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
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
331 lines
8.8 KiB
C++
331 lines
8.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/msw/nativdlg.cpp
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// Purpose: Native dialog loading code (part of wxWindow)
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id: nativdlg.cpp 61508 2009-07-23 20:30:22Z VZ $
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ===========================================================================
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// declarations
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// ===========================================================================
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// ---------------------------------------------------------------------------
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// headers
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// ---------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include <stdio.h>
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#include "wx/wx.h"
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#endif
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#include "wx/spinbutt.h"
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#include "wx/msw/private.h"
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// ---------------------------------------------------------------------------
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// global functions
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// ---------------------------------------------------------------------------
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extern LONG APIENTRY _EXPORT wxDlgProc(HWND hWnd, UINT message,
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WPARAM wParam, LPARAM lParam);
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// ===========================================================================
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// implementation
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// ===========================================================================
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bool wxWindow::LoadNativeDialog(wxWindow* parent, wxWindowID& id)
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{
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m_windowId = id;
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wxWindowCreationHook hook(this);
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m_hWnd = (WXHWND)::CreateDialog((HINSTANCE)wxGetInstance(),
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MAKEINTRESOURCE(id),
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parent ? (HWND)parent->GetHWND() : 0,
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(DLGPROC) wxDlgProc);
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if ( !m_hWnd )
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return false;
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SubclassWin(GetHWND());
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if ( parent )
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parent->AddChild(this);
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else
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wxTopLevelWindows.Append(this);
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// Enumerate all children
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HWND hWndNext;
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hWndNext = ::GetWindow((HWND) m_hWnd, GW_CHILD);
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if (hWndNext)
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CreateWindowFromHWND(this, (WXHWND) hWndNext);
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while (hWndNext != (HWND) NULL)
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{
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hWndNext = ::GetWindow(hWndNext, GW_HWNDNEXT);
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if (hWndNext)
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CreateWindowFromHWND(this, (WXHWND) hWndNext);
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}
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return true;
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}
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bool wxWindow::LoadNativeDialog(wxWindow* parent, const wxString& name)
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{
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SetName(name);
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wxWindowCreationHook hook(this);
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m_hWnd = (WXHWND)::CreateDialog((HINSTANCE) wxGetInstance(),
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name.c_str(),
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parent ? (HWND)parent->GetHWND() : 0,
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(DLGPROC)wxDlgProc);
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if ( !m_hWnd )
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return false;
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SubclassWin(GetHWND());
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if ( parent )
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parent->AddChild(this);
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else
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wxTopLevelWindows.Append(this);
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// Enumerate all children
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HWND hWndNext;
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hWndNext = ::GetWindow((HWND) m_hWnd, GW_CHILD);
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if (hWndNext)
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CreateWindowFromHWND(this, (WXHWND) hWndNext);
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while (hWndNext != (HWND) NULL)
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{
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hWndNext = ::GetWindow(hWndNext, GW_HWNDNEXT);
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if (hWndNext)
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CreateWindowFromHWND(this, (WXHWND) hWndNext);
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}
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return true;
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}
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// ---------------------------------------------------------------------------
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// look for child by id
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// ---------------------------------------------------------------------------
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wxWindow* wxWindow::GetWindowChild1(wxWindowID id)
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{
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if ( m_windowId == id )
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return this;
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wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
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while ( node )
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{
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wxWindow* child = node->GetData();
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wxWindow* win = child->GetWindowChild1(id);
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if ( win )
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return win;
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node = node->GetNext();
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}
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return NULL;
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}
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wxWindow* wxWindow::GetWindowChild(wxWindowID id)
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{
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wxWindow* win = GetWindowChild1(id);
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if ( !win )
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{
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HWND hwnd = ::GetDlgItem(GetHwnd(), id);
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if ( hwnd )
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{
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win = CreateWindowFromHWND(this, (WXHWND) hwnd);
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}
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}
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return win;
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}
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// ---------------------------------------------------------------------------
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// create wxWin window from a native HWND
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// ---------------------------------------------------------------------------
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wxWindow* wxWindow::CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd)
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{
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wxCHECK_MSG( parent, NULL, wxT("must have valid parent for a control") );
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wxString str(wxGetWindowClass(hWnd));
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str.UpperCase();
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long id = wxGetWindowId(hWnd);
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long style = GetWindowLong((HWND) hWnd, GWL_STYLE);
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wxWindow* win = NULL;
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if (str == wxT("BUTTON"))
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{
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int style1 = (style & 0xFF);
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#if wxUSE_CHECKBOX
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if ((style1 == BS_3STATE) || (style1 == BS_AUTO3STATE) || (style1 == BS_AUTOCHECKBOX) ||
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(style1 == BS_CHECKBOX))
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{
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win = new wxCheckBox;
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}
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else
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#endif
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#if wxUSE_RADIOBTN
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if ((style1 == BS_AUTORADIOBUTTON) || (style1 == BS_RADIOBUTTON))
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{
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win = new wxRadioButton;
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}
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else
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#endif
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#if wxUSE_BMPBUTTON
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#if defined(__WIN32__) && defined(BS_BITMAP)
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if (style & BS_BITMAP)
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{
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// TODO: how to find the bitmap?
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win = new wxBitmapButton;
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wxLogError(wxT("Have not yet implemented bitmap button as BS_BITMAP button."));
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}
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else
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#endif
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if (style1 == BS_OWNERDRAW)
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{
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// TODO: how to find the bitmap?
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// TODO: can't distinguish between bitmap button and bitmap static.
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// Change implementation of wxStaticBitmap to SS_BITMAP.
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// PROBLEM: this assumes that we're using resource-based bitmaps.
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// So maybe need 2 implementations of bitmap buttons/static controls,
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// with a switch in the drawing code. Call default proc if BS_BITMAP.
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win = new wxBitmapButton;
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}
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else
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#endif
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#if wxUSE_BUTTON
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if ((style1 == BS_PUSHBUTTON) || (style1 == BS_DEFPUSHBUTTON))
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{
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win = new wxButton;
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}
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else
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#endif
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#if wxUSE_STATBOX
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if (style1 == BS_GROUPBOX)
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{
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win = new wxStaticBox;
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}
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else
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#endif
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{
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wxLogError(wxT("Don't know what kind of button this is: id = %ld"),
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id);
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}
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}
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#if wxUSE_COMBOBOX
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else if (str == wxT("COMBOBOX"))
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{
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win = new wxComboBox;
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}
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#endif
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#if wxUSE_TEXTCTRL
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// TODO: Problem if the user creates a multiline - but not rich text - text control,
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// since wxWin assumes RichEdit control for this. Should have m_isRichText in
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// wxTextCtrl. Also, convert as much of the window style as is necessary
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// for correct functioning.
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// Could have wxWindow::AdoptAttributesFromHWND(WXHWND)
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// to be overridden by each control class.
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else if (str == wxT("EDIT"))
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{
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win = new wxTextCtrl;
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}
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#endif
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#if wxUSE_LISTBOX
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else if (str == wxT("LISTBOX"))
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{
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win = new wxListBox;
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}
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#endif
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#if wxUSE_SCROLLBAR
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else if (str == wxT("SCROLLBAR"))
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{
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win = new wxScrollBar;
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}
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#endif
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#if wxUSE_SPINBTN
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else if (str == wxT("MSCTLS_UPDOWN32"))
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{
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win = new wxSpinButton;
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}
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#endif
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#if wxUSE_SLIDER
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else if (str == wxT("MSCTLS_TRACKBAR32"))
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{
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// Need to ascertain if it's horiz or vert
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win = new wxSlider;
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}
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#endif // wxUSE_SLIDER
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#if wxUSE_STATTEXT
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else if (str == wxT("STATIC"))
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{
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int style1 = (style & 0xFF);
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if ((style1 == SS_LEFT) || (style1 == SS_RIGHT)
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#ifndef __WXWINCE__
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|| (style1 == SS_SIMPLE)
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#endif
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)
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win = new wxStaticText;
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#if wxUSE_STATBMP
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#if defined(__WIN32__) && defined(BS_BITMAP)
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else if (style1 == SS_BITMAP)
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{
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win = new wxStaticBitmap;
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// Help! this doesn't correspond with the wxWin implementation.
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wxLogError(wxT("Please make SS_BITMAP statics into owner-draw buttons."));
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}
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#endif
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#endif /* wxUSE_STATBMP */
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}
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#endif
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else
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{
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wxString msg(wxT("Don't know how to convert from Windows class "));
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msg += str;
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wxLogError(msg);
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}
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if (win)
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{
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parent->AddChild(win);
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win->SubclassWin(hWnd);
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win->AdoptAttributesFromHWND();
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win->SetupColours();
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}
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return win;
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}
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// Make sure the window style (etc.) reflects the HWND style (roughly)
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void wxWindow::AdoptAttributesFromHWND()
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{
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SetId(wxGetWindowId(m_hWnd));
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long style = GetWindowLong(GetHwnd(), GWL_STYLE);
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if (style & WS_VSCROLL)
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m_windowStyle |= wxVSCROLL;
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if (style & WS_HSCROLL)
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m_windowStyle |= wxHSCROLL;
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}
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