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Merge an endless story. The branch name is a lie, it was started as glsl, but now it is a complete reworked opengl3 backend. It just began with simple changes which aren't supported on osx. They either support ogl2 OR ogl3 core, but mixing isn't allowed. As the branch name says, the vicious circle starts with GLSL, but just implementing one wasn't possible either: - OSX supports only GLSL100 which doesn't support our shaders. - Vertex Array Objects are needed for ogl3, but not supported on ogl2 - immediate mode isn't supported any more, so we must implement vertex buffers - uniform buffers are recommended as else we would need tons glUniform - postprocessing shaders have to be converted to glsl - lots of smaller outdated issues and bug fixes :-) Thanks at all for testing and at Sonic for converting all of our shaders to glsl130 And sorry for all upcoming bugs...
Dolphin-emu - The Gamecube / Wii Emulator ========================================== Homesite: http://dolphin-emu.org/ Project Site: http://code.google.com/p/dolphin-emu Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/Mac PC system. Open Source Release under GPL 2 Project Leaders: F|RES, ector Team members: http://code.google.com/p/dolphin-emu/people/ Please read the FAQ before use: http://dolphin-emu.org/docs/faq/ System Requirements: * OS: Microsoft Windows (XP/Vista or higher) or Linux or Apple Mac OS X (10.6 or higher). Windows XP x64 is NOT supported. * Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost. * Graphics: Any reasonably modern graphics card (Direct3D9/OpenGL 2.1, shader model 3.0). [Command line usage] Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>] -h, --help Show this help message -d, --debugger Opens the debugger -l, --logger Opens the logger -e, --exec=<str> Loads the specified file (DOL,ELF,WAD,GCM,ISO) -b, --batch Exit Dolphin with emulator -V, --video_backend=<str> Specify a video plugin -A, --audio_emulation=<str> Low level (LLE) or high level (HLE) audio [Libraries] Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html) *.pdb = Program Debug Database (use these symbols with a program debugger) [DSP Emulator Engines] HLE: High Level DSP Emulation LLE: Low Level DSP Emulation (requires DSP dumps) Recompiler is faster than interpreter but may be buggy. [Video Backends] Direct3D9: Render with Direct3D 9 Direct3D11: Render with Direct3D 11 OpenGL: Render with OpenGL + Cg Shader Language Software Renderer: Render using the CPU only (for devs only) [Sys Files] totaldb.dsy: Database of symbols (for devs only) font_ansi.bin/font_sjis.bin: font dumps setting-usa/jpn/usa.txt: config files for Wii [Support Folders] Cache: used to cache the ISO list Config: emulator configuration files Dump: anything dumped from dolphin will go here GameConfig: holds the INI game config files GC: Gamecube memory cards Load: custom textures Logs: logs go here Maps: symbol tables go here (dev only) OpenCL: OpenCL code ScreenShots: screenshots are saved here Shaders: post-processing shaders StateSaves: save states are stored here Wii: Wii saves and config is stored here
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