Lioncash d91a5abba1 Light cleanup to a little bit of InputCommon. Replaces much of the iterators that litter this section of the codebase.
Also clean up a little bit of the comments that describe the interface classes.
2014-01-30 19:51:21 -05:00

593 lines
16 KiB
C++

#include "DInputJoystick.h"
#include "DInput.h"
#include <map>
#include <sstream>
#include <algorithm>
#include <wbemidl.h>
#include <oleauto.h>
namespace ciface
{
namespace DInput
{
// template instantiation
template class Joystick::Force<DICONSTANTFORCE>;
template class Joystick::Force<DIRAMPFORCE>;
template class Joystick::Force<DIPERIODIC>;
static const struct
{
GUID guid;
const char* name;
} force_type_names[] =
{
{GUID_ConstantForce, "Constant"}, // DICONSTANTFORCE
{GUID_RampForce, "Ramp"}, // DIRAMPFORCE
{GUID_Square, "Square"}, // DIPERIODIC ...
{GUID_Sine, "Sine"},
{GUID_Triangle, "Triangle"},
{GUID_SawtoothUp, "Sawtooth Up"},
{GUID_SawtoothDown, "Sawtooth Down"},
//{GUID_Spring, "Spring"}, // DICUSTOMFORCE ... < I think
//{GUID_Damper, "Damper"},
//{GUID_Inertia, "Inertia"},
//{GUID_Friction, "Friction"},
};
#define DATA_BUFFER_SIZE 32
//-----------------------------------------------------------------------------
// Modified some MSDN code to get all the XInput device GUID.Data1 values in a vector,
// faster than checking all the devices for each DirectInput device, like MSDN says to do
//-----------------------------------------------------------------------------
void GetXInputGUIDS( std::vector<DWORD>& guids )
{
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
IWbemLocator* pIWbemLocator = NULL;
IEnumWbemClassObject* pEnumDevices = NULL;
IWbemClassObject* pDevices[20] = {0};
IWbemServices* pIWbemServices = NULL;
BSTR bstrNamespace = NULL;
BSTR bstrDeviceID = NULL;
BSTR bstrClassName = NULL;
DWORD uReturned = 0;
VARIANT var;
HRESULT hr;
// CoInit if needed
hr = CoInitialize(NULL);
bool bCleanupCOM = SUCCEEDED(hr);
// Create WMI
hr = CoCreateInstance(__uuidof(WbemLocator),
NULL,
CLSCTX_INPROC_SERVER,
__uuidof(IWbemLocator),
(LPVOID*) &pIWbemLocator);
if (FAILED(hr) || pIWbemLocator == NULL)
goto LCleanup;
bstrNamespace = SysAllocString(L"\\\\.\\root\\cimv2");if(bstrNamespace == NULL) goto LCleanup;
bstrClassName = SysAllocString(L"Win32_PNPEntity"); if(bstrClassName == NULL) goto LCleanup;
bstrDeviceID = SysAllocString(L"DeviceID"); if(bstrDeviceID == NULL) goto LCleanup;
// Connect to WMI
hr = pIWbemLocator->ConnectServer(bstrNamespace, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices);
if (FAILED(hr) || pIWbemServices == NULL)
goto LCleanup;
// Switch security level to IMPERSONATE.
CoSetProxyBlanket(pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL,
RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE);
hr = pIWbemServices->CreateInstanceEnum(bstrClassName, 0, NULL, &pEnumDevices);
if (FAILED(hr) || pEnumDevices == NULL)
goto LCleanup;
// Loop over all devices
while (true)
{
// Get 20 at a time
hr = pEnumDevices->Next(10000, 20, pDevices, &uReturned);
if (FAILED(hr) || uReturned == 0)
break;
for (UINT iDevice = 0; iDevice < uReturned; ++iDevice)
{
// For each device, get its device ID
hr = pDevices[iDevice]->Get(bstrDeviceID, 0L, &var, NULL, NULL);
if (SUCCEEDED(hr) && var.vt == VT_BSTR && var.bstrVal != NULL)
{
// Check if the device ID contains "IG_". If it does, then it's an XInput device
// This information can not be found from DirectInput
if (wcsstr(var.bstrVal, L"IG_"))
{
// If it does, then get the VID/PID from var.bstrVal
DWORD dwPid = 0, dwVid = 0;
WCHAR* strVid = wcsstr(var.bstrVal, L"VID_");
if (strVid && swscanf(strVid, L"VID_%4X", &dwVid) != 1)
dwVid = 0;
WCHAR* strPid = wcsstr(var.bstrVal, L"PID_");
if (strPid && swscanf(strPid, L"PID_%4X", &dwPid) != 1)
dwPid = 0;
// Compare the VID/PID to the DInput device
DWORD dwVidPid = MAKELONG(dwVid, dwPid);
guids.push_back(dwVidPid);
//bIsXinputDevice = true;
}
}
SAFE_RELEASE(pDevices[iDevice]);
}
}
LCleanup:
if(bstrNamespace)
SysFreeString(bstrNamespace);
if(bstrDeviceID)
SysFreeString(bstrDeviceID);
if(bstrClassName)
SysFreeString(bstrClassName);
for (UINT iDevice = 0; iDevice < 20; iDevice++)
SAFE_RELEASE(pDevices[iDevice]);
SAFE_RELEASE(pEnumDevices);
SAFE_RELEASE(pIWbemLocator);
SAFE_RELEASE(pIWbemServices);
if (bCleanupCOM)
CoUninitialize();
}
void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND hwnd)
{
std::list<DIDEVICEINSTANCE> joysticks;
idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY );
// this is used to number the joysticks
// multiple joysticks with the same name shall get unique ids starting at 0
std::map< std::basic_string<TCHAR>, int> name_counts;
std::vector<DWORD> xinput_guids;
GetXInputGUIDS( xinput_guids );
for (DIDEVICEINSTANCE& joystick : joysticks)
{
// skip XInput Devices
if (std::find(xinput_guids.begin(), xinput_guids.end(), joystick.guidProduct.Data1) != xinput_guids.end())
continue;
LPDIRECTINPUTDEVICE8 js_device;
if (SUCCEEDED(idi8->CreateDevice(joystick.guidInstance, &js_device, NULL)))
{
if (SUCCEEDED(js_device->SetDataFormat(&c_dfDIJoystick)))
{
if (FAILED(js_device->SetCooperativeLevel(GetAncestor(hwnd, GA_ROOT), DISCL_BACKGROUND | DISCL_EXCLUSIVE)))
{
//PanicAlert("SetCooperativeLevel(DISCL_EXCLUSIVE) failed!");
// fall back to non-exclusive mode, with no rumble
if (FAILED(js_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
//PanicAlert("SetCooperativeLevel failed!");
js_device->Release();
continue;
}
}
Joystick* js = new Joystick(/*&*i, */js_device, name_counts[joystick.tszInstanceName]++);
// only add if it has some inputs/outputs
if (js->Inputs().size() || js->Outputs().size())
devices.push_back(js);
else
delete js;
}
else
{
//PanicAlert("SetDataFormat failed!");
js_device->Release();
}
}
}
}
Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index )
: m_device(device)
, m_index(index)
//, m_name(TStringToString(lpddi->tszInstanceName))
{
// seems this needs to be done before GetCapabilities
// polled or buffered data
DIPROPDWORD dipdw;
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = DATA_BUFFER_SIZE;
// set the buffer size,
// if we can't set the property, we can't use buffered data
m_buffered = SUCCEEDED(m_device->SetProperty(DIPROP_BUFFERSIZE, &dipdw.diph));
// seems this needs to be done after SetProperty of buffer size
m_device->Acquire();
// get joystick caps
DIDEVCAPS js_caps;
js_caps.dwSize = sizeof(js_caps);
if (FAILED(m_device->GetCapabilities(&js_caps)))
return;
// max of 32 buttons and 4 hats / the limit of the data format I am using
js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons);
js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs);
//m_must_poll = (js_caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0;
// buttons
for (u8 i = 0; i != js_caps.dwButtons; ++i)
AddInput(new Button(i, m_state_in.rgbButtons[i]));
// hats
for (u8 i = 0; i != js_caps.dwPOVs; ++i)
{
// each hat gets 4 input instances associated with it, (up down left right)
for (u8 d = 0; d != 4; ++d)
AddInput(new Hat(i, m_state_in.rgdwPOV[i], d));
}
// get up to 6 axes and 2 sliders
DIPROPRANGE range;
range.diph.dwSize = sizeof(range);
range.diph.dwHeaderSize = sizeof(range.diph);
range.diph.dwHow = DIPH_BYOFFSET;
// screw EnumObjects, just go through all the axis offsets and try to GetProperty
// this should be more foolproof, less code, and probably faster
for (unsigned int offset = 0; offset < DIJOFS_BUTTON(0) / sizeof(LONG); ++offset)
{
range.diph.dwObj = offset * sizeof(LONG);
// try to set some nice power of 2 values (128) to match the GameCube controls
range.lMin = -(1 << 7);
range.lMax = (1 << 7);
m_device->SetProperty(DIPROP_RANGE, &range.diph);
// but I guess not all devices support setting range
// so I getproperty right afterward incase it didn't set.
// This also checks that the axis is present
if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph)))
{
const LONG base = (range.lMin + range.lMax) / 2;
const LONG& ax = (&m_state_in.lX)[offset];
// each axis gets a negative and a positive input instance associated with it
AddAnalogInputs(new Axis(offset, ax, base, range.lMin-base),
new Axis(offset, ax, base, range.lMax-base));
}
}
// TODO: check for DIDC_FORCEFEEDBACK in devcaps?
// get supported ff effects
std::list<DIDEVICEOBJECTINSTANCE> objects;
m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS);
// got some ff axes or something
if ( objects.size() )
{
// temporary
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
LONG rglDirection[2] = {-200, 0};
DIEFFECT eff;
ZeroMemory(&eff, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.dwDuration = INFINITE; // (4 * DI_SECONDS)
eff.dwSamplePeriod = 0;
eff.dwGain = DI_FFNOMINALMAX;
eff.dwTriggerButton = DIEB_NOTRIGGER;
eff.dwTriggerRepeatInterval = 0;
eff.cAxes = std::min((DWORD)1, (DWORD)objects.size());
eff.rgdwAxes = rgdwAxes;
eff.rglDirection = rglDirection;
// DIPERIODIC is the largest, so we'll use that
DIPERIODIC f;
eff.lpvTypeSpecificParams = &f;
ZeroMemory(&f, sizeof(f));
// doesn't seem needed
//DIENVELOPE env;
//eff.lpEnvelope = &env;
//ZeroMemory(&env, sizeof(env));
//env.dwSize = sizeof(env);
for (unsigned int f = 0; f < sizeof(force_type_names)/sizeof(*force_type_names); ++f)
{
// ugly if ladder
if (0 == f)
{
DICONSTANTFORCE diCF = {-10000};
diCF.lMagnitude = DI_FFNOMINALMAX;
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
eff.lpvTypeSpecificParams = &diCF;
}
else if (1 == f)
{
eff.cbTypeSpecificParams = sizeof(DIRAMPFORCE);
}
else
{
eff.cbTypeSpecificParams = sizeof(DIPERIODIC);
}
LPDIRECTINPUTEFFECT pEffect;
if (SUCCEEDED(m_device->CreateEffect(force_type_names[f].guid, &eff, &pEffect, NULL)))
{
m_state_out.push_back(EffectState(pEffect));
// ugly if ladder again :/
if (0 == f)
AddOutput(new ForceConstant(f, m_state_out.back()));
else if (1 == f)
AddOutput(new ForceRamp(f, m_state_out.back()));
else
AddOutput(new ForcePeriodic(f, m_state_out.back()));
}
}
}
// disable autocentering
if (Outputs().size())
{
DIPROPDWORD dipdw;
dipdw.diph.dwSize = sizeof( DIPROPDWORD );
dipdw.diph.dwHeaderSize = sizeof( DIPROPHEADER );
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = DIPROPAUTOCENTER_OFF;
m_device->SetProperty( DIPROP_AUTOCENTER, &dipdw.diph );
}
ClearInputState();
}
Joystick::~Joystick()
{
// release the ff effect iface's
for (EffectState& state : m_state_out)
{
state.iface->Stop();
state.iface->Unload();
state.iface->Release();
}
m_device->Unacquire();
m_device->Release();
}
void Joystick::ClearInputState()
{
ZeroMemory(&m_state_in, sizeof(m_state_in));
// set hats to center
memset(m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV));
}
std::string Joystick::GetName() const
{
return GetDeviceName(m_device);
}
int Joystick::GetId() const
{
return m_index;
}
std::string Joystick::GetSource() const
{
return DINPUT_SOURCE_NAME;
}
// update IO
bool Joystick::UpdateInput()
{
HRESULT hr = 0;
// just always poll,
// MSDN says if this isn't needed it doesn't do anything
m_device->Poll();
if (m_buffered)
{
DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE];
DWORD numevents = DATA_BUFFER_SIZE;
hr = m_device->GetDeviceData(sizeof(*evtbuf), evtbuf, &numevents, 0);
if (SUCCEEDED(hr))
{
for (LPDIDEVICEOBJECTDATA evt = evtbuf; evt != (evtbuf + numevents); ++evt)
{
// all the buttons are at the end of the data format
// they are bytes rather than longs
if (evt->dwOfs < DIJOFS_BUTTON(0))
*(DWORD*)(((BYTE*)&m_state_in) + evt->dwOfs) = evt->dwData;
else
((BYTE*)&m_state_in)[evt->dwOfs] = (BYTE)evt->dwData;
}
// seems like this needs to be done maybe...
if (DI_BUFFEROVERFLOW == hr)
hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
}
}
else
{
hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
}
// try reacquire if input lost
if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
hr = m_device->Acquire();
return SUCCEEDED(hr);
}
bool Joystick::UpdateOutput()
{
size_t ok_count = 0;
DIEFFECT eff;
ZeroMemory(&eff, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
for (EffectState& state : m_state_out)
{
if (state.params)
{
if (state.size)
{
eff.cbTypeSpecificParams = state.size;
eff.lpvTypeSpecificParams = state.params;
// set params and start effect
ok_count += SUCCEEDED(state.iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START));
}
else
{
ok_count += SUCCEEDED(state.iface->Stop());
}
state.params = NULL;
}
else
{
++ok_count;
}
}
return (m_state_out.size() == ok_count);
}
// get name
std::string Joystick::Button::GetName() const
{
std::ostringstream ss;
ss << "Button " << (int)m_index;
return ss.str();
}
std::string Joystick::Axis::GetName() const
{
std::ostringstream ss;
// axis
if (m_index < 6)
{
ss << "Axis " << (char)('X' + (m_index % 3));
if (m_index > 2)
ss << 'r';
}
// slider
else
{
ss << "Slider " << (int)(m_index - 6);
}
ss << (m_range < 0 ? '-' : '+');
return ss.str();
}
std::string Joystick::Hat::GetName() const
{
static char tmpstr[] = "Hat . .";
tmpstr[4] = (char)('0' + m_index);
tmpstr[6] = "NESW"[m_direction];
return tmpstr;
}
template <typename P>
std::string Joystick::Force<P>::GetName() const
{
return force_type_names[m_index].name;
}
// get / set state
ControlState Joystick::Axis::GetState() const
{
return std::max(0.0f, ControlState(m_axis - m_base) / m_range);
}
ControlState Joystick::Button::GetState() const
{
return ControlState(m_button > 0);
}
ControlState Joystick::Hat::GetState() const
{
// can this func be simplified ?
// hat centered code from MSDN
if (0xFFFF == LOWORD(m_hat))
return 0;
return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2);
}
void Joystick::ForceConstant::SetState(const ControlState state)
{
const LONG new_val = LONG(10000 * state);
LONG &val = params.lMagnitude;
if (val != new_val)
{
val = new_val;
m_state.params = &params; // tells UpdateOutput the state has changed
// tells UpdateOutput to either start or stop the force
m_state.size = new_val ? sizeof(params) : 0;
}
}
void Joystick::ForceRamp::SetState(const ControlState state)
{
const LONG new_val = LONG(10000 * state);
if (params.lStart != new_val)
{
params.lStart = params.lEnd = new_val;
m_state.params = &params; // tells UpdateOutput the state has changed
// tells UpdateOutput to either start or stop the force
m_state.size = new_val ? sizeof(params) : 0;
}
}
void Joystick::ForcePeriodic::SetState(const ControlState state)
{
const LONG new_val = LONG(10000 * state);
DWORD &val = params.dwMagnitude;
if (val != new_val)
{
val = new_val;
//params.dwPeriod = 0;//DWORD(0.05 * DI_SECONDS); // zero is working fine for me
m_state.params = &params; // tells UpdateOutput the state has changed
// tells UpdateOutput to either start or stop the force
m_state.size = new_val ? sizeof(params) : 0;
}
}
template <typename P>
Joystick::Force<P>::Force(u8 index, EffectState& state)
: m_index(index), m_state(state)
{
ZeroMemory(&params, sizeof(params));
}
}
}