Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

39 lines
1.1 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerEmu/ControlGroup/Slider.h"
#include <cmath>
#include <memory>
#include <string>
#include "Common/Common.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
namespace ControllerEmu
{
Slider::Slider(const std::string& name_, const std::string& ui_name_)
: ControlGroup(name_, ui_name_, GroupType::Slider)
{
AddInput(Translate, _trans("Left"));
AddInput(Translate, _trans("Right"));
AddDeadzoneSetting(&m_deadzone_setting, 50);
}
Slider::Slider(const std::string& name_) : Slider(name_, name_)
{
}
Slider::StateData Slider::GetState() const
{
const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
const ControlState state = controls[1]->GetState() - controls[0]->GetState();
return {std::clamp(ApplyDeadzone(state, deadzone), -1.0, 1.0)};
}
} // namespace ControllerEmu