Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

43 lines
1.1 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/StickGate.h"
#include "InputCommon/ControllerInterface/CoreDevice.h"
namespace ControllerEmu
{
class AnalogStick : public ReshapableInput
{
public:
using StateData = ReshapeData;
AnalogStick(const char* name, std::unique_ptr<StickGate>&& stick_gate);
AnalogStick(const char* name, const char* ui_name, std::unique_ptr<StickGate>&& stick_gate);
ReshapeData GetReshapableState(bool adjusted) const final override;
ControlState GetGateRadiusAtAngle(double ang) const override;
StateData GetState() const;
private:
std::unique_ptr<StickGate> m_stick_gate;
};
// An AnalogStick with an OctagonStickGate
class OctagonAnalogStick : public AnalogStick
{
public:
OctagonAnalogStick(const char* name, ControlState gate_radius);
OctagonAnalogStick(const char* name, const char* ui_name, ControlState gate_radius);
ControlState GetVirtualNotchSize() const override;
private:
SettingValue<double> m_virtual_notch_setting;
};
} // namespace ControllerEmu