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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
25 lines
629 B
C++
25 lines
629 B
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <vector>
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#include "UICommon/ResourcePack/ResourcePack.h"
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namespace ResourcePack
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{
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bool Init();
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bool Add(const std::string& path, int offset = -1);
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bool Remove(ResourcePack& pack);
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void SetInstalled(const ResourcePack& pack, bool installed);
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bool IsInstalled(const ResourcePack& pack);
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std::vector<ResourcePack>& GetPacks();
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std::vector<ResourcePack*> GetHigherPriorityPacks(ResourcePack& pack);
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std::vector<ResourcePack*> GetLowerPriorityPacks(ResourcePack& pack);
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} // namespace ResourcePack
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