Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

90 lines
2.6 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: src/msw/nativewin.cpp
// Purpose: wxNativeWindow implementation
// Author: Vadim Zeitlin
// Created: 2008-03-05
// RCS-ID: $Id: nativewin.cpp 62783 2009-12-05 17:31:07Z VZ $
// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#endif // WX_PRECOMP
#include "wx/nativewin.h"
#include "wx/msw/private.h"
// ============================================================================
// implementation
// ============================================================================
bool wxNativeContainerWindow::Create(wxNativeContainerWindowHandle hwnd)
{
if ( !::IsWindow(hwnd) )
{
// strictly speaking, the fact that IsWindow() returns true doesn't
// mean that the window handle is valid -- it could be being deleted
// right now, for example
//
// but if it returns false, the handle is definitely invalid
return false;
}
// make this HWND really a wxWindow
SubclassWin(hwnd);
// inherit the other attributes we can from the native HWND
AdoptAttributesFromHWND();
return true;
}
bool wxNativeContainerWindow::IsShown() const
{
return (IsWindowVisible(static_cast<HWND>(m_hWnd)) != 0);
}
void wxNativeContainerWindow::OnNativeDestroyed()
{
// don't use Close() or even Destroy() here, we really don't want to keep
// an object using a no more existing HWND around for longer than necessary
delete this;
}
WXLRESULT wxNativeContainerWindow::MSWWindowProc(WXUINT nMsg,
WXWPARAM wParam,
WXLPARAM lParam)
{
if ( nMsg == WM_DESTROY )
{
OnNativeDestroyed();
return 0;
}
return wxTopLevelWindow::MSWWindowProc(nMsg, wParam, lParam);
}
wxNativeContainerWindow::~wxNativeContainerWindow()
{
// prevent the base class dtor from destroying the window, it doesn't
// belong to us so we should leave it alive
DissociateHandle();
}