dolphin/Source/Core/Core/HotkeyManager.cpp
JosJuice 1315b54ffa InputCommon: Use distinct values for profile key
Because the last commit made us use separate folders for GCPad and
GCKey profiles, we should also use separate game INI keys for them.
Otherwise setting e.g. PadProfile1 in a game INI will make both GCPad
and GCKey try to load it, typically with one of them succeeding and the
other one showing a panic alert due to the profile not existing in its
folder.

Better do this breaking change for GCKeys in the same PR as the other
breaking change rather than later.
2024-02-04 17:55:08 +01:00

506 lines
16 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/HotkeyManager.h"
#include <algorithm>
#include <array>
#include <string>
#include <vector>
#include <fmt/format.h>
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/ControlGroup/Buttons.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/GCPadStatus.h"
// clang-format off
constexpr std::array<const char*, NUM_HOTKEYS> s_hotkey_labels{{
_trans("Open"),
_trans("Change Disc"),
_trans("Eject Disc"),
_trans("Refresh Game List"),
_trans("Toggle Pause"),
_trans("Stop"),
_trans("Reset"),
_trans("Toggle Fullscreen"),
_trans("Take Screenshot"),
_trans("Exit"),
_trans("Unlock Cursor"),
_trans("Center Mouse"),
_trans("Activate NetPlay Chat"),
_trans("Control NetPlay Golf Mode"),
_trans("Volume Down"),
_trans("Volume Up"),
_trans("Volume Toggle Mute"),
_trans("Decrease Emulation Speed"),
_trans("Increase Emulation Speed"),
_trans("Disable Emulation Speed Limit"),
_trans("Frame Advance"),
_trans("Frame Advance Decrease Speed"),
_trans("Frame Advance Increase Speed"),
_trans("Frame Advance Reset Speed"),
_trans("Start Recording"),
_trans("Play Recording"),
_trans("Export Recording"),
_trans("Read-Only Mode"),
// i18n: Here, "Step" is a verb. This feature is used for
// going through code step by step.
_trans("Step Into"),
// i18n: Here, "Step" is a verb. This feature is used for
// going through code step by step.
_trans("Step Over"),
// i18n: Here, "Step" is a verb. This feature is used for
// going through code step by step.
_trans("Step Out"),
_trans("Skip"),
// i18n: Here, PC is an acronym for program counter, not personal computer.
_trans("Show PC"),
// i18n: Here, PC is an acronym for program counter, not personal computer.
_trans("Set PC"),
_trans("Toggle Breakpoint"),
_trans("Add a Breakpoint"),
_trans("Add a Memory Breakpoint"),
_trans("Press Sync Button"),
_trans("Connect Wii Remote 1"),
_trans("Connect Wii Remote 2"),
_trans("Connect Wii Remote 3"),
_trans("Connect Wii Remote 4"),
_trans("Connect Balance Board"),
_trans("Toggle SD Card"),
_trans("Toggle USB Keyboard"),
_trans("Next Profile"),
_trans("Previous Profile"),
_trans("Next Game Profile"),
_trans("Previous Game Profile"),
_trans("Next Profile"),
_trans("Previous Profile"),
_trans("Next Game Profile"),
_trans("Previous Game Profile"),
_trans("Next Profile"),
_trans("Previous Profile"),
_trans("Next Game Profile"),
_trans("Previous Game Profile"),
_trans("Next Profile"),
_trans("Previous Profile"),
_trans("Next Game Profile"),
_trans("Previous Game Profile"),
_trans("Toggle Crop"),
_trans("Toggle Aspect Ratio"),
_trans("Toggle Skip EFB Access"),
_trans("Toggle EFB Copies"),
_trans("Toggle XFB Copies"),
_trans("Toggle XFB Immediate Mode"),
_trans("Toggle Fog"),
_trans("Toggle Texture Dumping"),
_trans("Toggle Custom Textures"),
// i18n: IR stands for internal resolution
_trans("Increase IR"),
// i18n: IR stands for internal resolution
_trans("Decrease IR"),
_trans("Freelook Toggle"),
_trans("Toggle 3D Side-by-Side"),
_trans("Toggle 3D Top-Bottom"),
_trans("Toggle 3D Anaglyph"),
_trans("Decrease Depth"),
_trans("Increase Depth"),
_trans("Decrease Convergence"),
_trans("Increase Convergence"),
_trans("Load State Slot 1"),
_trans("Load State Slot 2"),
_trans("Load State Slot 3"),
_trans("Load State Slot 4"),
_trans("Load State Slot 5"),
_trans("Load State Slot 6"),
_trans("Load State Slot 7"),
_trans("Load State Slot 8"),
_trans("Load State Slot 9"),
_trans("Load State Slot 10"),
_trans("Load from Selected Slot"),
_trans("Save State Slot 1"),
_trans("Save State Slot 2"),
_trans("Save State Slot 3"),
_trans("Save State Slot 4"),
_trans("Save State Slot 5"),
_trans("Save State Slot 6"),
_trans("Save State Slot 7"),
_trans("Save State Slot 8"),
_trans("Save State Slot 9"),
_trans("Save State Slot 10"),
_trans("Save to Selected Slot"),
_trans("Select State Slot 1"),
_trans("Select State Slot 2"),
_trans("Select State Slot 3"),
_trans("Select State Slot 4"),
_trans("Select State Slot 5"),
_trans("Select State Slot 6"),
_trans("Select State Slot 7"),
_trans("Select State Slot 8"),
_trans("Select State Slot 9"),
_trans("Select State Slot 10"),
_trans("Load State Last 1"),
_trans("Load State Last 2"),
_trans("Load State Last 3"),
_trans("Load State Last 4"),
_trans("Load State Last 5"),
_trans("Load State Last 6"),
_trans("Load State Last 7"),
_trans("Load State Last 8"),
_trans("Load State Last 9"),
_trans("Load State Last 10"),
_trans("Save Oldest State"),
_trans("Undo Load State"),
_trans("Undo Save State"),
_trans("Save State"),
_trans("Load State"),
_trans("Increase Selected State Slot"),
_trans("Decrease Selected State Slot"),
_trans("Load ROM"),
_trans("Unload ROM"),
_trans("Reset"),
_trans("Volume Down"),
_trans("Volume Up"),
_trans("Volume Toggle Mute"),
_trans("1x"),
_trans("2x"),
_trans("3x"),
_trans("4x"),
_trans("Show Skylanders Portal"),
_trans("Show Infinity Base")
}};
// clang-format on
static_assert(NUM_HOTKEYS == s_hotkey_labels.size(), "Wrong count of hotkey_labels");
namespace HotkeyManagerEmu
{
static std::array<u32, NUM_HOTKEY_GROUPS> s_hotkey_down;
static HotkeyStatus s_hotkey;
static bool s_enabled;
static InputConfig s_config("Hotkeys", _trans("Hotkeys"), "Hotkeys", "Hotkeys");
InputConfig* GetConfig()
{
return &s_config;
}
void GetStatus(bool ignore_focus)
{
// Get input
static_cast<HotkeyManager*>(s_config.GetController(0))->GetInput(&s_hotkey, ignore_focus);
}
bool IsEnabled()
{
return s_enabled;
}
void Enable(bool enable_toggle)
{
s_enabled = enable_toggle;
}
bool IsPressed(int id, bool held)
{
unsigned int group = static_cast<HotkeyManager*>(s_config.GetController(0))->FindGroupByID(id);
unsigned int group_key =
static_cast<HotkeyManager*>(s_config.GetController(0))->GetIndexForGroup(group, id);
if (s_hotkey.button[group] & (1 << group_key))
{
const bool pressed = !!(s_hotkey_down[group] & (1 << group_key));
s_hotkey_down[group] |= (1 << group_key);
if (!pressed || held)
return true;
}
else
{
s_hotkey_down[group] &= ~(1 << group_key);
}
return false;
}
// This function exists to load the old "Keys" group so pre-existing configs don't break.
// TODO: Remove this at a future date when we're confident most configs are migrated.
static void LoadLegacyConfig(ControllerEmu::EmulatedController* controller)
{
Common::IniFile inifile;
if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + "Hotkeys.ini"))
{
if (!inifile.Exists("Hotkeys") && inifile.Exists("Hotkeys1"))
{
auto sec = inifile.GetOrCreateSection("Hotkeys1");
{
std::string defdev;
sec->Get("Device", &defdev, "");
controller->SetDefaultDevice(defdev);
}
for (auto& group : controller->groups)
{
for (auto& control : group->controls)
{
std::string key("Keys/" + control->name);
if (sec->Exists(key))
{
std::string expression;
sec->Get(key, &expression, "");
control->control_ref->SetExpression(std::move(expression));
}
}
}
controller->UpdateReferences(g_controller_interface);
}
}
}
void Initialize()
{
if (s_config.ControllersNeedToBeCreated())
s_config.CreateController<HotkeyManager>();
s_config.RegisterHotplugCallback();
// load the saved controller config
LoadConfig();
s_hotkey_down = {};
s_enabled = true;
}
void LoadConfig()
{
s_config.LoadConfig();
LoadLegacyConfig(s_config.GetController(0));
}
ControllerEmu::ControlGroup* GetHotkeyGroup(HotkeyGroup group)
{
return static_cast<HotkeyManager*>(s_config.GetController(0))->GetHotkeyGroup(group);
}
void Shutdown()
{
s_config.UnregisterHotplugCallback();
s_config.ClearControllers();
}
} // namespace HotkeyManagerEmu
struct HotkeyGroupInfo
{
const char* name;
Hotkey first;
Hotkey last;
bool ignore_focus = false;
};
constexpr std::array<HotkeyGroupInfo, NUM_HOTKEY_GROUPS> s_groups_info = {
{{_trans("General"), HK_OPEN, HK_REQUEST_GOLF_CONTROL},
{_trans("Volume"), HK_VOLUME_DOWN, HK_VOLUME_TOGGLE_MUTE},
{_trans("Emulation Speed"), HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE},
{_trans("Frame Advance"), HK_FRAME_ADVANCE, HK_FRAME_ADVANCE_RESET_SPEED},
{_trans("Movie"), HK_START_RECORDING, HK_READ_ONLY_MODE},
{_trans("Stepping"), HK_STEP, HK_SKIP},
{_trans("Program Counter"), HK_SHOW_PC, HK_SET_PC},
{_trans("Breakpoint"), HK_BP_TOGGLE, HK_MBP_ADD},
{_trans("Wii"), HK_TRIGGER_SYNC_BUTTON, HK_TOGGLE_USB_KEYBOARD},
{_trans("Controller Profile 1"), HK_NEXT_WIIMOTE_PROFILE_1, HK_PREV_GAME_WIIMOTE_PROFILE_1},
{_trans("Controller Profile 2"), HK_NEXT_WIIMOTE_PROFILE_2, HK_PREV_GAME_WIIMOTE_PROFILE_2},
{_trans("Controller Profile 3"), HK_NEXT_WIIMOTE_PROFILE_3, HK_PREV_GAME_WIIMOTE_PROFILE_3},
{_trans("Controller Profile 4"), HK_NEXT_WIIMOTE_PROFILE_4, HK_PREV_GAME_WIIMOTE_PROFILE_4},
{_trans("Graphics Toggles"), HK_TOGGLE_CROP, HK_TOGGLE_TEXTURES},
{_trans("Internal Resolution"), HK_INCREASE_IR, HK_DECREASE_IR},
{_trans("Freelook"), HK_FREELOOK_TOGGLE, HK_FREELOOK_TOGGLE},
// i18n: Stereoscopic 3D
{_trans("3D"), HK_TOGGLE_STEREO_SBS, HK_TOGGLE_STEREO_ANAGLYPH},
// i18n: Stereoscopic 3D
{_trans("3D Depth"), HK_DECREASE_DEPTH, HK_INCREASE_CONVERGENCE},
{_trans("Load State"), HK_LOAD_STATE_SLOT_1, HK_LOAD_STATE_SLOT_SELECTED},
{_trans("Save State"), HK_SAVE_STATE_SLOT_1, HK_SAVE_STATE_SLOT_SELECTED},
{_trans("Select State"), HK_SELECT_STATE_SLOT_1, HK_SELECT_STATE_SLOT_10},
{_trans("Load Last State"), HK_LOAD_LAST_STATE_1, HK_LOAD_LAST_STATE_10},
{_trans("Other State Hotkeys"), HK_SAVE_FIRST_STATE, HK_DECREMENT_SELECTED_STATE_SLOT},
{_trans("GBA Core"), HK_GBA_LOAD, HK_GBA_RESET, true},
{_trans("GBA Volume"), HK_GBA_VOLUME_DOWN, HK_GBA_TOGGLE_MUTE, true},
{_trans("GBA Window Size"), HK_GBA_1X, HK_GBA_4X, true},
{_trans("USB Emulation Devices"), HK_SKYLANDERS_PORTAL, HK_INFINITY_BASE}}};
HotkeyManager::HotkeyManager()
{
for (std::size_t group = 0; group < m_hotkey_groups.size(); group++)
{
m_hotkey_groups[group] =
(m_keys[group] = new ControllerEmu::Buttons(s_groups_info[group].name));
groups.emplace_back(m_hotkey_groups[group]);
for (int key = s_groups_info[group].first; key <= s_groups_info[group].last; key++)
{
m_keys[group]->AddInput(ControllerEmu::Translatability::Translate, s_hotkey_labels[key]);
}
}
}
HotkeyManager::~HotkeyManager()
{
}
std::string HotkeyManager::GetName() const
{
return "Hotkeys";
}
InputConfig* HotkeyManager::GetConfig() const
{
return HotkeyManagerEmu::GetConfig();
}
void HotkeyManager::GetInput(HotkeyStatus* kb, bool ignore_focus)
{
const auto lock = GetStateLock();
for (std::size_t group = 0; group < s_groups_info.size(); group++)
{
if (s_groups_info[group].ignore_focus != ignore_focus)
continue;
const int group_count = (s_groups_info[group].last - s_groups_info[group].first) + 1;
std::vector<u32> bitmasks(group_count);
for (size_t key = 0; key < bitmasks.size(); key++)
bitmasks[key] = static_cast<u32>(1 << key);
kb->button[group] = 0;
m_keys[group]->GetState(&kb->button[group], bitmasks.data());
}
}
ControllerEmu::ControlGroup* HotkeyManager::GetHotkeyGroup(HotkeyGroup group) const
{
return m_hotkey_groups[group];
}
int HotkeyManager::FindGroupByID(int id) const
{
const auto i = std::find_if(s_groups_info.begin(), s_groups_info.end(),
[id](const auto& entry) { return entry.last >= id; });
return static_cast<int>(std::distance(s_groups_info.begin(), i));
}
int HotkeyManager::GetIndexForGroup(int group, int id) const
{
return id - s_groups_info[group].first;
}
void HotkeyManager::LoadDefaults(const ControllerInterface& ciface)
{
EmulatedController::LoadDefaults(ciface);
auto set_key_expression = [this](int index, const std::string& expression) {
m_keys[FindGroupByID(index)]
->controls[GetIndexForGroup(FindGroupByID(index), index)]
->control_ref->SetExpression(expression);
};
auto hotkey_string = [](std::vector<std::string> inputs) {
return "@(" + JoinStrings(inputs, "+") + ')';
};
// General hotkeys
set_key_expression(HK_OPEN, hotkey_string({"Ctrl", "O"}));
set_key_expression(HK_PLAY_PAUSE, "F10");
#ifdef _WIN32
set_key_expression(HK_STOP, "ESCAPE");
set_key_expression(HK_FULLSCREEN, hotkey_string({"Alt", "RETURN"}));
#else
set_key_expression(HK_STOP, "Escape");
set_key_expression(HK_FULLSCREEN, hotkey_string({"Alt", "Return"}));
#endif
set_key_expression(HK_STEP, "F11");
set_key_expression(HK_STEP_OVER, hotkey_string({"Shift", "F10"}));
set_key_expression(HK_STEP_OUT, hotkey_string({"Shift", "F11"}));
set_key_expression(HK_BP_TOGGLE, hotkey_string({"Shift", "F9"}));
set_key_expression(HK_SCREENSHOT, "F9");
set_key_expression(HK_WIIMOTE1_CONNECT, hotkey_string({"Alt", "F5"}));
set_key_expression(HK_WIIMOTE2_CONNECT, hotkey_string({"Alt", "F6"}));
set_key_expression(HK_WIIMOTE3_CONNECT, hotkey_string({"Alt", "F7"}));
set_key_expression(HK_WIIMOTE4_CONNECT, hotkey_string({"Alt", "F8"}));
set_key_expression(HK_BALANCEBOARD_CONNECT, hotkey_string({"Alt", "F9"}));
#ifdef _WIN32
set_key_expression(HK_TOGGLE_THROTTLE, "TAB");
#else
set_key_expression(HK_TOGGLE_THROTTLE, "Tab");
#endif
// Savestates
for (int i = 0; i < 8; i++)
{
set_key_expression(HK_LOAD_STATE_SLOT_1 + i, fmt::format("F{}", i + 1));
set_key_expression(HK_SAVE_STATE_SLOT_1 + i,
hotkey_string({"Shift", fmt::format("F{}", i + 1)}));
}
set_key_expression(HK_UNDO_LOAD_STATE, "F12");
set_key_expression(HK_UNDO_SAVE_STATE, hotkey_string({"Shift", "F12"}));
// GBA
set_key_expression(HK_GBA_LOAD, hotkey_string({"`Ctrl`", "`Shift`", "`O`"}));
set_key_expression(HK_GBA_UNLOAD, hotkey_string({"`Ctrl`", "`Shift`", "`W`"}));
set_key_expression(HK_GBA_RESET, hotkey_string({"`Ctrl`", "`Shift`", "`R`"}));
#ifdef _WIN32
set_key_expression(HK_GBA_VOLUME_DOWN, "`SUBTRACT`");
set_key_expression(HK_GBA_VOLUME_UP, "`ADD`");
#else
set_key_expression(HK_GBA_VOLUME_DOWN, "`KP_Subtract`");
set_key_expression(HK_GBA_VOLUME_UP, "`KP_Add`");
#endif
set_key_expression(HK_GBA_TOGGLE_MUTE, "`M`");
#ifdef _WIN32
set_key_expression(HK_GBA_1X, "`NUMPAD1`");
set_key_expression(HK_GBA_2X, "`NUMPAD2`");
set_key_expression(HK_GBA_3X, "`NUMPAD3`");
set_key_expression(HK_GBA_4X, "`NUMPAD4`");
#else
set_key_expression(HK_GBA_1X, "`KP_1`");
set_key_expression(HK_GBA_2X, "`KP_2`");
set_key_expression(HK_GBA_3X, "`KP_3`");
set_key_expression(HK_GBA_4X, "`KP_4`");
#endif
set_key_expression(HK_SKYLANDERS_PORTAL, hotkey_string({"Ctrl", "P"}));
set_key_expression(HK_INFINITY_BASE, hotkey_string({"Ctrl", "I"}));
}