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dolphin
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VideoCommon
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Mai
b27c15fab6
Merge pull request
#12382
from iwubcode/shader_asset_default_value
...
VideoCommon: update shader asset to provide a variant default value
2023-12-17 14:41:55 -05:00
..
CustomAsset.cpp
VideoCommon: add additional locks around asset access and usage to ensure thread safety
2023-06-05 16:19:46 -05:00
CustomAsset.h
VideoCommon: fix some compiler warnings for CustomAsset. FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted. Additionally, the const owning library deleted the copy constructor.
2023-07-16 19:45:55 -05:00
CustomAssetLibrary.cpp
CustomAssetLibrary: Remove unused GetAssetSize() function
2023-12-11 22:00:52 -05:00
CustomAssetLibrary.h
CustomAssetLibrary: Remove unnecessary qualifier in LoadInfo
2023-11-25 18:01:44 -05:00
CustomAssetLoader.cpp
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00
CustomAssetLoader.h
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00
CustomTextureData.cpp
VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
2023-09-02 20:20:09 -05:00
CustomTextureData.h
VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
2023-09-02 20:20:09 -05:00
DirectFilesystemAssetLibrary.cpp
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00
DirectFilesystemAssetLibrary.h
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00
MaterialAsset.cpp
VideoCommon: add additional data types (int, int2, float, bool, etc) as properties of materials and some helper functions to support sending the data to the GPU
2023-12-04 00:12:31 -06:00
MaterialAsset.h
VideoCommon: add additional data types (int, int2, float, bool, etc) as properties of materials and some helper functions to support sending the data to the GPU
2023-12-04 00:12:31 -06:00
ShaderAsset.cpp
VideoCommon: update shader asset to provide a variant default value
2023-12-12 00:01:22 -06:00
ShaderAsset.h
VideoCommon: update shader asset to provide a variant default value
2023-12-12 00:01:22 -06:00
TextureAsset.cpp
VideoCommon: use ToLower function in assets when parsing json, for proper locale independent behavior
2023-10-16 19:23:00 -05:00
TextureAsset.h
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00