Filoppi dcc345400e ControllerInterface: devices population is now async so implement devices sorting priority
This helps us keeping the most important devices (e.g. Mouse and Keyboard) on the top
of the list of devices (they still are on all OSes supported by dolphin
and to make hotplug devices like DSU appear at the bottom.
2021-06-07 11:07:06 +03:00

284 lines
7.9 KiB
C++

// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <chrono>
#include <memory>
#include <vector>
#include "Core/HW/WiimoteCommon/DataReport.h"
#include "Core/HW/WiimoteCommon/WiimoteReport.h"
#include "Core/HW/WiimoteEmu/Camera.h"
#include "Core/HW/WiimoteEmu/Extension/Classic.h"
#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
#include "Core/HW/WiimoteEmu/MotionPlus.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "InputCommon/ControllerInterface/CoreDevice.h"
namespace ciface::WiimoteController
{
using namespace WiimoteCommon;
void AddDevice(std::unique_ptr<WiimoteReal::Wiimote>);
void ReleaseDevices(std::optional<u32> count = std::nullopt);
class Device final : public Core::Device
{
public:
Device(std::unique_ptr<WiimoteReal::Wiimote> wiimote);
~Device();
std::string GetName() const override;
std::string GetSource() const override;
int GetSortPriority() const override;
void UpdateInput() override;
private:
using Clock = std::chrono::steady_clock;
enum class ExtensionID
{
Nunchuk,
Classic,
Unsupported,
};
enum class Checksum
{
Good,
Bad,
};
class MotionPlusState
{
public:
void SetCalibrationData(const WiimoteEmu::MotionPlus::CalibrationData&);
void ProcessData(const WiimoteEmu::MotionPlus::DataFormat&);
using PassthroughMode = WiimoteEmu::MotionPlus::PassthroughMode;
// State is unknown by default.
std::optional<PassthroughMode> current_mode;
// The last known state of the passthrough port flag.
// Used to detect passthrough extension port events.
std::optional<bool> passthrough_port;
Common::Vec3 gyro_data = {};
std::optional<WiimoteEmu::MotionPlus::CalibrationBlocks> calibration;
};
struct NunchukState
{
using CalibrationData = WiimoteEmu::Nunchuk::CalibrationData;
void SetCalibrationData(const CalibrationData&, Checksum);
void ProcessData(const WiimoteEmu::Nunchuk::DataFormat&);
Common::Vec2 stick = {};
Common::Vec3 accel = {};
u8 buttons = 0;
struct Calibration
{
Calibration();
CalibrationData::AccelCalibration accel;
CalibrationData::StickCalibration stick;
};
std::optional<Calibration> calibration;
};
struct ClassicState
{
using CalibrationData = WiimoteEmu::Classic::CalibrationData;
void SetCalibrationData(const CalibrationData&, Checksum);
void ProcessData(const WiimoteEmu::Classic::DataFormat&);
std::array<Common::Vec2, 2> sticks = {};
std::array<float, 2> triggers = {};
u16 buttons = 0;
struct Calibration
{
Calibration();
CalibrationData::StickCalibration left_stick;
CalibrationData::StickCalibration right_stick;
CalibrationData::TriggerCalibration left_trigger;
CalibrationData::TriggerCalibration right_trigger;
};
std::optional<Calibration> calibration;
};
struct IRState
{
static u32 GetDesiredIRSensitivity();
void ProcessData(const std::array<WiimoteEmu::IRBasic, 2>&);
bool IsFullyConfigured() const;
u32 current_sensitivity = u32(-1);
bool enabled = false;
bool mode_set = false;
// Average of visible IR "objects".
Common::Vec2 center_position = {};
float distance = 0;
bool is_hidden = true;
};
class ReportHandler
{
public:
enum class HandlerResult
{
Handled,
NotHandled,
};
ReportHandler(Clock::time_point expired_time);
template <typename R, typename T>
void AddHandler(std::function<R(const T&)>);
HandlerResult TryToHandleReport(const WiimoteReal::Report& report);
bool IsExpired() const;
private:
const Clock::time_point m_expired_time;
std::vector<std::function<HandlerResult(const WiimoteReal::Report& report)>> m_callbacks;
};
using AckReportHandler = std::function<ReportHandler::HandlerResult(const InputReportAck& reply)>;
static AckReportHandler MakeAckHandler(OutputReportID report_id,
std::function<void(WiimoteCommon::ErrorCode)> callback);
// TODO: Make parameter const. (need to modify DataReportManipulator)
void ProcessInputReport(WiimoteReal::Report& report);
void ProcessMotionPlusExtensionData(const u8* data, u32 size);
void ProcessNormalExtensionData(const u8* data, u32 size);
void ProcessExtensionEvent(bool connected);
void ProcessExtensionID(u8 id_0, u8 id_4, u8 id_5);
void ProcessStatusReport(const InputReportStatus&);
void RunTasks();
bool IsPerformingTask() const;
template <typename T>
void QueueReport(T&& report, std::function<void(ErrorCode)> ack_callback = {});
template <typename... T>
void AddReportHandler(T&&... callbacks);
using ReadResponse = std::optional<std::vector<u8>>;
void ReadData(AddressSpace space, u8 slave, u16 address, u16 size,
std::function<void(ReadResponse)> callback);
void AddReadDataReplyHandler(AddressSpace space, u8 slave, u16 address, u16 size,
std::vector<u8> starting_data,
std::function<void(ReadResponse)> callback);
template <typename T = std::initializer_list<u8>, typename C>
void WriteData(AddressSpace space, u8 slave, u16 address, T&& data, C&& callback);
void ReadActiveExtensionID();
void SetIRSensitivity(u32 level);
void ConfigureSpeaker();
void ConfigureIRCamera();
u8 GetDesiredLEDValue() const;
void TriggerMotionPlusModeChange();
void TriggerMotionPlusCalibration();
bool IsMotionPlusStateKnown() const;
bool IsMotionPlusActive() const;
bool IsMotionPlusInDesiredMode() const;
bool IsWaitingForMotionPlus() const;
void WaitForMotionPlus();
void HandleMotionPlusNonResponse();
void UpdateRumble();
void UpdateOrientation();
void UpdateExtensionNumberInput();
std::unique_ptr<WiimoteReal::Wiimote> m_wiimote;
// Buttons.
DataReportManipulator::CoreData m_core_data = {};
// Accelerometer.
Common::Vec3 m_accel_data = {};
std::optional<AccelCalibrationData::Calibration> m_accel_calibration;
// Pitch, Roll, Yaw inputs.
Common::Vec3 m_rotation_inputs = {};
MotionPlusState m_mplus_state = {};
NunchukState m_nunchuk_state = {};
ClassicState m_classic_state = {};
IRState m_ir_state = {};
// Used to poll for M+ periodically and wait for it to reset.
Clock::time_point m_mplus_wait_time = Clock::now();
// The desired mode is set based on the attached normal extension.
std::optional<MotionPlusState::PassthroughMode> m_mplus_desired_mode;
// Status report is requested every so often to update the battery level.
Clock::time_point m_status_outdated_time = Clock::now();
float m_battery = 0;
u8 m_leds = 0;
bool m_speaker_configured = false;
// The last known state of the extension port status flag.
// Used to detect extension port events.
std::optional<bool> m_extension_port;
// Note this refers to the passthrough extension when M+ is active.
std::optional<ExtensionID> m_extension_id;
// Rumble state must be saved to set the proper flag in every output report.
bool m_rumble = false;
// For pulse of rumble motor to simulate multiple levels.
ControlState m_rumble_level = 0;
Clock::time_point m_last_rumble_change = Clock::now();
// Assume mode is disabled so one gets set.
InputReportID m_reporting_mode = InputReportID::ReportDisabled;
// Used only to provide a value for a specialty "input". (for attached extension passthrough)
WiimoteEmu::ExtensionNumber m_extension_number_input = WiimoteEmu::ExtensionNumber::NONE;
bool m_mplus_attached_input = false;
// Holds callbacks for output report replies.
std::list<ReportHandler> m_report_handlers;
// World rotation. (used to rotate IR data and provide pitch, roll, yaw inputs)
Common::Quaternion m_orientation = Common::Quaternion::Identity();
Clock::time_point m_last_report_time = Clock::now();
};
} // namespace ciface::WiimoteController