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dolphin/Source/Plugins
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degasus fb310f2247 Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
This reverts commit 2697b8c04f9e7c8d0a40bd42db95b4a534947c43.

The context creation may be moved to Video_Prepare, but the window creation isn't allowed to.
Eg we set the window title or read the mouse position, both need the window.
Also the readback of the window size didn't worked any more.
2013-06-19 09:17:33 +02:00
..
Plugin_VideoDX9
Whoops, look like the previous commit was also the case with VideoDX9
2013-06-18 10:48:16 -04:00
Plugin_VideoDX11
Fix a char buffer destination size in Render.cpp for VideoDX11.
2013-06-18 10:45:57 -04:00
Plugin_VideoOGL
Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
2013-06-19 09:17:33 +02:00
Plugin_VideoSoftware
[Android] Qualcomm drivers require that the EGL context is created on the same thread that the OpenGL commands are run on. Crappy driver limitation since eglMakeCurrent should work to let it be on a different thread.
2013-05-25 22:20:34 -05:00
CMakeLists.txt
[Android] Add in a compiling option for GLES3
2013-05-05 23:37:01 -05:00
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