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424 lines
11 KiB
C++
424 lines
11 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Core/HW/MMIO.h"
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#include <functional>
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Core/HW/MMIOHandlers.h"
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namespace MMIO
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{
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// Base classes for the two handling method hierarchies. Note that a single
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// class can inherit from both.
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//
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// At the moment the only common element between all the handling method is
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// that they should be able to accept a visitor of the appropriate type.
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template <typename T>
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class ReadHandlingMethod
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{
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public:
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virtual ~ReadHandlingMethod() = default;
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virtual void AcceptReadVisitor(ReadHandlingMethodVisitor<T>& v) const = 0;
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};
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template <typename T>
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class WriteHandlingMethod
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{
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public:
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virtual ~WriteHandlingMethod() = default;
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virtual void AcceptWriteVisitor(WriteHandlingMethodVisitor<T>& v) const = 0;
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};
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// Constant: handling method holds a single integer and passes it to the
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// visitor. This is a read only handling method: storing to a constant does not
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// mean anything.
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template <typename T>
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class ConstantHandlingMethod : public ReadHandlingMethod<T>
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{
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public:
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explicit ConstantHandlingMethod(T value) : value_(value) {}
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virtual ~ConstantHandlingMethod() = default;
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void AcceptReadVisitor(ReadHandlingMethodVisitor<T>& v) const override
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{
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v.VisitConstant(value_);
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}
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private:
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T value_;
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};
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template <typename T>
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ReadHandlingMethod<T>* Constant(T value)
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{
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return new ConstantHandlingMethod<T>(value);
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}
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// Nop: extremely simple write handling method that does nothing at all, only
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// respond to visitors and dispatch to the correct method. This is write only
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// since reads should always at least return a value.
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template <typename T>
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class NopHandlingMethod : public WriteHandlingMethod<T>
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{
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public:
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NopHandlingMethod() {}
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virtual ~NopHandlingMethod() = default;
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void AcceptWriteVisitor(WriteHandlingMethodVisitor<T>& v) const override { v.VisitNop(); }
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};
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template <typename T>
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WriteHandlingMethod<T>* Nop()
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{
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return new NopHandlingMethod<T>();
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}
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// Direct: handling method holds a pointer to the value where to read/write the
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// data from, as well as a mask that is used to restrict reading/writing only
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// to a given set of bits.
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template <typename T>
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class DirectHandlingMethod : public ReadHandlingMethod<T>, public WriteHandlingMethod<T>
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{
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public:
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DirectHandlingMethod(T* addr, u32 mask) : addr_(addr), mask_(mask) {}
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virtual ~DirectHandlingMethod() = default;
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void AcceptReadVisitor(ReadHandlingMethodVisitor<T>& v) const override
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{
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v.VisitDirect(addr_, mask_);
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}
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void AcceptWriteVisitor(WriteHandlingMethodVisitor<T>& v) const override
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{
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v.VisitDirect(addr_, mask_);
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}
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private:
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T* addr_;
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u32 mask_;
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};
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template <typename T>
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ReadHandlingMethod<T>* DirectRead(const T* addr, u32 mask)
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{
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return new DirectHandlingMethod<T>(const_cast<T*>(addr), mask);
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}
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template <typename T>
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WriteHandlingMethod<T>* DirectWrite(T* addr, u32 mask)
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{
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return new DirectHandlingMethod<T>(addr, mask);
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}
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// Complex: holds a lambda that is called when a read or a write is executed.
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// This gives complete control to the user as to what is going to happen during
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// that read or write, but reduces the optimization potential.
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template <typename T>
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class ComplexHandlingMethod : public ReadHandlingMethod<T>, public WriteHandlingMethod<T>
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{
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public:
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explicit ComplexHandlingMethod(std::function<T(Core::System&, u32)> read_lambda)
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: read_lambda_(read_lambda), write_lambda_(InvalidWriteLambda())
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{
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}
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explicit ComplexHandlingMethod(std::function<void(Core::System&, u32, T)> write_lambda)
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: read_lambda_(InvalidReadLambda()), write_lambda_(write_lambda)
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{
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}
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virtual ~ComplexHandlingMethod() = default;
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void AcceptReadVisitor(ReadHandlingMethodVisitor<T>& v) const override
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{
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v.VisitComplex(&read_lambda_);
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}
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void AcceptWriteVisitor(WriteHandlingMethodVisitor<T>& v) const override
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{
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v.VisitComplex(&write_lambda_);
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}
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private:
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std::function<T(Core::System&, u32)> InvalidReadLambda() const
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{
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return [](Core::System&, u32) {
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DEBUG_ASSERT_MSG(MEMMAP, 0,
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"Called the read lambda on a write "
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"complex handler.");
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return 0;
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};
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}
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std::function<void(Core::System&, u32, T)> InvalidWriteLambda() const
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{
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return [](Core::System&, u32, T) {
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DEBUG_ASSERT_MSG(MEMMAP, 0,
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"Called the write lambda on a read "
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"complex handler.");
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};
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}
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std::function<T(Core::System&, u32)> read_lambda_;
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std::function<void(Core::System&, u32, T)> write_lambda_;
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};
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template <typename T>
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ReadHandlingMethod<T>* ComplexRead(std::function<T(Core::System&, u32)> lambda)
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{
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return new ComplexHandlingMethod<T>(lambda);
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}
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template <typename T>
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WriteHandlingMethod<T>* ComplexWrite(std::function<void(Core::System&, u32, T)> lambda)
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{
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return new ComplexHandlingMethod<T>(lambda);
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}
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// Invalid: specialization of the complex handling type with lambdas that
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// display error messages.
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template <typename T>
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ReadHandlingMethod<T>* InvalidRead()
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{
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return ComplexRead<T>([](Core::System&, u32 addr) {
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ERROR_LOG_FMT(MEMMAP, "Trying to read {} bits from an invalid MMIO (addr={:08x})",
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8 * sizeof(T), addr);
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return -1;
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});
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}
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template <typename T>
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WriteHandlingMethod<T>* InvalidWrite()
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{
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return ComplexWrite<T>([](Core::System&, u32 addr, T val) {
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ERROR_LOG_FMT(MEMMAP, "Trying to write {} bits to an invalid MMIO (addr={:08x}, val={:08x})",
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8 * sizeof(T), addr, val);
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});
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}
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// Converters to larger and smaller size. Probably the most complex of these
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// handlers to implement. They do not define new handling method types but
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// instead will internally use the types defined above.
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template <typename T>
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struct SmallerAccessSize
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{
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};
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template <>
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struct SmallerAccessSize<u16>
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{
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typedef u8 value;
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};
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template <>
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struct SmallerAccessSize<u32>
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{
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typedef u16 value;
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};
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template <typename T>
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struct LargerAccessSize
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{
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};
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template <>
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struct LargerAccessSize<u8>
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{
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typedef u16 value;
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};
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template <>
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struct LargerAccessSize<u16>
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{
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typedef u32 value;
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};
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template <typename T>
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ReadHandlingMethod<T>* ReadToSmaller(Mapping* mmio, u32 high_part_addr, u32 low_part_addr)
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{
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typedef typename SmallerAccessSize<T>::value ST;
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ReadHandler<ST>* high_part = &mmio->GetHandlerForRead<ST>(high_part_addr);
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ReadHandler<ST>* low_part = &mmio->GetHandlerForRead<ST>(low_part_addr);
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// TODO(delroth): optimize
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return ComplexRead<T>([=](Core::System& system, u32 addr) {
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return ((T)high_part->Read(system, high_part_addr) << (8 * sizeof(ST))) |
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low_part->Read(system, low_part_addr);
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});
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}
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template <typename T>
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WriteHandlingMethod<T>* WriteToSmaller(Mapping* mmio, u32 high_part_addr, u32 low_part_addr)
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{
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typedef typename SmallerAccessSize<T>::value ST;
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WriteHandler<ST>* high_part = &mmio->GetHandlerForWrite<ST>(high_part_addr);
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WriteHandler<ST>* low_part = &mmio->GetHandlerForWrite<ST>(low_part_addr);
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// TODO(delroth): optimize
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return ComplexWrite<T>([=](Core::System& system, u32 addr, T val) {
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high_part->Write(system, high_part_addr, val >> (8 * sizeof(ST)));
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low_part->Write(system, low_part_addr, (ST)val);
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});
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}
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template <typename T>
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ReadHandlingMethod<T>* ReadToLarger(Mapping* mmio, u32 larger_addr, u32 shift)
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{
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typedef typename LargerAccessSize<T>::value LT;
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ReadHandler<LT>* large = &mmio->GetHandlerForRead<LT>(larger_addr);
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// TODO(delroth): optimize
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return ComplexRead<T>([large, shift](Core::System& system, u32 addr) {
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return large->Read(system, addr & ~(sizeof(LT) - 1)) >> shift;
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});
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}
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// Inplementation of the ReadHandler and WriteHandler class. There is a lot of
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// redundant code between these two classes but trying to abstract it away
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// brings more trouble than it fixes.
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template <typename T>
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ReadHandler<T>::ReadHandler()
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{
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}
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template <typename T>
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ReadHandler<T>::ReadHandler(ReadHandlingMethod<T>* method) : m_Method(nullptr)
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{
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ResetMethod(method);
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}
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template <typename T>
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ReadHandler<T>::~ReadHandler()
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{
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}
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template <typename T>
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void ReadHandler<T>::Visit(ReadHandlingMethodVisitor<T>& visitor)
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{
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if (!m_Method)
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InitializeInvalid();
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m_Method->AcceptReadVisitor(visitor);
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}
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template <typename T>
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T ReadHandler<T>::Read(Core::System& system, u32 addr)
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{
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// Check if the handler has already been initialized. For real
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// handlers, this will always be the case, so this branch should be
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// easily predictable.
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if (!m_Method)
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InitializeInvalid();
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return m_ReadFunc(system, addr);
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}
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template <typename T>
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void ReadHandler<T>::ResetMethod(ReadHandlingMethod<T>* method)
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{
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m_Method.reset(method);
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struct FuncCreatorVisitor : public ReadHandlingMethodVisitor<T>
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{
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virtual ~FuncCreatorVisitor() = default;
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std::function<T(Core::System&, u32)> ret;
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void VisitConstant(T value) override
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{
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ret = [value](Core::System&, u32) { return value; };
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}
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void VisitDirect(const T* addr, u32 mask) override
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{
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ret = [addr, mask](Core::System&, u32) { return *addr & mask; };
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}
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void VisitComplex(const std::function<T(Core::System&, u32)>* lambda) override
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{
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ret = *lambda;
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}
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};
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FuncCreatorVisitor v;
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Visit(v);
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m_ReadFunc = v.ret;
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}
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template <typename T>
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void ReadHandler<T>::InitializeInvalid()
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{
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ResetMethod(InvalidRead<T>());
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}
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template <typename T>
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WriteHandler<T>::WriteHandler()
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{
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}
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template <typename T>
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WriteHandler<T>::WriteHandler(WriteHandlingMethod<T>* method) : m_Method(nullptr)
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{
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ResetMethod(method);
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}
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template <typename T>
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WriteHandler<T>::~WriteHandler()
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{
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}
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template <typename T>
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void WriteHandler<T>::Visit(WriteHandlingMethodVisitor<T>& visitor)
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{
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if (!m_Method)
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InitializeInvalid();
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m_Method->AcceptWriteVisitor(visitor);
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}
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template <typename T>
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void WriteHandler<T>::Write(Core::System& system, u32 addr, T val)
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{
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// Check if the handler has already been initialized. For real
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// handlers, this will always be the case, so this branch should be
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// easily predictable.
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if (!m_Method)
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InitializeInvalid();
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m_WriteFunc(system, addr, val);
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}
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template <typename T>
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void WriteHandler<T>::ResetMethod(WriteHandlingMethod<T>* method)
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{
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m_Method.reset(method);
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struct FuncCreatorVisitor : public WriteHandlingMethodVisitor<T>
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{
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virtual ~FuncCreatorVisitor() = default;
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std::function<void(Core::System&, u32, T)> ret;
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void VisitNop() override
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{
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ret = [](Core::System&, u32, T) {};
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}
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void VisitDirect(T* ptr, u32 mask) override
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{
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ret = [ptr, mask](Core::System&, u32, T val) { *ptr = val & mask; };
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}
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void VisitComplex(const std::function<void(Core::System&, u32, T)>* lambda) override
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{
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ret = *lambda;
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}
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};
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FuncCreatorVisitor v;
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Visit(v);
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m_WriteFunc = v.ret;
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}
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template <typename T>
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void WriteHandler<T>::InitializeInvalid()
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{
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ResetMethod(InvalidWrite<T>());
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}
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// Define all the public specializations that are exported in MMIOHandlers.h.
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#define MaybeExtern
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MMIO_PUBLIC_SPECIALIZATIONS()
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#undef MaybeExtern
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} // namespace MMIO
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