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
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
35 lines
755 B
C++
35 lines
755 B
C++
// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include "Common/Config/Config.h"
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namespace Movie
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{
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struct DTMHeader;
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}
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namespace ConfigLoaders
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{
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class MovieConfigLayerLoader final : public Config::ConfigLayerLoader
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{
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public:
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explicit MovieConfigLayerLoader(Movie::DTMHeader* header)
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: ConfigLayerLoader(Config::LayerType::Movie), m_header(header)
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{
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}
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void Load(Config::Layer* config_layer) override;
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void Save(Config::Layer* config_layer) override;
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private:
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Movie::DTMHeader* m_header;
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};
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void SaveToDTM(Movie::DTMHeader* header);
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std::unique_ptr<Config::ConfigLayerLoader> GenerateMovieConfigLoader(Movie::DTMHeader* header);
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} // namespace ConfigLoaders
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