mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-11 08:39:13 +01:00
0b02880b76
Revert "Actually, filename really does need to be a parameter because of some random debug thing." Revert "fix non-HAVE_WX case" Revert "Handle screenshot saving in RenderBase. Removes dependency on D3DX11 for screenshots (texture dumping is still broken)." This reverts commits 00fe5057f13bca3416b9d25a1fe9df27c514b29c, 74b5fb3ab4b066681336d1be44c7eecfcf6a4dc6, cd46138d299088631bbcbf37543584946c4b174a and 5f72542e0637799092ad1006d16ebad1961020e0 because taking screenshots in D3D still crashed for me so there was no point in the code changes (which I found ugly anyway).
169 lines
5.6 KiB
C++
169 lines
5.6 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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// ---------------------------------------------------------------------------------------------
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// GC graphics pipeline
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// ---------------------------------------------------------------------------------------------
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// 3d commands are issued through the fifo. The gpu draws to the 2MB EFB.
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// The efb can be copied back into ram in two forms: as textures or as XFB.
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// The XFB is the region in RAM that the VI chip scans out to the television.
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// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
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// Next frame, that one is scanned out and the other one gets the copy. = double buffering.
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// ---------------------------------------------------------------------------------------------
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#ifndef _COMMON_RENDERBASE_H_
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#define _COMMON_RENDERBASE_H_
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#include "VideoCommon.h"
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#include "Thread.h"
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#include "MathUtil.h"
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#include "NativeVertexFormat.h"
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#include "FramebufferManagerBase.h"
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#include "BPMemory.h"
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#include <string>
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// TODO: Move these out of here.
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extern int frameCount;
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extern int OSDChoice;
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extern bool bLastFrameDumped;
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// Renderer really isn't a very good name for this class - it's more like "Misc".
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// The long term goal is to get rid of this class and replace it with others that make
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// more sense.
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class Renderer
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{
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public:
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Renderer();
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virtual ~Renderer();
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enum PixelPerfQuery {
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PP_ZCOMP_INPUT_ZCOMPLOC,
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PP_ZCOMP_OUTPUT_ZCOMPLOC,
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PP_ZCOMP_INPUT,
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PP_ZCOMP_OUTPUT,
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PP_BLEND_INPUT,
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PP_EFB_COPY_CLOCKS
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};
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virtual void SetColorMask() = 0;
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virtual void SetBlendMode(bool forceUpdate) = 0;
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virtual void SetScissorRect(const TargetRectangle& rc) = 0;
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virtual void SetGenerationMode() = 0;
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virtual void SetDepthMode() = 0;
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virtual void SetLogicOpMode() = 0;
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virtual void SetDitherMode() = 0;
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virtual void SetLineWidth() = 0;
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virtual void SetSamplerState(int stage,int texindex) = 0;
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virtual void SetInterlacingMode() = 0;
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virtual void ApplyState(bool bUseDstAlpha) = 0;
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virtual void RestoreState() = 0;
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// Ideal internal resolution - determined by display resolution (automatic scaling) and/or a multiple of the native EFB resolution
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static int GetTargetWidth() { return s_target_width; }
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static int GetTargetHeight() { return s_target_height; }
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// Display resolution
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static int GetBackbufferWidth() { return s_backbuffer_width; }
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static int GetBackbufferHeight() { return s_backbuffer_height; }
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static void SetWindowSize(int width, int height);
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// EFB coordinate conversion functions
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// Use this to convert a whole native EFB rect to backbuffer coordinates
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virtual TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) = 0;
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static const TargetRectangle& GetTargetRectangle() { return target_rc; }
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static void UpdateDrawRectangle(int backbuffer_width, int backbuffer_height);
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// Use this to upscale native EFB coordinates to IDEAL internal resolution
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static int EFBToScaledX(int x);
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static int EFBToScaledY(int y);
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// Floating point versions of the above - only use them if really necessary
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static float EFBToScaledXf(float x) { return x * ((float)GetTargetWidth() / (float)EFB_WIDTH); }
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static float EFBToScaledYf(float y) { return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT); }
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// Random utilities
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static void SetScreenshot(const char *filename);
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static void DrawDebugText();
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virtual void RenderText(const char* pstr, int left, int top, u32 color) = 0;
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virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) = 0;
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virtual void ReinterpretPixelData(unsigned int convtype) = 0;
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static void RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma = 1.0f);
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virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) = 0;
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// What's the real difference between these? Too similar names.
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virtual void ResetAPIState() = 0;
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virtual void RestoreAPIState() = 0;
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// Finish up the current frame, print some stats
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virtual void Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma = 1.0f) = 0;
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virtual void UpdateViewport() = 0;
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virtual bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc) = 0;
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static unsigned int GetPrevPixelFormat() { return prev_efb_format; }
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static void StorePixelFormat(unsigned int new_format) { prev_efb_format = new_format; }
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protected:
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static void CalculateTargetScale(int x, int y, int &scaledX, int &scaledY);
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static bool CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height);
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static void CheckFifoRecording();
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static void RecordVideoMemory();
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static volatile bool s_bScreenshot;
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static std::mutex s_criticalScreenshot;
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static std::string s_sScreenshotName;
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#if defined _WIN32 || defined HAVE_LIBAV
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bool bAVIDumping;
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#else
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File::IOFile pFrameDump;
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#endif
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std::vector<u8> frame_data;
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bool bLastFrameDumped;
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// The framebuffer size
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static int s_target_width;
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static int s_target_height;
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// TODO: Add functionality to reinit all the render targets when the window is resized.
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static int s_backbuffer_width;
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static int s_backbuffer_height;
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static TargetRectangle target_rc;
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// can probably eliminate this static var
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static int s_LastEFBScale;
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static bool s_skipSwap;
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static bool XFBWrited;
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static bool s_EnableDLCachingAfterRecording;
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private:
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static unsigned int prev_efb_format;
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static unsigned int efb_scale_numeratorX;
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static unsigned int efb_scale_numeratorY;
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static unsigned int efb_scale_denominatorX;
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static unsigned int efb_scale_denominatorY;
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};
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extern Renderer *g_renderer;
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void UpdateViewport();
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#endif // _COMMON_RENDERBASE_H_
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