2022-11-23 05:52:21 +01:00

424 lines
11 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/HW/MMIO.h"
#include <functional>
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Core/HW/MMIOHandlers.h"
namespace MMIO
{
// Base classes for the two handling method hierarchies. Note that a single
// class can inherit from both.
//
// At the moment the only common element between all the handling method is
// that they should be able to accept a visitor of the appropriate type.
template <typename T>
class ReadHandlingMethod
{
public:
virtual ~ReadHandlingMethod() = default;
virtual void AcceptReadVisitor(ReadHandlingMethodVisitor<T>& v) const = 0;
};
template <typename T>
class WriteHandlingMethod
{
public:
virtual ~WriteHandlingMethod() = default;
virtual void AcceptWriteVisitor(WriteHandlingMethodVisitor<T>& v) const = 0;
};
// Constant: handling method holds a single integer and passes it to the
// visitor. This is a read only handling method: storing to a constant does not
// mean anything.
template <typename T>
class ConstantHandlingMethod : public ReadHandlingMethod<T>
{
public:
explicit ConstantHandlingMethod(T value) : value_(value) {}
virtual ~ConstantHandlingMethod() = default;
void AcceptReadVisitor(ReadHandlingMethodVisitor<T>& v) const override
{
v.VisitConstant(value_);
}
private:
T value_;
};
template <typename T>
ReadHandlingMethod<T>* Constant(T value)
{
return new ConstantHandlingMethod<T>(value);
}
// Nop: extremely simple write handling method that does nothing at all, only
// respond to visitors and dispatch to the correct method. This is write only
// since reads should always at least return a value.
template <typename T>
class NopHandlingMethod : public WriteHandlingMethod<T>
{
public:
NopHandlingMethod() {}
virtual ~NopHandlingMethod() = default;
void AcceptWriteVisitor(WriteHandlingMethodVisitor<T>& v) const override { v.VisitNop(); }
};
template <typename T>
WriteHandlingMethod<T>* Nop()
{
return new NopHandlingMethod<T>();
}
// Direct: handling method holds a pointer to the value where to read/write the
// data from, as well as a mask that is used to restrict reading/writing only
// to a given set of bits.
template <typename T>
class DirectHandlingMethod : public ReadHandlingMethod<T>, public WriteHandlingMethod<T>
{
public:
DirectHandlingMethod(T* addr, u32 mask) : addr_(addr), mask_(mask) {}
virtual ~DirectHandlingMethod() = default;
void AcceptReadVisitor(ReadHandlingMethodVisitor<T>& v) const override
{
v.VisitDirect(addr_, mask_);
}
void AcceptWriteVisitor(WriteHandlingMethodVisitor<T>& v) const override
{
v.VisitDirect(addr_, mask_);
}
private:
T* addr_;
u32 mask_;
};
template <typename T>
ReadHandlingMethod<T>* DirectRead(const T* addr, u32 mask)
{
return new DirectHandlingMethod<T>(const_cast<T*>(addr), mask);
}
template <typename T>
WriteHandlingMethod<T>* DirectWrite(T* addr, u32 mask)
{
return new DirectHandlingMethod<T>(addr, mask);
}
// Complex: holds a lambda that is called when a read or a write is executed.
// This gives complete control to the user as to what is going to happen during
// that read or write, but reduces the optimization potential.
template <typename T>
class ComplexHandlingMethod : public ReadHandlingMethod<T>, public WriteHandlingMethod<T>
{
public:
explicit ComplexHandlingMethod(std::function<T(Core::System&, u32)> read_lambda)
: read_lambda_(read_lambda), write_lambda_(InvalidWriteLambda())
{
}
explicit ComplexHandlingMethod(std::function<void(Core::System&, u32, T)> write_lambda)
: read_lambda_(InvalidReadLambda()), write_lambda_(write_lambda)
{
}
virtual ~ComplexHandlingMethod() = default;
void AcceptReadVisitor(ReadHandlingMethodVisitor<T>& v) const override
{
v.VisitComplex(&read_lambda_);
}
void AcceptWriteVisitor(WriteHandlingMethodVisitor<T>& v) const override
{
v.VisitComplex(&write_lambda_);
}
private:
std::function<T(Core::System&, u32)> InvalidReadLambda() const
{
return [](Core::System&, u32) {
DEBUG_ASSERT_MSG(MEMMAP, 0,
"Called the read lambda on a write "
"complex handler.");
return 0;
};
}
std::function<void(Core::System&, u32, T)> InvalidWriteLambda() const
{
return [](Core::System&, u32, T) {
DEBUG_ASSERT_MSG(MEMMAP, 0,
"Called the write lambda on a read "
"complex handler.");
};
}
std::function<T(Core::System&, u32)> read_lambda_;
std::function<void(Core::System&, u32, T)> write_lambda_;
};
template <typename T>
ReadHandlingMethod<T>* ComplexRead(std::function<T(Core::System&, u32)> lambda)
{
return new ComplexHandlingMethod<T>(lambda);
}
template <typename T>
WriteHandlingMethod<T>* ComplexWrite(std::function<void(Core::System&, u32, T)> lambda)
{
return new ComplexHandlingMethod<T>(lambda);
}
// Invalid: specialization of the complex handling type with lambdas that
// display error messages.
template <typename T>
ReadHandlingMethod<T>* InvalidRead()
{
return ComplexRead<T>([](Core::System&, u32 addr) {
ERROR_LOG_FMT(MEMMAP, "Trying to read {} bits from an invalid MMIO (addr={:08x})",
8 * sizeof(T), addr);
return -1;
});
}
template <typename T>
WriteHandlingMethod<T>* InvalidWrite()
{
return ComplexWrite<T>([](Core::System&, u32 addr, T val) {
ERROR_LOG_FMT(MEMMAP, "Trying to write {} bits to an invalid MMIO (addr={:08x}, val={:08x})",
8 * sizeof(T), addr, val);
});
}
// Converters to larger and smaller size. Probably the most complex of these
// handlers to implement. They do not define new handling method types but
// instead will internally use the types defined above.
template <typename T>
struct SmallerAccessSize
{
};
template <>
struct SmallerAccessSize<u16>
{
typedef u8 value;
};
template <>
struct SmallerAccessSize<u32>
{
typedef u16 value;
};
template <typename T>
struct LargerAccessSize
{
};
template <>
struct LargerAccessSize<u8>
{
typedef u16 value;
};
template <>
struct LargerAccessSize<u16>
{
typedef u32 value;
};
template <typename T>
ReadHandlingMethod<T>* ReadToSmaller(Mapping* mmio, u32 high_part_addr, u32 low_part_addr)
{
typedef typename SmallerAccessSize<T>::value ST;
ReadHandler<ST>* high_part = &mmio->GetHandlerForRead<ST>(high_part_addr);
ReadHandler<ST>* low_part = &mmio->GetHandlerForRead<ST>(low_part_addr);
// TODO(delroth): optimize
return ComplexRead<T>([=](Core::System& system, u32 addr) {
return ((T)high_part->Read(system, high_part_addr) << (8 * sizeof(ST))) |
low_part->Read(system, low_part_addr);
});
}
template <typename T>
WriteHandlingMethod<T>* WriteToSmaller(Mapping* mmio, u32 high_part_addr, u32 low_part_addr)
{
typedef typename SmallerAccessSize<T>::value ST;
WriteHandler<ST>* high_part = &mmio->GetHandlerForWrite<ST>(high_part_addr);
WriteHandler<ST>* low_part = &mmio->GetHandlerForWrite<ST>(low_part_addr);
// TODO(delroth): optimize
return ComplexWrite<T>([=](Core::System& system, u32 addr, T val) {
high_part->Write(system, high_part_addr, val >> (8 * sizeof(ST)));
low_part->Write(system, low_part_addr, (ST)val);
});
}
template <typename T>
ReadHandlingMethod<T>* ReadToLarger(Mapping* mmio, u32 larger_addr, u32 shift)
{
typedef typename LargerAccessSize<T>::value LT;
ReadHandler<LT>* large = &mmio->GetHandlerForRead<LT>(larger_addr);
// TODO(delroth): optimize
return ComplexRead<T>([large, shift](Core::System& system, u32 addr) {
return large->Read(system, addr & ~(sizeof(LT) - 1)) >> shift;
});
}
// Inplementation of the ReadHandler and WriteHandler class. There is a lot of
// redundant code between these two classes but trying to abstract it away
// brings more trouble than it fixes.
template <typename T>
ReadHandler<T>::ReadHandler()
{
}
template <typename T>
ReadHandler<T>::ReadHandler(ReadHandlingMethod<T>* method) : m_Method(nullptr)
{
ResetMethod(method);
}
template <typename T>
ReadHandler<T>::~ReadHandler()
{
}
template <typename T>
void ReadHandler<T>::Visit(ReadHandlingMethodVisitor<T>& visitor)
{
if (!m_Method)
InitializeInvalid();
m_Method->AcceptReadVisitor(visitor);
}
template <typename T>
T ReadHandler<T>::Read(Core::System& system, u32 addr)
{
// Check if the handler has already been initialized. For real
// handlers, this will always be the case, so this branch should be
// easily predictable.
if (!m_Method)
InitializeInvalid();
return m_ReadFunc(system, addr);
}
template <typename T>
void ReadHandler<T>::ResetMethod(ReadHandlingMethod<T>* method)
{
m_Method.reset(method);
struct FuncCreatorVisitor : public ReadHandlingMethodVisitor<T>
{
virtual ~FuncCreatorVisitor() = default;
std::function<T(Core::System&, u32)> ret;
void VisitConstant(T value) override
{
ret = [value](Core::System&, u32) { return value; };
}
void VisitDirect(const T* addr, u32 mask) override
{
ret = [addr, mask](Core::System&, u32) { return *addr & mask; };
}
void VisitComplex(const std::function<T(Core::System&, u32)>* lambda) override
{
ret = *lambda;
}
};
FuncCreatorVisitor v;
Visit(v);
m_ReadFunc = v.ret;
}
template <typename T>
void ReadHandler<T>::InitializeInvalid()
{
ResetMethod(InvalidRead<T>());
}
template <typename T>
WriteHandler<T>::WriteHandler()
{
}
template <typename T>
WriteHandler<T>::WriteHandler(WriteHandlingMethod<T>* method) : m_Method(nullptr)
{
ResetMethod(method);
}
template <typename T>
WriteHandler<T>::~WriteHandler()
{
}
template <typename T>
void WriteHandler<T>::Visit(WriteHandlingMethodVisitor<T>& visitor)
{
if (!m_Method)
InitializeInvalid();
m_Method->AcceptWriteVisitor(visitor);
}
template <typename T>
void WriteHandler<T>::Write(Core::System& system, u32 addr, T val)
{
// Check if the handler has already been initialized. For real
// handlers, this will always be the case, so this branch should be
// easily predictable.
if (!m_Method)
InitializeInvalid();
m_WriteFunc(system, addr, val);
}
template <typename T>
void WriteHandler<T>::ResetMethod(WriteHandlingMethod<T>* method)
{
m_Method.reset(method);
struct FuncCreatorVisitor : public WriteHandlingMethodVisitor<T>
{
virtual ~FuncCreatorVisitor() = default;
std::function<void(Core::System&, u32, T)> ret;
void VisitNop() override
{
ret = [](Core::System&, u32, T) {};
}
void VisitDirect(T* ptr, u32 mask) override
{
ret = [ptr, mask](Core::System&, u32, T val) { *ptr = val & mask; };
}
void VisitComplex(const std::function<void(Core::System&, u32, T)>* lambda) override
{
ret = *lambda;
}
};
FuncCreatorVisitor v;
Visit(v);
m_WriteFunc = v.ret;
}
template <typename T>
void WriteHandler<T>::InitializeInvalid()
{
ResetMethod(InvalidWrite<T>());
}
// Define all the public specializations that are exported in MMIOHandlers.h.
#define MaybeExtern
MMIO_PUBLIC_SPECIALIZATIONS()
#undef MaybeExtern
} // namespace MMIO