mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-11 08:39:13 +01:00
fcdd2a8e17
1. Fixed the dual mode. You should now be able to change between the real and emulated Wiimote at any time, even when the Nunchuck is connected. It also supports third party Wireless Nunchucks that never sends any calibration values. The Nunchuck status should be automatically updated. The Nunchuck stick may get stuck, but that should fix itself if you disconnect and reconnect again. The only important problems seems to be that the real Wiimote fails to answer sometimes so that the Core functions disconnect it. 2. Began looking at how to reconnect the Wiimote after an unwanted HCI disconnect command git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2129 8ced0084-cf51-0410-be5f-012b33b47a6e
610 lines
17 KiB
C++
610 lines
17 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Windows
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/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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CFrame is the main parent window. Inside CFrame there is an m_Panel that is the parent for
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the rendering window (when we render to the main window). In Windows the rendering window is
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created by giving CreateWindow() m_Panel->GetHandle() as parent window and creating a new
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child window to m_Panel. The new child window handle that is returned by CreateWindow() can
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be accessed from Core::GetWindowHandle().
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///////////////////////////////////////////////*/
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// ----------------------------------------------------------------------------
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// includes
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// ----------------------------------------------------------------------------
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#include "Globals.h" // Local
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#include "Frame.h"
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#include "ConfigMain.h"
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#include "PluginManager.h"
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#include "MemcardManager.h"
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#include "CheatsWindow.h"
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#include "AboutDolphin.h"
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#include "GameListCtrl.h"
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#include "BootManager.h"
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#include "Common.h" // Common
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#include "FileUtil.h"
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#include "Timer.h"
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#include "ConsoleWindow.h"
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#include "ConfigManager.h" // Core
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#include "Core.h"
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#include "HW/DVDInterface.h"
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#include "State.h"
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#include "VolumeHandler.h"
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#include <wx/datetime.h> // wxWidgets
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// ----------------------------------------------------------------------------
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// resources
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// ----------------------------------------------------------------------------
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extern "C" {
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#include "../resources/Dolphin.c" // Dolphin icon
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#include "../resources/toolbar_browse.c"
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#include "../resources/toolbar_file_open.c"
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#include "../resources/toolbar_fullscreen.c"
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#include "../resources/toolbar_help.c"
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#include "../resources/toolbar_pause.c"
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#include "../resources/toolbar_play.c"
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#include "../resources/toolbar_plugin_dsp.c"
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#include "../resources/toolbar_plugin_gfx.c"
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#include "../resources/toolbar_plugin_options.c"
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#include "../resources/toolbar_plugin_pad.c"
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#include "../resources/toolbar_refresh.c"
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#include "../resources/toolbar_stop.c"
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#include "../resources/Boomy.h" // Theme packages
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#include "../resources/Vista.h"
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#include "../resources/X-Plastik.h"
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#include "../resources/KDE.h"
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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/* Windows functions. Setting the cursor with wxSetCursor() did not work in this instance.
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Probably because it's somehow reset from the WndProc() in the child window */
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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#ifdef _WIN32
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// Declare a blank icon and one that will be the normal cursor
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HCURSOR hCursor = NULL, hCursorBlank = NULL;
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// Create the default cursor
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void CreateCursor()
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{
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hCursor = LoadCursor( NULL, IDC_ARROW );
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}
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void MSWSetCursor(bool Show)
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{
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if(Show)
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SetCursor(hCursor);
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else
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{
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SetCursor(hCursorBlank);
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//wxSetCursor(wxCursor(wxNullCursor));
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}
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}
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// I could not use FindItemByHWND() instead of this, it crashed on that occation I used it */
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HWND MSWGetParent_(HWND Parent)
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{
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return GetParent(Parent);
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}
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#endif
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/////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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/* The CPanel class to receive MSWWindowProc messages from the video plugin. */
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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extern CFrame* main_frame;
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class CPanel : public wxPanel
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{
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public:
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CPanel(
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wxWindow* parent,
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wxWindowID id = wxID_ANY
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);
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private:
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DECLARE_EVENT_TABLE();
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#ifdef _WIN32
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// Receive WndProc messages
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WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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#endif
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};
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BEGIN_EVENT_TABLE(CPanel, wxPanel)
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END_EVENT_TABLE()
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CPanel::CPanel(
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wxWindow *parent,
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wxWindowID id
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)
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: wxPanel(parent, id)
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{
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}
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int abc = 0;
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#ifdef _WIN32
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WXLRESULT CPanel::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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{
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switch (nMsg)
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{
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//case WM_LBUTTONDOWN:
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//case WM_LBUTTONUP:
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//case WM_MOUSEMOVE:
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// break;
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// This doesn't work, strange
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//case WM_LBUTTONDBLCLK:
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//PanicAlert("Double click");
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//break;
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case WM_USER:
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switch(wParam)
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{
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// Stop
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case OPENGL_WM_USER_STOP:
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main_frame->DoStop();
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return 0; // Don't bother letting wxWidgets process this at all
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case OPENGL_WM_USER_CREATE:
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// We don't have a local setting for bRenderToMain but we can detect it this way instead
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//PanicAlert("main call %i %i %i %i", lParam, (HWND)Core::GetWindowHandle(), MSWGetParent_((HWND)Core::GetWindowHandle()), (HWND)this->GetHWND());
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if (lParam == NULL) main_frame->bRenderToMain = false;
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else main_frame->bRenderToMain = true;
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return 0;
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case NJOY_RELOAD:
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// DirectInput in nJoy has failed
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return 0;
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case WIIMOTE_RECONNECT:
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// The Wiimote plugin has been shut down, now reconnect the Wiimote
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Console::Print("WIIMOTE_RECONNECT\n");
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Core::ReconnectWiimote();
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return 0;
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}
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break;
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//default:
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// return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
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}
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// By default let wxWidgets do what it normally does with this event
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return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
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}
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#endif
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/////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// event tables
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// ----------------------------------------------------------------------------
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// Notice that wxID_HELP will be processed for the 'About' menu and the toolbar
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// help button.
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const wxEventType wxEVT_HOST_COMMAND = wxNewEventType();
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BEGIN_EVENT_TABLE(CFrame, wxFrame)
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EVT_CLOSE(CFrame::OnClose)
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EVT_MENU(wxID_OPEN, CFrame::OnOpen)
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EVT_MENU(wxID_EXIT, CFrame::OnQuit)
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EVT_MENU(IDM_HELPWEBSITE, CFrame::OnHelp)
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EVT_MENU(IDM_HELPGOOGLECODE, CFrame::OnHelp)
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EVT_MENU(IDM_HELPABOUT, CFrame::OnHelp)
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EVT_MENU(wxID_REFRESH, CFrame::OnRefresh)
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EVT_MENU(IDM_PLAY, CFrame::OnPlay)
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EVT_MENU(IDM_STOP, CFrame::OnStop)
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EVT_MENU(IDM_CONFIG_MAIN, CFrame::OnConfigMain)
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EVT_MENU(IDM_CONFIG_GFX_PLUGIN, CFrame::OnPluginGFX)
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EVT_MENU(IDM_CONFIG_DSP_PLUGIN, CFrame::OnPluginDSP)
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EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnPluginPAD)
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EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnPluginWiimote)
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#ifdef MUSICMOD
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EVT_MENU(IDM_MUTE, CFrame::MM_OnMute)
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EVT_MENU(IDM_MUSIC_PLAY, CFrame::MM_OnPause)
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EVT_COMMAND_SCROLL(IDS_VOLUME, CFrame::MM_OnVolume)
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EVT_MENU(IDT_LOG, CFrame::MM_OnLog)
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#endif
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EVT_MENU(IDM_BROWSE, CFrame::OnBrowse)
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EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
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EVT_MENU(IDM_CHEATS, CFrame::OnShow_CheatsWindow)
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EVT_MENU(IDM_CHANGEDISC, CFrame::OnChangeDisc)
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EVT_MENU(IDM_SDCARD, CFrame::OnShow_SDCardWindow)
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EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen)
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EVT_MENU(IDM_TOGGLE_DUALCORE, CFrame::OnToggleDualCore)
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EVT_MENU(IDM_TOGGLE_SKIPIDLE, CFrame::OnToggleSkipIdle)
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EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar)
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EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar)
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EVT_MENU_RANGE(IDM_LOADSLOT1, IDM_LOADSLOT10, CFrame::OnLoadState)
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EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT10, CFrame::OnSaveState)
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EVT_SIZE(CFrame::OnResize)
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EVT_LIST_ITEM_ACTIVATED(LIST_CTRL, CFrame::OnGameListCtrl_ItemActivated)
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EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage)
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#if wxUSE_TIMER
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EVT_TIMER(wxID_ANY, CFrame::OnTimer)
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#endif
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END_EVENT_TABLE()
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/////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// Creation and close, quit functions
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// ----------------------------------------------------------------------------
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CFrame::CFrame(wxFrame* parent,
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wxWindowID id,
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const wxString& title,
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const wxPoint& pos,
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const wxSize& size,
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long style)
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: wxFrame(parent, id, title, pos, size, style)
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, m_pStatusBar(NULL), bRenderToMain(true)
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, HaveLeds(false), HaveSpeakers(false)
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, m_Panel(NULL)
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, m_pMenuBar(NULL)
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, m_fLastClickTime(0), m_iLastMotionTime(0), LastMouseX(0), LastMouseY(0)
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#if wxUSE_TIMER
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, m_timer(this)
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#endif
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{
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// Create timer
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#if wxUSE_TIMER
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int TimesPerSecond = 10; // We don't need more than this
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m_timer.Start( floor((double)(1000 / TimesPerSecond)) );
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#endif
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// Create toolbar bitmaps
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InitBitmaps();
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// Give it an icon
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wxIcon IconTemp;
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IconTemp.CopyFromBitmap(wxGetBitmapFromMemory(dolphin_png));
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SetIcon(IconTemp);
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// Give it a status bar
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m_pStatusBar = CreateStatusBar(1, wxST_SIZEGRIP, ID_STATUSBAR);
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// Give it a menu bar
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CreateMenu();
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// This panel is the parent for rendering and it holds the gamelistctrl
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//m_Panel = new wxPanel(this, IDM_MPANEL);
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m_Panel = new CPanel(this, IDM_MPANEL);
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m_GameListCtrl = new CGameListCtrl(m_Panel, LIST_CTRL,
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wxDefaultPosition, wxDefaultSize,
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wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
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sizerPanel = new wxBoxSizer(wxHORIZONTAL);
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sizerPanel->Add(m_GameListCtrl, 2, wxEXPAND);
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m_Panel->SetSizer(sizerPanel);
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// Create the toolbar
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RecreateToolbar();
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Show(); // Show the window
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CPluginManager::GetInstance().ScanForPlugins();
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//if we are ever going back to optional iso caching:
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//m_GameListCtrl->Update(SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableIsoCache);
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m_GameListCtrl->Update();
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//sizerPanel->SetSizeHints(m_Panel);
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// Create cursors
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#ifdef _WIN32
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CreateCursor();
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#endif
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// -------------------------
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// Connect event handlers
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// ----------
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wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
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wxKeyEventHandler(CFrame::OnKeyDown),
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(wxObject*)0, this);
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wxTheApp->Connect(wxID_ANY, wxEVT_KEY_UP,
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wxKeyEventHandler(CFrame::OnKeyUp),
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(wxObject*)0, this);
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#ifdef _WIN32 // The functions are only tested in Windows so far
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wxTheApp->Connect(wxID_ANY, wxEVT_LEFT_DOWN, // Mouse
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wxMouseEventHandler(CFrame::OnDoubleClick),
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(wxObject*)0, this);
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wxTheApp->Connect(wxID_ANY, wxEVT_MOTION,
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wxMouseEventHandler(CFrame::OnMotion),
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(wxObject*)0, this);
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#endif
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// ----------
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UpdateGUI();
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}
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// Destructor
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CFrame::~CFrame()
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{
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/* The statbar sample has this so I add this to, but I guess timer will be deleted after
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this anyway */
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#if wxUSE_TIMER
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if (m_timer.IsRunning()) m_timer.Stop();
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#endif
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}
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void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
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{
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Close(true);
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}
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void CFrame::OnClose(wxCloseEvent& event)
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{
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// Don't forget the skip of the window won't be destroyed
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event.Skip();
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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{
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Core::Stop();
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UpdateGUI();
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}
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}
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/////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Input and host messages
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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#ifdef _WIN32
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WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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{
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switch (nMsg)
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{
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case WM_SYSCOMMAND:
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switch (wParam)
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{
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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return 0;
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}
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default:
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// Let wxWidgets process it as normal
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return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
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}
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}
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#endif
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void CFrame::OnHostMessage(wxCommandEvent& event)
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{
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switch (event.GetId())
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{
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case IDM_UPDATEGUI:
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UpdateGUI();
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break;
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case IDM_UPDATESTATUSBAR:
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if (m_pStatusBar != NULL)
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{
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m_pStatusBar->SetStatusText(event.GetString(), event.GetInt());
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}
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break;
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}
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}
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void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
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{
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BootGame();
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}
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void CFrame::OnKeyDown(wxKeyEvent& event)
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{
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// Toggle fullscreen from Alt + Enter or Esc
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if (((event.GetKeyCode() == WXK_RETURN) && (event.GetModifiers() == wxMOD_ALT)) ||
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(event.GetKeyCode() == WXK_ESCAPE))
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{
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ShowFullScreen(!IsFullScreen());
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UpdateGUI();
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}
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#ifdef _WIN32
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else if(event.GetKeyCode() == 'E') // Send this to the video plugin WndProc
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{
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PostMessage((HWND)Core::GetWindowHandle(), WM_KEYDOWN, event.GetKeyCode(), 0);
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event.Skip(); // Don't block the E key
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}
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#endif
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else
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{
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if(Core::GetState() != Core::CORE_UNINITIALIZED)
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CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 1); // 1 = Down
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event.Skip();
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}
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}
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void CFrame::OnKeyUp(wxKeyEvent& event)
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{
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if(Core::GetState() != Core::CORE_UNINITIALIZED)
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CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 0); // 0 = Up
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event.Skip();
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}
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// Returns a timestamp with decimals for precise time comparisons
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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double GetDoubleTime()
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{
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wxDateTime datetime = wxDateTime::UNow(); // Get timestamp
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u64 TmpSeconds = Common::Timer::GetTimeSinceJan1970(); // Get continous timestamp
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/* Remove a few years. We only really want enough seconds to make sure that we are
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detecting actual actions, perhaps 60 seconds is enough really, but I leave a
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year of seconds anyway, in case the user's clock is incorrect or something like that */
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TmpSeconds = TmpSeconds - (38 * 365 * 24 * 60 * 60);
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//if (TmpSeconds < 0) return 0; // Check the the user's clock is working somewhat
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u32 Seconds = (u32)TmpSeconds; // Make a smaller integer that fits in the double
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double ms = datetime.GetMillisecond() / 1000.0;
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double TmpTime = Seconds + ms;
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return TmpTime;
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}
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// Detect double click. Kind of, for some reason we have to manually create the double click for now.
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void CFrame::OnDoubleClick(wxMouseEvent& event)
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{
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// Don't block the mouse click
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event.Skip();
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// Don't use this in Wii mode since we use the mouse as input to the game there
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) return;
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// Only detect double clicks in the rendering window, and only use this when a game is running
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if(Core::GetState() == Core::CORE_UNINITIALIZED || event.GetId() != IDM_MPANEL) return;
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// For first click just save the time
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if(m_fLastClickTime == 0) { m_fLastClickTime = GetDoubleTime(); return; }
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// -------------------------------------------
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/* Manually detect double clicks since both wxEVT_LEFT_DCLICK and WM_LBUTTONDBLCLK stops
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|
working after the child window is created by the plugin */
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|
// ----------------------
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|
double TmpTime = GetDoubleTime();
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int Elapsed = (TmpTime - m_fLastClickTime) * 1000;
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|
|
|
// Get the double click time, if avaliable
|
|
int DoubleClickTime;
|
|
#ifdef _WIN32
|
|
DoubleClickTime = GetDoubleClickTime();
|
|
#else
|
|
DoubleClickTime = 500; // The default in Windows
|
|
#endif
|
|
|
|
m_fLastClickTime = TmpTime; // Save the click time
|
|
|
|
if (Elapsed < DoubleClickTime)
|
|
{
|
|
ShowFullScreen(!IsFullScreen());
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|
#ifdef _WIN32
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|
MSWSetCursor(true); // Show the cursor again, in case it was hidden
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|
#endif
|
|
m_fLastClickTime -= 10; // Don't treat repeated clicks as double clicks
|
|
}
|
|
// --------------------------
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|
}
|
|
|
|
|
|
// Check for mouse motion. Here we process the bHideCursor setting.
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|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void CFrame::OnMotion(wxMouseEvent& event)
|
|
{
|
|
event.Skip();
|
|
|
|
// The following is only interesting when a game is running
|
|
if(Core::GetState() == Core::CORE_UNINITIALIZED) return;
|
|
|
|
/* For some reason WM_MOUSEMOVE events are sent from the plugin even when there is no movement
|
|
so we have to check that the cursor position has actually changed */
|
|
if(bRenderToMain) //
|
|
{
|
|
bool PositionIdentical = false;
|
|
if (event.GetX() == LastMouseX && event.GetY() == LastMouseY) PositionIdentical = true;
|
|
LastMouseX = event.GetX(); LastMouseY = event.GetY();
|
|
if(PositionIdentical) return;
|
|
}
|
|
|
|
// Now we know that we have an actual mouse movement event
|
|
|
|
// Update motion for the auto hide option and return
|
|
if(IsFullScreen() && SConfig::GetInstance().m_LocalCoreStartupParameter.bAutoHideCursor)
|
|
{
|
|
m_iLastMotionTime = GetDoubleTime();
|
|
#ifdef _WIN32
|
|
MSWSetCursor(true);
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
if(SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor && event.GetId() == IDM_MPANEL)
|
|
{
|
|
#ifdef _WIN32
|
|
if(bRenderToMain) MSWSetCursor(false);
|
|
|
|
/* We only need to use this if we are rendering to a separate window. It does work
|
|
for rendering to the main window to, but in that case our MSWSetCursor() works to
|
|
so we can use that instead. If we one day determine that the separate window
|
|
rendering is superfluous we could do without this */
|
|
else PostMessage((HWND)Core::GetWindowHandle(), WM_USER, 10, 0);
|
|
#endif
|
|
}
|
|
|
|
// For some reason we need this to, otherwise the cursor can get stuck with the resizing arrows
|
|
else
|
|
{
|
|
#ifdef _WIN32
|
|
if(bRenderToMain) MSWSetCursor(true);
|
|
else PostMessage((HWND)Core::GetWindowHandle(), WM_USER, 10, 1);
|
|
#endif
|
|
}
|
|
|
|
}
|
|
|
|
// Check for mouse status a couple of times per second for the auto hide option
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
#if wxUSE_TIMER
|
|
void CFrame::Update()
|
|
{
|
|
// Check if auto hide is on, or if we are already hiding the cursor all the time
|
|
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bAutoHideCursor
|
|
|| SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) return;
|
|
|
|
if(IsFullScreen())
|
|
{
|
|
int HideDelay = 1; // Wait 1 second to hide the cursor, just like Windows Media Player
|
|
double TmpSeconds = GetDoubleTime(); // Get timestamp
|
|
double CompareTime = TmpSeconds - HideDelay; // Compare it
|
|
|
|
if(m_iLastMotionTime < CompareTime) // Update cursor
|
|
#ifdef _WIN32
|
|
MSWSetCursor(false);
|
|
#else
|
|
{}
|
|
#endif
|
|
}
|
|
}
|
|
#endif
|
|
//////////////////////////////////////////
|