mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-12 09:09:12 +01:00
32a0dae257
Hotkeys Make a new class that inherits from InputConfigDialog with a specialised constructor. The changes are mainly the top portion and it now uses tabs to categorise the hotkeys. Redo the GCPad configuration dialog The layout is similar, but it now allows flexibility to change it more easily. Redo the GC Keyboard configuration dialog Same layout. Redo completely the Wiimote configuration dialog Separated the controls into 2 tabs to make them less imposing overall. Redo the Nunchuk configuration dialog Similar layout, except for 2 control group sizers. Redo the Classic controller configuration dialog Same layout. Redo the Guitar input configuration dialog Stacked 2 sets of group together. Redo the Turntable configuration dialog More stacked groups and the window is much less wide.
226 lines
6.8 KiB
CMake
226 lines
6.8 KiB
CMake
set(GUI_SRCS
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AboutDolphin.cpp
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ControllerConfigDiag.cpp
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Cheats/ActionReplayCodesPanel.cpp
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Cheats/ARCodeAddEdit.cpp
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Cheats/CheatSearchTab.cpp
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Cheats/CheatsWindow.cpp
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Cheats/CreateCodeDialog.cpp
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Cheats/GeckoCodeDiag.cpp
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Config/AdvancedConfigPane.cpp
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Config/AudioConfigPane.cpp
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Config/ConfigMain.cpp
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Config/GameCubeConfigPane.cpp
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Config/GCAdapterConfigDiag.cpp
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Config/GeneralConfigPane.cpp
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Config/InterfaceConfigPane.cpp
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Config/PathConfigPane.cpp
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Config/WiiConfigPane.cpp
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Debugger/BreakpointDlg.cpp
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Debugger/BreakpointView.cpp
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Debugger/BreakpointWindow.cpp
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Debugger/CodeView.cpp
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Debugger/CodeWindow.cpp
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Debugger/CodeWindowFunctions.cpp
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Debugger/DSPDebugWindow.cpp
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Debugger/DSPRegisterView.cpp
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Debugger/DebuggerPanel.cpp
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Debugger/DebuggerUIUtil.cpp
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Debugger/JitWindow.cpp
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Debugger/MemoryCheckDlg.cpp
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Debugger/MemoryView.cpp
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Debugger/MemoryWindow.cpp
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Debugger/RegisterView.cpp
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Debugger/RegisterWindow.cpp
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Debugger/WatchView.cpp
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Debugger/WatchWindow.cpp
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NetPlay/ChangeGameDialog.cpp
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NetPlay/MD5Dialog.cpp
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NetPlay/NetPlayLauncher.cpp
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NetPlay/NetPlaySetupFrame.cpp
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NetPlay/NetWindow.cpp
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NetPlay/PadMapDialog.cpp
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Input/InputConfigDiag.cpp
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Input/InputConfigDiagBitmaps.cpp
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Input/HotkeyInputConfigDiag.cpp
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Input/GCPadInputConfigDiag.cpp
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Input/GCKeyboardInputConfigDiag.cpp
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Input/WiimoteInputConfigDiag.cpp
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Input/NunchukInputConfigDiag.cpp
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Input/ClassicInputConfigDiag.cpp
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Input/GuitarInputConfigDiag.cpp
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Input/DrumsInputConfigDiag.cpp
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Input/TurntableInputConfigDiag.cpp
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DolphinSlider.cpp
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FifoPlayerDlg.cpp
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Frame.cpp
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FrameAui.cpp
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FrameTools.cpp
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GameListCtrl.cpp
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ISOFile.cpp
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ISOProperties.cpp
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LogConfigWindow.cpp
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LogWindow.cpp
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Main.cpp
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MainMenuBar.cpp
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MainToolBar.cpp
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MemcardManager.cpp
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PatchAddEdit.cpp
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PostProcessingConfigDiag.cpp
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SoftwareVideoConfigDialog.cpp
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TASInputDlg.cpp
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VideoConfigDiag.cpp
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WxEventUtils.cpp
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WXInputBase.cpp
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WxUtils.cpp)
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set(NOGUI_SRCS MainNoGUI.cpp)
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if(USE_X11)
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set(GUI_SRCS ${GUI_SRCS} X11Utils.cpp)
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set(NOGUI_SRCS ${NOGUI_SRCS} X11Utils.cpp)
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endif()
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set(WXLIBS ${wxWidgets_LIBRARIES})
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if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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set(WXLIBS ${WXLIBS} dl)
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endif()
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list(APPEND LIBS core uicommon)
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if(APPLE)
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if(wxWidgets_FOUND)
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list(APPEND WXLIBS
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${APPSERV_LIBRARY}
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${COCOA_LIBRARY}
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)
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endif()
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# Add resource files to application bundle.
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set(RESOURCES resources/Dolphin.icns)
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list(APPEND SRCS ${RESOURCES})
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set_source_files_properties(${RESOURCES} PROPERTIES
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MACOSX_PACKAGE_LOCATION Resources)
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endif()
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if(APPLE)
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set(DOLPHIN_EXE_BASE Dolphin)
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else()
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set(DOLPHIN_EXE_BASE dolphin-emu)
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endif()
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set(DOLPHIN_EXE ${DOLPHIN_EXE_BASE})
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include(FindGettext)
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if(GETTEXT_MSGMERGE_EXECUTABLE AND GETTEXT_MSGFMT_EXECUTABLE AND wxWidgets_FOUND)
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file(GLOB LINGUAS ${CMAKE_SOURCE_DIR}/Languages/po/*.po)
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add_custom_target(translations ALL)
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GETTEXT_CREATE_TRANSLATIONS(${CMAKE_SOURCE_DIR}/Languages/po/dolphin-emu.pot ${LINGUAS})
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endif()
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if(wxWidgets_FOUND)
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add_executable(${DOLPHIN_EXE} ${SRCS} ${GUI_SRCS})
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target_link_libraries(${DOLPHIN_EXE} ${LIBS} ${WXLIBS})
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if(APPLE)
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include(BundleUtilities)
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set(BUNDLE_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${DOLPHIN_EXE}.app)
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# Ask for an application bundle.
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set_target_properties(${DOLPHIN_EXE} PROPERTIES
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MACOSX_BUNDLE true
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MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in
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)
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# get rid of any old copies
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file (REMOVE_RECURSE ${BUNDLE_PATH}/Contents/Resources/Sys)
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if(NOT SKIP_POSTPROCESS_BUNDLE)
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# Fix up the bundle after it is finished.
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# There does not seem to be an easy way to run CMake commands post-build,
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# so we invoke CMake again on a generated script.
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file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/postprocess_bundle.cmake "
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include(BundleUtilities)
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message(\"Fixing up application bundle: ${BUNDLE_PATH}\")
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message(\"(Note: This is only necessary to produce a redistributable binary.\")
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message(\"To skip, pass -DSKIP_POSTPROCESS_BUNDLE=1 to cmake.)\")
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set(BU_CHMOD_BUNDLE_ITEMS ON)
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execute_process(
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COMMAND ${CMAKE_SOURCE_DIR}/Tools/deploy-mac.py \"${BUNDLE_PATH}\"
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RESULT_VARIABLE retcode
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)
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if(NOT \${retcode} EQUAL 0)
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message(FATAL_ERROR \"Error when postprocessing bundle (return code: \${retcode}).\")
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endif()
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file(INSTALL \"${CMAKE_SOURCE_DIR}/Data/Sys\"
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DESTINATION \"${BUNDLE_PATH}/Contents/Resources\"
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)
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")
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add_custom_command(TARGET ${DOLPHIN_EXE} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -P postprocess_bundle.cmake
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)
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else()
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add_custom_command(OUTPUT ${BUNDLE_PATH}/Contents/Resources/Sys
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COMMAND ln -nfs ${CMAKE_SOURCE_DIR}/Data/Sys ${BUNDLE_PATH}/Contents/Resources/Sys
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VERBATIM
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)
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add_custom_target(CopyDataIntoBundleWx ALL
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DEPENDS ${BUNDLE_PATH}/Contents/Resources/Sys
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)
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endif()
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if(GETTEXT_MSGMERGE_EXECUTABLE AND GETTEXT_MSGFMT_EXECUTABLE AND wxWidgets_FOUND)
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file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/copy_translations_into_bundle.cmake "
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file(GLOB TRANSLATION_FILES RELATIVE ${CMAKE_CURRENT_BINARY_DIR}
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${CMAKE_CURRENT_BINARY_DIR}/*.gmo
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)
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foreach(TRANSLATION_FILE \${TRANSLATION_FILES})
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string(REPLACE \".gmo\" \".lproj\" TRANSLATION_DIR
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\${TRANSLATION_FILE}
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)
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# It would be better to copy to the new name as a single action,
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# but I can't figure out a way to let CMake do that.
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file(COPY ${CMAKE_CURRENT_BINARY_DIR}/\${TRANSLATION_FILE}
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DESTINATION ${BUNDLE_PATH}/Contents/Resources/\${TRANSLATION_DIR}
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NO_SOURCE_PERMISSIONS
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)
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file(RENAME
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${BUNDLE_PATH}/Contents/Resources/\${TRANSLATION_DIR}/\${TRANSLATION_FILE}
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${BUNDLE_PATH}/Contents/Resources/\${TRANSLATION_DIR}/dolphin-emu.mo
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)
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endforeach(TRANSLATION_FILE)
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")
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file(GLOB PO_FILES RELATIVE ${CMAKE_SOURCE_DIR}/Languages/po
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${CMAKE_SOURCE_DIR}/Languages/po/*.po
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)
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string(REPLACE .po .gmo GMO_FILES "${PO_FILES}")
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add_custom_command(OUTPUT ${BUNDLE_PATH}/Contents/Resources/en.lproj
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COMMAND ${CMAKE_COMMAND} -P copy_translations_into_bundle.cmake
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DEPENDS ${GMO_FILES}
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${CMAKE_SOURCE_DIR}/Data/Sys
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VERBATIM
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)
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add_custom_target(CopyTranslationsIntoBundleWx ALL
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DEPENDS ${BUNDLE_PATH}/Contents/Resources/en.lproj
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)
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endif()
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# Install bundle into systemwide /Applications directory.
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install(DIRECTORY ${BUNDLE_PATH} DESTINATION /Applications
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USE_SOURCE_PERMISSIONS
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)
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else()
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install(TARGETS ${DOLPHIN_EXE} RUNTIME DESTINATION ${bindir})
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endif()
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set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} ${DOLPHIN_EXE})
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endif()
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if(USE_X11 OR ENABLE_HEADLESS)
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set(DOLPHIN_NOGUI_EXE ${DOLPHIN_EXE_BASE}-nogui)
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add_executable(${DOLPHIN_NOGUI_EXE} ${SRCS} ${NOGUI_SRCS})
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target_link_libraries(${DOLPHIN_NOGUI_EXE} ${LIBS})
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set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} ${DOLPHIN_NOGUI_EXE})
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install(TARGETS ${DOLPHIN_NOGUI_EXE} RUNTIME DESTINATION ${bindir})
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endif()
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