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dolphin/Source/Core/Core/Boot
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Dwayne Slater ec9579ebcd Boot: When loading an FST for a Wii game, update IOS_MEM1_ARENA_END
Without doing this, Wii games loaded as an ELF will zero out the FST.
This mirrors the behavior of the actual apploader.
2017-04-15 14:03:38 -04:00
..
Boot_BS2Emu.cpp
Merge pull request #5105 from lioncash/namespace
2017-04-08 17:12:56 -04:00
Boot_DOL.cpp
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
Boot_DOL.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Boot_ELF.cpp
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
Boot_WiiWAD.cpp
Move LoadPatches calls
2017-03-13 22:29:55 +01:00
Boot.cpp
Boot: When loading an FST for a Wii game, update IOS_MEM1_ARENA_END
2017-04-15 14:03:38 -04:00
Boot.h
change parameter names to match our coding style while we're at it
2017-03-16 18:22:51 +01:00
ElfReader.cpp
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
ElfReader.h
Merge pull request #4784 from leoetlino/mios
2017-02-09 01:57:16 +01:00
ElfTypes.h
specify custom brace style to fix unions
2017-01-05 12:55:13 +01:00
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