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84a937ae65
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system. Supports multiple game properties being open at once. Supports editing while a game is playing, but the options only save and update the active game when the window is closed. Right-clicking will remove a property from the game ini.
71 lines
1.5 KiB
C++
71 lines
1.5 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <QWidget>
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class ConfigBool;
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class ConfigChoice;
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class ConfigInteger;
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class ConfigRadioInt;
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class ConfigStringChoice;
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class GameConfigWidget;
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class GraphicsWindow;
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class QCheckBox;
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class QComboBox;
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class QLabel;
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class QRadioButton;
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class QGridLayout;
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class ToolTipComboBox;
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namespace Config
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{
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class Layer;
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} // namespace Config
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class GeneralWidget final : public QWidget
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{
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Q_OBJECT
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public:
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explicit GeneralWidget(GraphicsWindow* parent);
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GeneralWidget(GameConfigWidget* parent, Config::Layer* layer);
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signals:
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void BackendChanged(const QString& backend);
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private:
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void LoadSettings();
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void BackendWarning();
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void CreateWidgets();
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void ConnectWidgets();
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void AddDescriptions();
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void OnBackendChanged(const QString& backend_name);
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void OnEmulationStateChanged(bool running);
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// Video
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QGridLayout* m_video_layout;
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ConfigStringChoice* m_backend_combo;
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ToolTipComboBox* m_adapter_combo;
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ConfigChoice* m_aspect_combo;
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QLabel* m_custom_aspect_label;
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ConfigInteger* m_custom_aspect_width;
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ConfigInteger* m_custom_aspect_height;
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ConfigBool* m_enable_vsync;
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ConfigBool* m_enable_fullscreen;
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// Options
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ConfigBool* m_show_ping;
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ConfigBool* m_autoadjust_window_size;
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ConfigBool* m_show_messages;
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ConfigBool* m_render_main_window;
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std::array<ConfigRadioInt*, 4> m_shader_compilation_mode{};
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ConfigBool* m_wait_for_shaders;
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int m_previous_backend = 0;
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Config::Layer* m_game_layer = nullptr;
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};
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