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Before #4581, an invocation of `SetBlendMode` could invoke `glBlendEquationSeparate` and `glBlendFuncSeparate` even when it was setting `glDisable(GL_BLEND)`. I couldn't figure out how to map the old behavior over to the new BlendingState code, so I changed it to always call the two blend functions. Fixes https://bugs.dolphin-emu.org/issues/10120 : "Sonic Adventure 2 Battle: graphics crash when loading first Dark level".