Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

70 lines
2.6 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/apptbase.h
// Purpose: declaration of wxAppTraits for MSW
// Author: Vadim Zeitlin
// Modified by:
// Created: 22.06.2003
// RCS-ID: $Id: apptbase.h 67185 2011-03-14 11:54:32Z VZ $
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_APPTBASE_H_
#define _WX_MSW_APPTBASE_H_
// ----------------------------------------------------------------------------
// wxAppTraits: the MSW version adds extra hooks needed by MSW-only code
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxAppTraits : public wxAppTraitsBase
{
public:
// wxExecute() support methods
// ---------------------------
// called before starting to wait for the child termination, may return
// some opaque data which will be passed later to AfterChildWaitLoop()
virtual void *BeforeChildWaitLoop() = 0;
// called after starting to wait for the child termination, the parameter
// is the return value of BeforeChildWaitLoop()
virtual void AfterChildWaitLoop(void *data) = 0;
// wxThread helpers
// ----------------
// process a message while waiting for a(nother) thread, should return
// false if and only if we have to exit the application
virtual bool DoMessageFromThreadWait() = 0;
// wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in
// the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived
virtual WXDWORD WaitForThread(WXHANDLE hThread, int flags) = 0;
#ifndef __WXWINCE__
// console helpers
// ---------------
// this method can be overridden by a derived class to always return true
// or false to force [not] using the console for output to stderr
//
// by default console applications always return true from here while the
// GUI ones only return true if they're being run from console and there is
// no other activity happening in this console
virtual bool CanUseStderr() = 0;
// write text to the console, return true if ok or false on error
virtual bool WriteToStderr(const wxString& text) = 0;
#endif // !__WXWINCE__
protected:
// implementation of WaitForThread() for the console applications which is
// also used by the GUI code if it doesn't [yet|already} dispatch events
WXDWORD DoSimpleWaitForThread(WXHANDLE hThread);
};
#endif // _WX_MSW_APPTBASE_H_