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This removes the Netplay classes touching emulated hardware structures before emulation even starts.
15 lines
255 B
C++
15 lines
255 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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class PointerWrap;
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struct Sram;
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namespace HW
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{
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void Init(const Sram* override_sram);
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void Shutdown();
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void DoState(PointerWrap& p);
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} // namespace HW
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