dolphin/Source/Core/Core/HW/GCPadEmu.h
Jasper St. Pierre e43ad58a3a GCPad: Clean up Motor/Rumble interfaces
Remove the duplication here and just have one Rumble interface that
takes a single strength parameter.
2014-11-28 10:50:45 -08:00

42 lines
879 B
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "InputCommon/ControllerEmu.h"
class GCPad : public ControllerEmu
{
public:
GCPad(const unsigned int index);
void GetInput(GCPadStatus* const pad);
void SetOutput(const ControlState strength);
bool GetMicButton() const;
std::string GetName() const override;
void LoadDefaults(const ControllerInterface& ciface) override;
private:
Buttons* m_buttons;
AnalogStick* m_main_stick;
AnalogStick* m_c_stick;
Buttons* m_dpad;
MixedTriggers* m_triggers;
ControlGroup* m_rumble;
ControlGroup* m_options;
const unsigned int m_index;
// TODO: Make constexpr when VS supports it.
//
// Default analog stick radius for GameCube controllers.
static const ControlState DEFAULT_PAD_STICK_RADIUS;
};