Scott Mansell e6b35642df Fix Desktop GLSL versions in the recent changes.
Seems OpenGL ES 3 Requires you must have an lod argument, while Desktop
versions require you must not have a lod argument if you are using a
Sampler2DRect (which doesn't do Mipmapping).
2013-11-24 22:48:10 +13:00
..
2013-11-18 19:31:09 +01:00
2013-11-13 04:01:16 +01:00
2013-11-14 02:19:15 -05:00