dolphin/Source/Core/Core/HW/GCKeyboard.cpp

63 lines
1.3 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/HW/GCKeyboard.h"
#include <cstring>
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Core/HW/GCKeyboardEmu.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/InputConfig.h"
#include "InputCommon/KeyboardStatus.h"
namespace Keyboard
{
static InputConfig s_config("GCKeyNew", _trans("Keyboard"), "GCKey");
InputConfig* GetConfig()
{
return &s_config;
}
void Shutdown()
{
s_config.UnregisterHotplugCallback();
s_config.ClearControllers();
}
void Initialize()
{
if (s_config.ControllersNeedToBeCreated())
{
for (unsigned int i = 0; i < 4; ++i)
s_config.CreateController<GCKeyboard>(i);
}
s_config.RegisterHotplugCallback();
// Load the saved controller config
s_config.LoadConfig(true);
}
void LoadConfig()
{
s_config.LoadConfig(true);
}
ControllerEmu::ControlGroup* GetGroup(int port, KeyboardGroup group)
{
return static_cast<GCKeyboard*>(s_config.GetController(port))->GetGroup(group);
}
KeyboardStatus GetStatus(int port)
{
return static_cast<GCKeyboard*>(s_config.GetController(port))->GetInput();
}
} // namespace Keyboard