Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

40 lines
843 B
Objective-C

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#if defined(__APPLE__) && defined(__OBJC__)
#import <AppKit/AppKit.h>
#else
struct NSOpenGLContext;
struct NSOpenGLPixelFormat;
struct NSView;
#endif
#include "Common/GL/GLContext.h"
class GLContextAGL final : public GLContext
{
public:
~GLContextAGL() override;
bool IsHeadless() const override;
std::unique_ptr<GLContext> CreateSharedContext() override;
bool MakeCurrent() override;
bool ClearCurrent() override;
void Update() override;
void Swap() override;
void SwapInterval(int interval) override;
protected:
bool Initialize(const WindowSystemInfo& wsi, bool stereo, bool core) override;
NSView* m_view = nullptr;
NSOpenGLContext* m_context = nullptr;
NSOpenGLPixelFormat* m_pixel_format = nullptr;
};