2008-12-08 05:17:03 +00:00

1178 lines
38 KiB
C++

///////////////////////////////////////////////////////////////////////////
// Name: src/generic/gridsel.cpp
// Purpose: wxGridSelection
// Author: Stefan Neis
// Modified by:
// Created: 20/02/1999
// RCS-ID: $Id: gridsel.cpp 38788 2006-04-18 08:11:26Z ABX $
// Copyright: (c) Stefan Neis (Stefan.Neis@t-online.de)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#if wxUSE_GRID
#include "wx/generic/gridsel.h"
// Some explanation for the members of the class:
// m_cellSelection stores individual selected cells
// -- this is only used if m_selectionMode == wxGridSelectCells
// m_blockSelectionTopLeft and m_blockSelectionBottomRight
// store the upper left and lower right corner of selected Blocks
// m_rowSelection and m_colSelection store individual selected
// rows and columns; maybe those are superfluous and should be
// treated as blocks?
wxGridSelection::wxGridSelection( wxGrid * grid,
wxGrid::wxGridSelectionModes sel )
{
m_grid = grid;
m_selectionMode = sel;
}
bool wxGridSelection::IsSelection()
{
return ( m_cellSelection.GetCount() || m_blockSelectionTopLeft.GetCount() ||
m_rowSelection.GetCount() || m_colSelection.GetCount() );
}
bool wxGridSelection::IsInSelection( int row, int col )
{
size_t count;
// First check whether the given cell is individually selected
// (if m_selectionMode is wxGridSelectCells).
if ( m_selectionMode == wxGrid::wxGridSelectCells )
{
count = m_cellSelection.GetCount();
for ( size_t n = 0; n < count; n++ )
{
wxGridCellCoords& coords = m_cellSelection[n];
if ( row == coords.GetRow() && col == coords.GetCol() )
return true;
}
}
// Now check whether the given cell is
// contained in one of the selected blocks.
count = m_blockSelectionTopLeft.GetCount();
for ( size_t n = 0; n < count; n++ )
{
wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n];
wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n];
if ( BlockContainsCell(coords1.GetRow(), coords1.GetCol(),
coords2.GetRow(), coords2.GetCol(),
row, col ) )
return true;
}
// Now check whether the given cell is
// contained in one of the selected rows
// (unless we are in column selection mode).
if ( m_selectionMode != wxGrid::wxGridSelectColumns )
{
count = m_rowSelection.GetCount();
for ( size_t n = 0; n < count; n++ )
{
if ( row == m_rowSelection[n] )
return true;
}
}
// Now check whether the given cell is
// contained in one of the selected columns
// (unless we are in row selection mode).
if ( m_selectionMode != wxGrid::wxGridSelectRows )
{
count = m_colSelection.GetCount();
for ( size_t n = 0; n < count; n++ )
{
if ( col == m_colSelection[n] )
return true;
}
}
return false;
}
// Change the selection mode
void wxGridSelection::SetSelectionMode( wxGrid::wxGridSelectionModes selmode )
{
// if selection mode is unchanged return immediately
if (selmode == m_selectionMode)
return;
if ( m_selectionMode != wxGrid::wxGridSelectCells )
{
// if changing form row to column selection
// or vice versa, clear the selection.
if ( selmode != wxGrid::wxGridSelectCells )
ClearSelection();
m_selectionMode = selmode;
}
else
{
// if changing from cell selection to something else,
// promote selected cells/blocks to whole rows/columns.
size_t n;
while ( ( n = m_cellSelection.GetCount() ) > 0 )
{
n--;
wxGridCellCoords& coords = m_cellSelection[n];
int row = coords.GetRow();
int col = coords.GetCol();
m_cellSelection.RemoveAt(n);
if (selmode == wxGrid::wxGridSelectRows)
SelectRow( row );
else // selmode == wxGridSelectColumns)
SelectCol( col );
}
// Note that m_blockSelectionTopLeft's size may be changing!
for (n = 0; n < m_blockSelectionTopLeft.GetCount(); n++)
{
wxGridCellCoords& coords = m_blockSelectionTopLeft[n];
int topRow = coords.GetRow();
int leftCol = coords.GetCol();
coords = m_blockSelectionBottomRight[n];
int bottomRow = coords.GetRow();
int rightCol = coords.GetCol();
if (selmode == wxGrid::wxGridSelectRows)
{
if (leftCol != 0 || rightCol != m_grid->GetNumberCols() - 1 )
{
m_blockSelectionTopLeft.RemoveAt(n);
m_blockSelectionBottomRight.RemoveAt(n);
SelectBlock( topRow, 0,
bottomRow, m_grid->GetNumberCols() - 1,
false, false, false, false, false );
}
}
else // selmode == wxGridSelectColumns)
{
if (topRow != 0 || bottomRow != m_grid->GetNumberRows() - 1 )
{
m_blockSelectionTopLeft.RemoveAt(n);
m_blockSelectionBottomRight.RemoveAt(n);
SelectBlock( 0, leftCol,
m_grid->GetNumberRows() - 1, rightCol,
false, false, false, false, false );
}
}
}
m_selectionMode = selmode;
}
}
void wxGridSelection::SelectRow( int row,
bool ControlDown, bool ShiftDown,
bool AltDown, bool MetaDown )
{
if ( m_selectionMode == wxGrid::wxGridSelectColumns )
return;
size_t count, n;
// Remove single cells contained in newly selected block.
if ( m_selectionMode == wxGrid::wxGridSelectCells )
{
count = m_cellSelection.GetCount();
for ( n = 0; n < count; n++ )
{
wxGridCellCoords& coords = m_cellSelection[n];
if ( BlockContainsCell( row, 0, row, m_grid->GetNumberCols() - 1,
coords.GetRow(), coords.GetCol() ) )
{
m_cellSelection.RemoveAt(n);
n--;
count--;
}
}
}
// Simplify list of selected blocks (if possible)
count = m_blockSelectionTopLeft.GetCount();
bool done = false;
for ( n = 0; n < count; n++ )
{
wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n];
wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n];
// Remove block if it is a subset of the row
if ( coords1.GetRow() == row && row == coords2.GetRow() )
{
m_blockSelectionTopLeft.RemoveAt(n);
m_blockSelectionBottomRight.RemoveAt(n);
n--;
count--;
}
else if ( coords1.GetCol() == 0 &&
coords2.GetCol() == m_grid->GetNumberCols() - 1 )
{
// silently return, if row is contained in block
if ( coords1.GetRow() <= row && row <= coords2.GetRow() )
return;
// expand block, if it touched row
else if ( coords1.GetRow() == row + 1)
{
coords1.SetRow(row);
done = true;
}
else if ( coords2.GetRow() == row - 1)
{
coords2.SetRow(row);
done = true;
}
}
}
// Unless we successfully handled the row,
// check whether row is already selected.
if ( !done )
{
count = m_rowSelection.GetCount();
for ( n = 0; n < count; n++ )
{
if ( row == m_rowSelection[n] )
return;
}
// Add row to selection
m_rowSelection.Add(row);
}
// Update View:
if ( !m_grid->GetBatchCount() )
{
wxRect r = m_grid->BlockToDeviceRect( wxGridCellCoords( row, 0 ),
wxGridCellCoords( row, m_grid->GetNumberCols() - 1 ) );
((wxWindow *)m_grid->m_gridWin)->Refresh( false, &r );
}
// Send Event
wxGridRangeSelectEvent gridEvt( m_grid->GetId(),
wxEVT_GRID_RANGE_SELECT,
m_grid,
wxGridCellCoords( row, 0 ),
wxGridCellCoords( row, m_grid->GetNumberCols() - 1 ),
true,
ControlDown, ShiftDown,
AltDown, MetaDown );
m_grid->GetEventHandler()->ProcessEvent( gridEvt );
}
void wxGridSelection::SelectCol( int col,
bool ControlDown, bool ShiftDown,
bool AltDown, bool MetaDown )
{
if ( m_selectionMode == wxGrid::wxGridSelectRows )
return;
size_t count, n;
// Remove single cells contained in newly selected block.
if ( m_selectionMode == wxGrid::wxGridSelectCells )
{
count = m_cellSelection.GetCount();
for ( n = 0; n < count; n++ )
{
wxGridCellCoords& coords = m_cellSelection[n];
if ( BlockContainsCell( 0, col, m_grid->GetNumberRows() - 1, col,
coords.GetRow(), coords.GetCol() ) )
{
m_cellSelection.RemoveAt(n);
n--;
count--;
}
}
}
// Simplify list of selected blocks (if possible)
count = m_blockSelectionTopLeft.GetCount();
bool done = false;
for ( n = 0; n < count; n++ )
{
wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n];
wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n];
// Remove block if it is a subset of the column
if ( coords1.GetCol() == col && col == coords2.GetCol() )
{
m_blockSelectionTopLeft.RemoveAt(n);
m_blockSelectionBottomRight.RemoveAt(n);
n--;
count--;
}
else if ( coords1.GetRow() == 0 &&
coords2.GetRow() == m_grid->GetNumberRows() - 1 )
{
// silently return, if row is contained in block
if ( coords1.GetCol() <= col && col <= coords2.GetCol() )
return;
// expand block, if it touched col
else if ( coords1.GetCol() == col + 1)
{
coords1.SetCol(col);
done = true;
}
else if ( coords2.GetCol() == col - 1)
{
coords2.SetCol(col);
done = true;
}
}
}
// Unless we successfully handled the column,
// Check whether col is already selected.
if ( !done )
{
count = m_colSelection.GetCount();
for ( n = 0; n < count; n++ )
{
if ( col == m_colSelection[n] )
return;
}
// Add col to selection
m_colSelection.Add(col);
}
// Update View:
if ( !m_grid->GetBatchCount() )
{
wxRect r = m_grid->BlockToDeviceRect( wxGridCellCoords( 0, col ),
wxGridCellCoords( m_grid->GetNumberRows() - 1, col ) );
((wxWindow *)m_grid->m_gridWin)->Refresh( false, &r );
}
// Send Event
wxGridRangeSelectEvent gridEvt( m_grid->GetId(),
wxEVT_GRID_RANGE_SELECT,
m_grid,
wxGridCellCoords( 0, col ),
wxGridCellCoords( m_grid->GetNumberRows() - 1, col ),
true,
ControlDown, ShiftDown,
AltDown, MetaDown );
m_grid->GetEventHandler()->ProcessEvent( gridEvt );
}
void wxGridSelection::SelectBlock( int topRow, int leftCol,
int bottomRow, int rightCol,
bool ControlDown, bool ShiftDown,
bool AltDown, bool MetaDown,
bool sendEvent )
{
// Fix the coordinates of the block if needed.
if ( m_selectionMode == wxGrid::wxGridSelectRows )
{
leftCol = 0;
rightCol = m_grid->GetNumberCols() - 1;
}
else if ( m_selectionMode == wxGrid::wxGridSelectColumns )
{
topRow = 0;
bottomRow = m_grid->GetNumberRows() - 1;
}
if ( topRow > bottomRow )
{
int temp = topRow;
topRow = bottomRow;
bottomRow = temp;
}
if ( leftCol > rightCol )
{
int temp = leftCol;
leftCol = rightCol;
rightCol = temp;
}
// Handle single cell selection in SelectCell.
// (MB: added check for selection mode here to prevent
// crashes if, for example, we are select rows and the
// grid only has 1 col)
if ( m_selectionMode == wxGrid::wxGridSelectCells &&
topRow == bottomRow && leftCol == rightCol )
{
SelectCell( topRow, leftCol, ControlDown, ShiftDown,
AltDown, MetaDown, sendEvent );
}
size_t count, n;
// Remove single cells contained in newly selected block.
if ( m_selectionMode == wxGrid::wxGridSelectCells )
{
count = m_cellSelection.GetCount();
for ( n = 0; n < count; n++ )
{
wxGridCellCoords& coords = m_cellSelection[n];
if ( BlockContainsCell( topRow, leftCol, bottomRow, rightCol,
coords.GetRow(), coords.GetCol() ) )
{
m_cellSelection.RemoveAt(n);
n--;
count--;
}
}
}
// If a block containing the selection is already selected, return,
// if a block contained in the selection is found, remove it.
count = m_blockSelectionTopLeft.GetCount();
for ( n = 0; n < count; n++ )
{
wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n];
wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n];
switch ( BlockContain( coords1.GetRow(), coords1.GetCol(),
coords2.GetRow(), coords2.GetCol(),
topRow, leftCol, bottomRow, rightCol ) )
{
case 1:
return;
case -1:
m_blockSelectionTopLeft.RemoveAt(n);
m_blockSelectionBottomRight.RemoveAt(n);
n--;
count--;
break;
default:
break;
}
}
// If a row containing the selection is already selected, return,
// if a row contained in newly selected block is found, remove it.
if ( m_selectionMode != wxGrid::wxGridSelectColumns )
{
count = m_rowSelection.GetCount();
for ( n = 0; n < count; n++ )
{
switch ( BlockContain( m_rowSelection[n], 0,
m_rowSelection[n], m_grid->GetNumberCols() - 1,
topRow, leftCol, bottomRow, rightCol ) )
{
case 1:
return;
case -1:
m_rowSelection.RemoveAt(n);
n--;
count--;
break;
default:
break;
}
}
}
if ( m_selectionMode != wxGrid::wxGridSelectRows )
{
count = m_colSelection.GetCount();
for ( n = 0; n < count; n++ )
{
switch ( BlockContain( 0, m_colSelection[n],
m_grid->GetNumberRows() - 1, m_colSelection[n],
topRow, leftCol, bottomRow, rightCol ) )
{
case 1:
return;
case -1:
m_colSelection.RemoveAt(n);
n--;
count--;
break;
default:
break;
}
}
}
m_blockSelectionTopLeft.Add( wxGridCellCoords( topRow, leftCol ) );
m_blockSelectionBottomRight.Add( wxGridCellCoords( bottomRow, rightCol ) );
// Update View:
if ( !m_grid->GetBatchCount() )
{
wxRect r = m_grid->BlockToDeviceRect( wxGridCellCoords( topRow, leftCol ),
wxGridCellCoords( bottomRow, rightCol ) );
((wxWindow *)m_grid->m_gridWin)->Refresh( false, &r );
}
// Send Event, if not disabled.
if ( sendEvent )
{
wxGridRangeSelectEvent gridEvt( m_grid->GetId(),
wxEVT_GRID_RANGE_SELECT,
m_grid,
wxGridCellCoords( topRow, leftCol ),
wxGridCellCoords( bottomRow, rightCol ),
true,
ControlDown, ShiftDown,
AltDown, MetaDown );
m_grid->GetEventHandler()->ProcessEvent( gridEvt );
}
}
void wxGridSelection::SelectCell( int row, int col,
bool ControlDown, bool ShiftDown,
bool AltDown, bool MetaDown,
bool sendEvent )
{
if ( m_selectionMode == wxGrid::wxGridSelectRows )
{
SelectBlock(row, 0, row, m_grid->GetNumberCols() - 1,
ControlDown, ShiftDown, AltDown, MetaDown, sendEvent);
return;
}
else if ( m_selectionMode == wxGrid::wxGridSelectColumns )
{
SelectBlock(0, col, m_grid->GetNumberRows() - 1, col,
ControlDown, ShiftDown, AltDown, MetaDown, sendEvent);
return;
}
else if ( IsInSelection ( row, col ) )
return;
m_cellSelection.Add( wxGridCellCoords( row, col ) );
// Update View:
if ( !m_grid->GetBatchCount() )
{
wxRect r = m_grid->BlockToDeviceRect(
wxGridCellCoords( row, col ),
wxGridCellCoords( row, col ) );
((wxWindow *)m_grid->m_gridWin)->Refresh( false, &r );
}
// Send event
if (sendEvent)
{
wxGridRangeSelectEvent gridEvt( m_grid->GetId(),
wxEVT_GRID_RANGE_SELECT,
m_grid,
wxGridCellCoords( row, col ),
wxGridCellCoords( row, col ),
true,
ControlDown, ShiftDown,
AltDown, MetaDown );
m_grid->GetEventHandler()->ProcessEvent( gridEvt );
}
}
void wxGridSelection::ToggleCellSelection( int row, int col,
bool ControlDown, bool ShiftDown,
bool AltDown, bool MetaDown )
{
// if the cell is not selected, select it
if ( !IsInSelection ( row, col ) )
{
SelectCell( row, col, ControlDown, ShiftDown, AltDown, MetaDown );
return;
}
// otherwise deselect it. This can be simple or more or
// less difficult, depending on how the cell is selected.
size_t count, n;
// The simplest case: The cell is contained in m_cellSelection
// Then it can't be contained in rows/cols/block (since those
// would remove the cell from m_cellSelection on creation), so
// we just have to remove it from m_cellSelection.
if ( m_selectionMode == wxGrid::wxGridSelectCells )
{
count = m_cellSelection.GetCount();
for ( n = 0; n < count; n++ )
{
const wxGridCellCoords& sel = m_cellSelection[n];
if ( row == sel.GetRow() && col == sel.GetCol() )
{
wxGridCellCoords coords = m_cellSelection[n];
m_cellSelection.RemoveAt(n);
if ( !m_grid->GetBatchCount() )
{
wxRect r = m_grid->BlockToDeviceRect( coords, coords );
((wxWindow *)m_grid->m_gridWin)->Refresh( false, &r );
}
// Send event
wxGridRangeSelectEvent gridEvt( m_grid->GetId(),
wxEVT_GRID_RANGE_SELECT,
m_grid,
wxGridCellCoords( row, col ),
wxGridCellCoords( row, col ),
false,
ControlDown, ShiftDown,
AltDown, MetaDown );
m_grid->GetEventHandler()->ProcessEvent( gridEvt );
return;
}
}
}
// The most difficult case: The cell is member of one or even several
// blocks. Split each such block in up to 4 new parts, that don't
// contain the cell to be selected, like this:
// |---------------------------|
// | |
// | part 1 |
// | |
// |---------------------------|
// | part 3 |x| part 4 |
// |---------------------------|
// | |
// | part 2 |
// | |
// |---------------------------|
// (The x marks the newly deselected cell).
// Note: in row selection mode, we only need part1 and part2;
// in column selection mode, we only need part 3 and part4,
// which are expanded to whole columns automatically!
count = m_blockSelectionTopLeft.GetCount();
for ( n = 0; n < count; n++ )
{
wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n];
wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n];
int topRow = coords1.GetRow();
int leftCol = coords1.GetCol();
int bottomRow = coords2.GetRow();
int rightCol = coords2.GetCol();
if ( BlockContainsCell( topRow, leftCol, bottomRow, rightCol, row, col ) )
{
// remove the block
m_blockSelectionTopLeft.RemoveAt(n);
m_blockSelectionBottomRight.RemoveAt(n);
n--;
count--;
// add up to 4 smaller blocks and set update region
if ( m_selectionMode != wxGrid::wxGridSelectColumns )
{
if ( topRow < row )
SelectBlock( topRow, leftCol, row - 1, rightCol,
false, false, false, false, false );
if ( bottomRow > row )
SelectBlock( row + 1, leftCol, bottomRow, rightCol,
false, false, false, false, false );
}
if ( m_selectionMode != wxGrid::wxGridSelectRows )
{
if ( leftCol < col )
SelectBlock( row, leftCol, row, col - 1,
false, false, false, false, false );
if ( rightCol > col )
SelectBlock( row, col + 1, row, rightCol,
false, false, false, false, false );
}
}
}
// remove a cell from a row, adding up to two new blocks
if ( m_selectionMode != wxGrid::wxGridSelectColumns )
{
count = m_rowSelection.GetCount();
for ( n = 0; n < count; n++ )
{
if ( m_rowSelection[n] == row )
{
m_rowSelection.RemoveAt(n);
n--;
count--;
if (m_selectionMode == wxGrid::wxGridSelectCells)
{
if ( col > 0 )
SelectBlock( row, 0, row, col - 1,
false, false, false, false, false );
if ( col < m_grid->GetNumberCols() - 1 )
SelectBlock( row, col + 1,
row, m_grid->GetNumberCols() - 1,
false, false, false, false, false );
}
}
}
}
// remove a cell from a column, adding up to two new blocks
if ( m_selectionMode != wxGrid::wxGridSelectRows )
{
count = m_colSelection.GetCount();
for ( n = 0; n < count; n++ )
{
if ( m_colSelection[n] == col )
{
m_colSelection.RemoveAt(n);
n--;
count--;
if (m_selectionMode == wxGrid::wxGridSelectCells)
{
if ( row > 0 )
SelectBlock( 0, col, row - 1, col,
false, false, false, false, false );
if ( row < m_grid->GetNumberRows() - 1 )
SelectBlock( row + 1, col,
m_grid->GetNumberRows() - 1, col,
false, false, false, false, false );
}
}
}
}
// Refresh the screen and send the event; according to m_selectionMode,
// we need to either update only the cell, or the whole row/column.
wxRect r;
switch (m_selectionMode)
{
case wxGrid::wxGridSelectCells:
{
if ( !m_grid->GetBatchCount() )
{
r = m_grid->BlockToDeviceRect(
wxGridCellCoords( row, col ),
wxGridCellCoords( row, col ) );
((wxWindow *)m_grid->m_gridWin)->Refresh( false, &r );
}
wxGridRangeSelectEvent gridEvt( m_grid->GetId(),
wxEVT_GRID_RANGE_SELECT,
m_grid,
wxGridCellCoords( row, col ),
wxGridCellCoords( row, col ),
false,
ControlDown, ShiftDown,
AltDown, MetaDown );
m_grid->GetEventHandler()->ProcessEvent( gridEvt );
}
break;
case wxGrid::wxGridSelectRows:
{
if ( !m_grid->GetBatchCount() )
{
r = m_grid->BlockToDeviceRect(
wxGridCellCoords( row, 0 ),
wxGridCellCoords( row, m_grid->GetNumberCols() - 1 ) );
((wxWindow *)m_grid->m_gridWin)->Refresh( false, &r );
}
wxGridRangeSelectEvent gridEvt( m_grid->GetId(),
wxEVT_GRID_RANGE_SELECT,
m_grid,
wxGridCellCoords( row, 0 ),
wxGridCellCoords( row, m_grid->GetNumberCols() - 1 ),
false,
ControlDown, ShiftDown,
AltDown, MetaDown );
m_grid->GetEventHandler()->ProcessEvent( gridEvt );
}
break;
case wxGrid::wxGridSelectColumns:
{
if ( !m_grid->GetBatchCount() )
{
r = m_grid->BlockToDeviceRect(
wxGridCellCoords( 0, col ),
wxGridCellCoords( m_grid->GetNumberRows() - 1, col ) );
((wxWindow *)m_grid->m_gridWin)->Refresh( false, &r );
}
wxGridRangeSelectEvent gridEvt( m_grid->GetId(),
wxEVT_GRID_RANGE_SELECT,
m_grid,
wxGridCellCoords( 0, col ),
wxGridCellCoords( m_grid->GetNumberRows() - 1, col ),
false,
ControlDown, ShiftDown,
AltDown, MetaDown );
m_grid->GetEventHandler()->ProcessEvent( gridEvt );
}
break;
default:
break;
}
}
void wxGridSelection::ClearSelection()
{
size_t n;
wxRect r;
wxGridCellCoords coords1, coords2;
// deselect all individual cells and update the screen
if ( m_selectionMode == wxGrid::wxGridSelectCells )
{
while ( ( n = m_cellSelection.GetCount() ) > 0)
{
n--;
coords1 = m_cellSelection[n];
m_cellSelection.RemoveAt(n);
if ( !m_grid->GetBatchCount() )
{
r = m_grid->BlockToDeviceRect( coords1, coords1 );
((wxWindow *)m_grid->m_gridWin)->Refresh( false, &r );
#ifdef __WXMAC__
((wxWindow *)m_grid->m_gridWin)->Update();
#endif
}
}
}
// deselect all blocks and update the screen
while ( ( n = m_blockSelectionTopLeft.GetCount() ) > 0)
{
n--;
coords1 = m_blockSelectionTopLeft[n];
coords2 = m_blockSelectionBottomRight[n];
m_blockSelectionTopLeft.RemoveAt(n);
m_blockSelectionBottomRight.RemoveAt(n);
if ( !m_grid->GetBatchCount() )
{
r = m_grid->BlockToDeviceRect( coords1, coords2 );
((wxWindow *)m_grid->m_gridWin)->Refresh( false, &r );
#ifdef __WXMAC__
((wxWindow *)m_grid->m_gridWin)->Update();
#endif
}
}
// deselect all rows and update the screen
if ( m_selectionMode != wxGrid::wxGridSelectColumns )
{
while ( ( n = m_rowSelection.GetCount() ) > 0)
{
n--;
int row = m_rowSelection[n];
m_rowSelection.RemoveAt(n);
if ( !m_grid->GetBatchCount() )
{
r = m_grid->BlockToDeviceRect( wxGridCellCoords( row, 0 ),
wxGridCellCoords( row, m_grid->GetNumberCols() - 1 ) );
((wxWindow *)m_grid->m_gridWin)->Refresh( false, &r );
#ifdef __WXMAC__
((wxWindow *)m_grid->m_gridWin)->Update();
#endif
}
}
}
// deselect all columns and update the screen
if ( m_selectionMode != wxGrid::wxGridSelectRows )
{
while ( ( n = m_colSelection.GetCount() ) > 0)
{
n--;
int col = m_colSelection[n];
m_colSelection.RemoveAt(n);
if ( !m_grid->GetBatchCount() )
{
r = m_grid->BlockToDeviceRect( wxGridCellCoords( 0, col ),
wxGridCellCoords( m_grid->GetNumberRows() - 1, col ) );
((wxWindow *)m_grid->m_gridWin)->Refresh( false, &r );
#ifdef __WXMAC__
((wxWindow *)m_grid->m_gridWin)->Update();
#endif
}
}
}
// One deselection event, indicating deselection of _all_ cells.
// (No finer grained events for each of the smaller regions
// deselected above!)
wxGridRangeSelectEvent gridEvt( m_grid->GetId(),
wxEVT_GRID_RANGE_SELECT,
m_grid,
wxGridCellCoords( 0, 0 ),
wxGridCellCoords(
m_grid->GetNumberRows() - 1,
m_grid->GetNumberCols() - 1 ),
false );
m_grid->GetEventHandler()->ProcessEvent(gridEvt);
}
void wxGridSelection::UpdateRows( size_t pos, int numRows )
{
size_t count = m_cellSelection.GetCount();
size_t n;
for ( n = 0; n < count; n++ )
{
wxGridCellCoords& coords = m_cellSelection[n];
wxCoord row = coords.GetRow();
if ((size_t)row >= pos)
{
if (numRows > 0)
{
// If rows inserted, increase row counter where necessary
coords.SetRow(row + numRows);
}
else if (numRows < 0)
{
// If rows deleted ...
if ((size_t)row >= pos - numRows)
{
// ...either decrement row counter (if row still exists)...
coords.SetRow(row + numRows);
}
else
{
// ...or remove the attribute
m_cellSelection.RemoveAt(n);
n--;
count--;
}
}
}
}
count = m_blockSelectionTopLeft.GetCount();
for ( n = 0; n < count; n++ )
{
wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n];
wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n];
wxCoord row1 = coords1.GetRow();
wxCoord row2 = coords2.GetRow();
if ((size_t)row2 >= pos)
{
if (numRows > 0)
{
// If rows inserted, increase row counter where necessary
coords2.SetRow( row2 + numRows );
if ((size_t)row1 >= pos)
coords1.SetRow( row1 + numRows );
}
else if (numRows < 0)
{
// If rows deleted ...
if ((size_t)row2 >= pos - numRows)
{
// ...either decrement row counter (if row still exists)...
coords2.SetRow( row2 + numRows );
if ((size_t)row1 >= pos)
coords1.SetRow( wxMax(row1 + numRows, (int)pos) );
}
else
{
if ((size_t)row1 >= pos)
{
// ...or remove the attribute
m_blockSelectionTopLeft.RemoveAt(n);
m_blockSelectionBottomRight.RemoveAt(n);
n--;
count--;
}
else
coords2.SetRow( pos );
}
}
}
}
count = m_rowSelection.GetCount();
for ( n = 0; n < count; n++ )
{
int rowOrCol_ = m_rowSelection[n];
if ((size_t) rowOrCol_ >= pos)
{
if ( numRows > 0 )
{
m_rowSelection[n] += numRows;
}
else if ( numRows < 0 )
{
if ((size_t)rowOrCol_ >= (pos - numRows))
m_rowSelection[n] += numRows;
else
{
m_rowSelection.RemoveAt( n );
n--;
count--;
}
}
}
}
// No need to touch selected columns, unless we removed _all_
// rows, in this case, we remove all columns from the selection.
if ( !m_grid->GetNumberRows() )
m_colSelection.Clear();
}
void wxGridSelection::UpdateCols( size_t pos, int numCols )
{
size_t count = m_cellSelection.GetCount();
size_t n;
for ( n = 0; n < count; n++ )
{
wxGridCellCoords& coords = m_cellSelection[n];
wxCoord col = coords.GetCol();
if ((size_t)col >= pos)
{
if (numCols > 0)
{
// If rows inserted, increase row counter where necessary
coords.SetCol(col + numCols);
}
else if (numCols < 0)
{
// If rows deleted ...
if ((size_t)col >= pos - numCols)
{
// ...either decrement row counter (if row still exists)...
coords.SetCol(col + numCols);
}
else
{
// ...or remove the attribute
m_cellSelection.RemoveAt(n);
n--;
count--;
}
}
}
}
count = m_blockSelectionTopLeft.GetCount();
for ( n = 0; n < count; n++ )
{
wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n];
wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n];
wxCoord col1 = coords1.GetCol();
wxCoord col2 = coords2.GetCol();
if ((size_t)col2 >= pos)
{
if (numCols > 0)
{
// If rows inserted, increase row counter where necessary
coords2.SetCol(col2 + numCols);
if ((size_t)col1 >= pos)
coords1.SetCol(col1 + numCols);
}
else if (numCols < 0)
{
// If cols deleted ...
if ((size_t)col2 >= pos - numCols)
{
// ...either decrement col counter (if col still exists)...
coords2.SetCol(col2 + numCols);
if ( (size_t) col1 >= pos)
coords1.SetCol( wxMax(col1 + numCols, (int)pos) );
}
else
{
if ((size_t)col1 >= pos)
{
// ...or remove the attribute
m_blockSelectionTopLeft.RemoveAt(n);
m_blockSelectionBottomRight.RemoveAt(n);
n--;
count--;
}
else
coords2.SetCol(pos);
}
}
}
}
count = m_colSelection.GetCount();
for ( n = 0; n < count; n++ )
{
int rowOrCol = m_colSelection[n];
if ((size_t)rowOrCol >= pos)
{
if ( numCols > 0 )
m_colSelection[n] += numCols;
else if ( numCols < 0 )
{
if ((size_t)rowOrCol >= (pos - numCols))
m_colSelection[n] += numCols;
else
{
m_colSelection.RemoveAt( n );
n--;
count--;
}
}
}
}
// No need to touch selected rows, unless we removed _all_
// columns, in this case, we remove all rows from the selection.
if ( !m_grid->GetNumberCols() )
m_rowSelection.Clear();
}
int wxGridSelection::BlockContain( int topRow1, int leftCol1,
int bottomRow1, int rightCol1,
int topRow2, int leftCol2,
int bottomRow2, int rightCol2 )
// returns 1, if Block1 contains Block2,
// -1, if Block2 contains Block1,
// 0, otherwise
{
if ( topRow1 <= topRow2 && bottomRow2 <= bottomRow1 &&
leftCol1 <= leftCol2 && rightCol2 <= rightCol1 )
return 1;
else if ( topRow2 <= topRow1 && bottomRow1 <= bottomRow2 &&
leftCol2 <= leftCol1 && rightCol1 <= rightCol2 )
return -1;
return 0;
}
#endif