
event.Skip();
return;
}
// Prevent screen corruption by hiding the image
if (m_dragImage)
m_dragImage->Hide(this);
// Do some updating of the window, such as highlighting the drop target
...
#ifdef __WXMSW__
if (updateWindow)
::UpdateWindow((HWND) GetHWND());
#endif
// Move and show the image again
m_dragImage->Move(event.GetPosition(), this);
m_dragImage->Show(this);
}
Eventually we end the drag and delete the drag image.
void MyTreeCtrl::OnLeftUp(wxMouseEvent& event)
{
...
// End the drag and delete the drag image
if (m_dragImage)
{
m_dragImage->EndDrag(this);
delete m_dragImage;
m_dragImage = NULL;
}
ReleaseMouse();
}
*/
/*
* wxGenericDragImage
*/
class WXDLLIMPEXP_CORE wxGenericDragImage: public wxObject
{
public:
// Ctors & dtor
////////////////////////////////////////////////////////////////////////////
wxGenericDragImage(const wxCursor& cursor = wxNullCursor)
{
Init();
Create(cursor);
}
wxGenericDragImage(const wxBitmap& image, const wxCursor& cursor = wxNullCursor)
{
Init();
Create(image, cursor);
}
wxGenericDragImage(const wxIcon& image, const wxCursor& cursor = wxNullCursor)
{
Init();
Create(image, cursor);
}
wxGenericDragImage(const wxString& str, const wxCursor& cursor = wxNullCursor)
{
Init();
Create(str, cursor);
}
#if WXWIN_COMPATIBILITY_2_6
// don't use in new code, use versions without hot spot parameter
wxDEPRECATED( wxGenericDragImage(const wxCursor& cursor, const wxPoint& cursorHotspot) );
wxDEPRECATED( wxGenericDragImage(const wxBitmap& image, const wxCursor& cursor, const wxPoint& cursorHotspot) );
wxDEPRECATED( wxGenericDragImage(const wxIcon& image, const wxCursor& cursor, const wxPoint& cursorHotspot) );
wxDEPRECATED( wxGenericDragImage(const wxString& str, const wxCursor& cursor, const wxPoint& cursorHotspot) );
wxDEPRECATED( bool Create(const wxCursor& cursor, const wxPoint& cursorHotspot) );
wxDEPRECATED( bool Create(const wxBitmap& image, const wxCursor& cursor, const wxPoint& cursorHotspot) );
wxDEPRECATED( bool Create(const wxIcon& image, const wxCursor& cursor, const wxPoint& cursorHotspot) );
wxDEPRECATED( bool Create(const wxString& str, const wxCursor& cursor, const wxPoint& cursorHotspot) );
#endif // WXWIN_COMPATIBILITY_2_6
#if wxUSE_TREECTRL
wxGenericDragImage(const wxTreeCtrl& treeCtrl, wxTreeItemId& id)
{
Init();
Create(treeCtrl, id);
}
#endif
#if wxUSE_LISTCTRL
wxGenericDragImage(const wxListCtrl& listCtrl, long id)
{
Init();
Create(listCtrl, id);
}
#endif
virtual ~wxGenericDragImage();
// Attributes
////////////////////////////////////////////////////////////////////////////
#ifdef wxHAS_NATIVE_OVERLAY
// backing store is not used when native overlays are
void SetBackingBitmap(wxBitmap* WXUNUSED(bitmap)) { }
#else
// For efficiency, tell wxGenericDragImage to use a bitmap that's already
// created (e.g. from last drag)
void SetBackingBitmap(wxBitmap* bitmap) { m_pBackingBitmap = bitmap; }
#endif // wxHAS_NATIVE_OVERLAY/!wxHAS_NATIVE_OVERLAY
// Operations
////////////////////////////////////////////////////////////////////////////
// Create a drag image with a virtual image (need to override DoDrawImage, GetImageRect)
bool Create(const wxCursor& cursor = wxNullCursor);
// Create a drag image from a bitmap and optional cursor
bool Create(const wxBitmap& image, const wxCursor& cursor = wxNullCursor);
// Create a drag image from an icon and optional cursor
bool Create(const wxIcon& image, const wxCursor& cursor = wxNullCursor);
// Create a drag image from a string and optional cursor
bool Create(const wxString& str, const wxCursor& cursor = wxNullCursor);
#if wxUSE_TREECTRL
// Create a drag image for the given tree control item
bool Create(const wxTreeCtrl& treeCtrl, wxTreeItemId& id);
#endif
#if wxUSE_LISTCTRL
// Create a drag image for the given list control item
bool Create(const wxListCtrl& listCtrl, long id);
#endif
// Begin drag. hotspot is the location of the drag position relative to the upper-left
// corner of the image.
bool BeginDrag(const wxPoint& hotspot, wxWindow* window, bool fullScreen = false, wxRect* rect = NULL);
// Begin drag. hotspot is the location of the drag position relative to the upper-left
// corner of the image. This is full screen only. fullScreenRect gives the
// position of the window on the screen, to restrict the drag to.
bool BeginDrag(const wxPoint& hotspot, wxWindow* window, wxWindow* fullScreenRect);
// End drag
bool EndDrag();
// Move the image: call from OnMouseMove. Pt is in window client coordinates if window
// is non-NULL, or in screen coordinates if NULL.
bool Move(const wxPoint& pt);
// Show the image
bool Show();
// Hide the image
bool Hide();
// Implementation
////////////////////////////////////////////////////////////////////////////
void Init();
// Override this if you are using a virtual image (drawing your own image)
virtual wxRect GetImageRect(const wxPoint& pos) const;
// Override this if you are using a virtual image (drawing your own image)
virtual bool DoDrawImage(wxDC& dc, const wxPoint& pos) const;
// Override this if you wish to draw the window contents to the backing bitmap
// yourself. This can be desirable if you wish to avoid flicker by not having to
// redraw the window itself before dragging in order to be graphic-minus-dragged-objects.
// Instead, paint the drag image's backing bitmap to be correct, and leave the window
// to be updated only when dragging the objects away (thus giving a smoother appearance).
virtual bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC,
const wxRect& sourceRect, const wxRect& destRect) const;
// Erase and redraw simultaneously if possible
virtual bool RedrawImage(const wxPoint& oldPos, const wxPoint& newPos, bool eraseOld, bool drawNew);
protected:
wxBitmap m_bitmap;
wxIcon m_icon;
wxCursor m_cursor;
wxCursor m_oldCursor;
// wxPoint m_hotspot;
wxPoint m_offset; // The hostpot value passed to BeginDrag
wxPoint m_position;
bool m_isDirty;
bool m_isShown;
wxWindow* m_window;
wxDC* m_windowDC;
#ifdef wxHAS_NATIVE_OVERLAY
wxOverlay m_overlay;
wxDCOverlay* m_dcOverlay;
#else
// Stores the window contents while we're dragging the image around
wxBitmap m_backingBitmap;
wxBitmap* m_pBackingBitmap; // Pointer to existing backing bitmap
// (pass to wxGenericDragImage as an efficiency measure)
// A temporary bitmap for repairing/redrawing
wxBitmap m_repairBitmap;
#endif // !wxHAS_NATIVE_OVERLAY
wxRect m_boundingRect;
bool m_fullScreen;
private:
DECLARE_DYNAMIC_CLASS(wxGenericDragImage)
wxDECLARE_NO_COPY_CLASS(wxGenericDragImage);
};
#endif
// _WX_DRAGIMGG_H_