mirror of
https://github.com/dolphin-emu/dolphin.git
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db1d81ebf8
The purpose of blocking is to reload user INIs after they have been edited. However, ISOProperties never reloads default INIs, because they aren't meant to be edited. Blocking on default INIs is thus useless, and it's rather annoying for games that have two default INIs, because it makes it impossible to see both at once.
249 lines
5.7 KiB
C++
249 lines
5.7 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <set>
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#include <string>
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#include <vector>
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#include <wx/arrstr.h>
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#include <wx/dialog.h>
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#include <wx/event.h>
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#include <wx/gdicmn.h>
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#include <wx/string.h>
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#include <wx/toplevel.h>
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#include <wx/translation.h>
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#include <wx/treebase.h>
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#include <wx/windowid.h>
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#include "Common/IniFile.h"
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#include "Core/ActionReplay.h"
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#include "DiscIO/Filesystem.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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#include "DolphinWX/ARCodeAddEdit.h"
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#include "DolphinWX/PatchAddEdit.h"
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class GameListItem;
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class wxButton;
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class wxCheckBox;
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class wxCheckListBox;
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class wxChoice;
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class wxSlider;
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class wxSpinCtrl;
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class wxStaticBitmap;
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class wxTextCtrl;
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class wxTreeCtrl;
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class wxWindow;
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namespace DiscIO { struct SFileInfo; }
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namespace Gecko { class CodeConfigPanel; }
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class WiiPartition final : public wxTreeItemData
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{
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public:
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DiscIO::IVolume *Partition;
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DiscIO::IFileSystem *FileSystem;
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std::vector<const DiscIO::SFileInfo *> Files;
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};
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struct PHackData
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{
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bool PHackSZNear;
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bool PHackSZFar;
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std::string PHZNear;
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std::string PHZFar;
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};
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class CISOProperties : public wxDialog
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{
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public:
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CISOProperties(const std::string fileName,
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wxWindow* parent,
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wxWindowID id = wxID_ANY,
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const wxString& title = _("Properties"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
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virtual ~CISOProperties();
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bool bRefreshList;
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void ActionReplayList_Load();
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bool SaveGameConfig();
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private:
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DECLARE_EVENT_TABLE();
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DiscIO::IVolume *OpenISO;
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DiscIO::IFileSystem *pFileSystem;
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std::vector<PatchEngine::Patch> onFrame;
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std::vector<ActionReplay::ARCode> arCodes;
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PHackData m_PHack_Data;
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// Core
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wxCheckBox *CPUThread, *SkipIdle, *MMU, *DCBZOFF, *FPRF;
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wxCheckBox *SyncGPU, *FastDiscSpeed, *DSPHLE;
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wxArrayString arrayStringFor_GPUDeterminism;
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wxChoice* GPUDeterminism;
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// Wii
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wxCheckBox* EnableWideScreen;
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// Stereoscopy
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wxSlider* DepthPercentage;
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wxSpinCtrl* ConvergenceMinimum;
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wxCheckBox* MonoDepth;
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wxArrayString arrayStringFor_EmuState;
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wxChoice* EmuState;
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wxTextCtrl* EmuIssues;
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wxCheckListBox* Patches;
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wxButton* EditPatch;
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wxButton* RemovePatch;
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wxCheckListBox* Cheats;
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wxButton* EditCheat;
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wxButton* RemoveCheat;
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wxTextCtrl* m_Name;
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wxTextCtrl* m_GameID;
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wxTextCtrl* m_Country;
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wxTextCtrl* m_MakerID;
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wxTextCtrl* m_Revision;
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wxTextCtrl* m_Date;
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wxTextCtrl* m_FST;
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wxTextCtrl* m_MD5Sum;
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wxButton* m_MD5SumCompute;
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wxArrayString arrayStringFor_Lang;
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wxChoice* m_Lang;
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wxTextCtrl* m_ShortName;
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wxTextCtrl* m_Maker;
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wxTextCtrl* m_Comment;
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wxStaticBitmap* m_Banner;
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wxTreeCtrl* m_Treectrl;
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wxTreeItemId RootId;
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Gecko::CodeConfigPanel* m_geckocode_panel;
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enum
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{
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ID_TREECTRL = 1000,
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ID_NOTEBOOK,
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ID_GAMECONFIG,
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ID_PATCH_PAGE,
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ID_ARCODE_PAGE,
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ID_SPEEDHACK_PAGE,
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ID_INFORMATION,
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ID_FILESYSTEM,
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ID_USEDUALCORE,
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ID_IDLESKIP,
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ID_MMU,
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ID_DCBZOFF,
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ID_FPRF,
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ID_SYNCGPU,
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ID_DISCSPEED,
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ID_AUDIO_DSP_HLE,
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ID_USE_BBOX,
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ID_ENABLEPROGRESSIVESCAN,
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ID_ENABLEWIDESCREEN,
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ID_EDITCONFIG,
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ID_SHOWDEFAULTCONFIG,
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ID_EMUSTATE,
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ID_EMU_ISSUES,
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ID_PATCHES_LIST,
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ID_EDITPATCH,
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ID_ADDPATCH,
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ID_REMOVEPATCH,
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ID_CHEATS_LIST,
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ID_EDITCHEAT,
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ID_ADDCHEAT,
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ID_REMOVECHEAT,
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ID_GPUDETERMINISM,
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ID_DEPTHPERCENTAGE,
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ID_CONVERGENCEMINIMUM,
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ID_MONODEPTH,
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ID_NAME,
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ID_GAMEID,
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ID_COUNTRY,
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ID_MAKERID,
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ID_REVISION,
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ID_DATE,
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ID_FST,
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ID_MD5SUM,
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ID_MD5SUMCOMPUTE,
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ID_VERSION,
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ID_LANG,
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ID_SHORTNAME,
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ID_LONGNAME,
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ID_MAKER,
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ID_COMMENT,
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ID_BANNER,
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IDM_EXTRACTDIR,
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IDM_EXTRACTALL,
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IDM_EXTRACTFILE,
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IDM_EXTRACTAPPLOADER,
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IDM_EXTRACTDOL,
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IDM_CHECKINTEGRITY,
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IDM_BNRSAVEAS
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};
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void LaunchExternalEditor(const std::string& filename, bool wait_until_closed);
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void CreateGUIControls(bool);
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void OnClose(wxCloseEvent& event);
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void OnCloseClick(wxCommandEvent& event);
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void OnEditConfig(wxCommandEvent& event);
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void OnComputeMD5Sum(wxCommandEvent& event);
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void OnShowDefaultConfig(wxCommandEvent& event);
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void ListSelectionChanged(wxCommandEvent& event);
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void PatchButtonClicked(wxCommandEvent& event);
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void ActionReplayButtonClicked(wxCommandEvent& event);
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void RightClickOnBanner(wxMouseEvent& event);
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void OnBannerImageSave(wxCommandEvent& event);
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void OnRightClickOnTree(wxTreeEvent& event);
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void OnExtractFile(wxCommandEvent& event);
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void OnExtractDir(wxCommandEvent& event);
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void OnExtractDataFromHeader(wxCommandEvent& event);
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void CheckPartitionIntegrity(wxCommandEvent& event);
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void SetRefresh(wxCommandEvent& event);
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void OnChangeBannerLang(wxCommandEvent& event);
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GameListItem* OpenGameListItem;
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std::vector<const DiscIO::SFileInfo*> GCFiles;
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typedef std::vector<const DiscIO::SFileInfo*>::iterator fileIter;
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size_t CreateDirectoryTree(wxTreeItemId& parent,
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std::vector<const DiscIO::SFileInfo*> fileInfos,
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const size_t _FirstIndex,
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const size_t _LastIndex);
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void ExportDir(const std::string& _rFullPath, const std::string& _rExportFilename,
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const WiiPartition* partition = nullptr);
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IniFile GameIniDefault;
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IniFile GameIniLocal;
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std::string GameIniFileLocal;
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std::string game_id;
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std::set<std::string> DefaultPatches;
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std::set<std::string> DefaultCheats;
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void LoadGameConfig();
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void PatchList_Load();
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void PatchList_Save();
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void ActionReplayList_Save();
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void ChangeBannerDetails(int lang);
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long GetElementStyle(const char* section, const char* key);
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void SetCheckboxValueFromGameini(const char* section, const char* key, wxCheckBox* checkbox);
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void SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key, wxCheckBox* checkbox);
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};
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