Stenzek e370f6a82a OGL: Use struct for post-processing shader options
This removes the need for token pasting, which isn't supported in GLSL
ES. Shouldn't cause any issues unless people are using reserved keywords
as option names.
2017-04-16 14:00:02 +10:00
..
2017-04-12 21:03:36 +02:00
2017-03-08 01:24:18 -08:00