dolphin/Source/Core/Core/FreeLookConfig.cpp
Lioncash e55f9ed102 AchievementManager: Make GetInstance() return a reference
The internal static member will always have a valid lifetime. Makes this
consistent with other instance based objects in our code.
2023-12-11 13:36:39 -05:00

57 lines
1.3 KiB
C++

// Copyright 2020 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/FreeLookConfig.h"
#include "Core/AchievementManager.h"
#include "Core/CPUThreadConfigCallback.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Config/FreeLookSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
namespace FreeLook
{
static Config s_config;
static Config s_active_config;
static bool s_has_registered_callback = false;
Config& GetConfig()
{
return s_config;
}
const Config& GetActiveConfig()
{
return s_active_config;
}
void UpdateActiveConfig()
{
s_active_config = s_config;
}
Config::Config()
{
camera_config.control_type = ControlType::SixAxis;
enabled = false;
}
void Config::Refresh()
{
if (!s_has_registered_callback)
{
CPUThreadConfigCallback::AddConfigChangedCallback([] { s_config.Refresh(); });
s_has_registered_callback = true;
}
camera_config.control_type = ::Config::Get(::Config::FL1_CONTROL_TYPE);
#ifdef USE_RETRO_ACHIEVEMENTS
enabled = ::Config::Get(::Config::FREE_LOOK_ENABLED) &&
!AchievementManager::GetInstance().IsHardcoreModeActive();
#else // USE_RETRO_ACHIEVEMENTS
enabled = ::Config::Get(::Config::FREE_LOOK_ENABLED);
#endif // USE_RETRO_ACHIEVEMENTS
}
} // namespace FreeLook