dolphin/Source/Core/Core/AchievementManager.cpp
Lioncash 18032f19a5 AchievementManager: Resolve -Wshadow warnings
Renames some variables to avoid shadowing warnings on gcc.

Also gets rid of a FilereaderState struct, since one is already defined
in the declaration of the AchievementManager class.
2023-12-12 15:37:20 -05:00

1671 lines
59 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef USE_RETRO_ACHIEVEMENTS
#include "Core/AchievementManager.h"
#include <memory>
#include <fmt/format.h>
#include <rcheevos/include/rc_api_info.h>
#include <rcheevos/include/rc_hash.h>
#include "Common/HttpRequest.h"
#include "Common/Image.h"
#include "Common/Logging/Log.h"
#include "Common/WorkQueueThread.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Core.h"
#include "Core/PowerPC/MMU.h"
#include "Core/System.h"
#include "DiscIO/Blob.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoEvents.h"
static constexpr bool hardcore_mode_enabled = false;
static std::unique_ptr<OSD::Icon> DecodeBadgeToOSDIcon(const AchievementManager::Badge& badge);
AchievementManager& AchievementManager::GetInstance()
{
static AchievementManager s_instance;
return s_instance;
}
void AchievementManager::Init()
{
if (!m_is_runtime_initialized && Config::Get(Config::RA_ENABLED))
{
rc_runtime_init(&m_runtime);
m_is_runtime_initialized = true;
m_queue.Reset("AchievementManagerQueue", [](const std::function<void()>& func) { func(); });
m_image_queue.Reset("AchievementManagerImageQueue",
[](const std::function<void()>& func) { func(); });
LoginAsync("", [](ResponseType r_type) {});
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager Initialized");
}
}
void AchievementManager::SetUpdateCallback(UpdateCallback callback)
{
m_update_callback = std::move(callback);
m_update_callback();
}
AchievementManager::ResponseType AchievementManager::Login(const std::string& password)
{
if (!m_is_runtime_initialized)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Attempted login (sync) to RetroAchievements server without "
"Achievement Manager initialized.");
return AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED;
}
AchievementManager::ResponseType r_type = VerifyCredentials(password);
FetchBadges();
if (m_update_callback)
m_update_callback();
return r_type;
}
void AchievementManager::LoginAsync(const std::string& password, const ResponseCallback& callback)
{
if (!m_is_runtime_initialized)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Attempted login (async) to RetroAchievements server without "
"Achievement Manager initialized.");
callback(AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED);
return;
}
m_queue.EmplaceItem([this, password, callback] {
callback(VerifyCredentials(password));
FetchBadges();
if (m_update_callback)
m_update_callback();
});
}
bool AchievementManager::IsLoggedIn() const
{
return !Config::Get(Config::RA_API_TOKEN).empty();
}
void AchievementManager::HashGame(const std::string& file_path, const ResponseCallback& callback)
{
if (!m_is_runtime_initialized)
{
ERROR_LOG_FMT(ACHIEVEMENTS,
"Attempted to load game achievements without Achievement Manager initialized.");
callback(AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED);
return;
}
if (m_disabled)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager is disabled until core is rebooted.");
OSD::AddMessage("Achievements are disabled until you restart emulation.",
OSD::Duration::VERY_LONG, OSD::Color::RED);
return;
}
m_system = &Core::System::GetInstance();
m_queue.EmplaceItem([this, callback, file_path] {
Hash new_hash;
{
std::lock_guard lg{m_filereader_lock};
rc_hash_filereader volume_reader{
.open = &AchievementManager::FilereaderOpenByFilepath,
.seek = &AchievementManager::FilereaderSeek,
.tell = &AchievementManager::FilereaderTell,
.read = &AchievementManager::FilereaderRead,
.close = &AchievementManager::FilereaderClose,
};
rc_hash_init_custom_filereader(&volume_reader);
if (!rc_hash_generate_from_file(new_hash.data(), RC_CONSOLE_GAMECUBE, file_path.c_str()))
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Unable to generate achievement hash from game file {}.",
file_path);
callback(AchievementManager::ResponseType::MALFORMED_OBJECT);
}
}
{
std::lock_guard lg{m_lock};
if (m_disabled)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Achievements disabled while hash was resolving.");
callback(AchievementManager::ResponseType::EXPIRED_CONTEXT);
return;
}
m_game_hash = std::move(new_hash);
}
LoadGameSync(callback);
});
}
void AchievementManager::HashGame(const DiscIO::Volume* volume, const ResponseCallback& callback)
{
if (!m_is_runtime_initialized)
{
ERROR_LOG_FMT(ACHIEVEMENTS,
"Attempted to load game achievements without Achievement Manager initialized.");
callback(AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED);
return;
}
if (volume == nullptr)
{
INFO_LOG_FMT(ACHIEVEMENTS, "New volume is empty.");
return;
}
if (m_disabled)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager is disabled until core is rebooted.");
OSD::AddMessage("Achievements are disabled until core is rebooted.", OSD::Duration::VERY_LONG,
OSD::Color::RED);
return;
}
// Need to SetDisabled outside a lock because it uses m_lock internally.
bool disable = false;
{
std::lock_guard lg{m_lock};
if (m_loading_volume.get() != nullptr)
{
disable = true;
}
else
{
m_loading_volume = DiscIO::CreateVolume(volume->GetBlobReader().CopyReader());
}
}
if (disable)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Disabling Achievement Manager due to hash spam.");
SetDisabled(true);
callback(AchievementManager::ResponseType::EXPIRED_CONTEXT);
return;
}
m_system = &Core::System::GetInstance();
m_queue.EmplaceItem([this, callback] {
Hash new_hash;
{
std::lock_guard lg{m_filereader_lock};
rc_hash_filereader volume_reader{
.open = &AchievementManager::FilereaderOpenByVolume,
.seek = &AchievementManager::FilereaderSeek,
.tell = &AchievementManager::FilereaderTell,
.read = &AchievementManager::FilereaderRead,
.close = &AchievementManager::FilereaderClose,
};
rc_hash_init_custom_filereader(&volume_reader);
if (!rc_hash_generate_from_file(new_hash.data(), RC_CONSOLE_GAMECUBE, ""))
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Unable to generate achievement hash from volume.");
callback(AchievementManager::ResponseType::MALFORMED_OBJECT);
return;
}
}
{
std::lock_guard lg{m_lock};
if (m_disabled)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Achievements disabled while hash was resolving.");
callback(AchievementManager::ResponseType::EXPIRED_CONTEXT);
return;
}
m_game_hash = std::move(new_hash);
m_loading_volume.reset();
}
LoadGameSync(callback);
});
}
void AchievementManager::LoadGameSync(const ResponseCallback& callback)
{
u32 new_game_id = 0;
Hash current_hash;
{
std::lock_guard lg{m_lock};
current_hash = m_game_hash;
}
const auto resolve_hash_response = ResolveHash(current_hash, &new_game_id);
if (resolve_hash_response != ResponseType::SUCCESS || new_game_id == 0)
{
INFO_LOG_FMT(ACHIEVEMENTS, "No RetroAchievements data found for this game.");
OSD::AddMessage("No RetroAchievements data found for this game.", OSD::Duration::VERY_LONG,
OSD::Color::RED);
SetDisabled(true);
callback(resolve_hash_response);
return;
}
u32 old_game_id;
{
std::lock_guard lg{m_lock};
old_game_id = m_game_id;
}
if (new_game_id == old_game_id)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Alternate hash resolved for current game {}.", old_game_id);
callback(ResponseType::SUCCESS);
return;
}
else if (old_game_id != 0)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Swapping game {} for game {}; achievements disabled.", old_game_id,
new_game_id);
OSD::AddMessage("Achievements are now disabled. Please close emulation to re-enable.",
OSD::Duration::VERY_LONG, OSD::Color::RED);
SetDisabled(true);
callback(ResponseType::EXPIRED_CONTEXT);
return;
}
{
std::lock_guard lg{m_lock};
m_game_id = new_game_id;
}
const auto start_session_response = StartRASession();
if (start_session_response != ResponseType::SUCCESS)
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to connect to RetroAchievements server.");
OSD::AddMessage("Failed to connect to RetroAchievements server.", OSD::Duration::VERY_LONG,
OSD::Color::RED);
callback(start_session_response);
return;
}
const auto fetch_game_data_response = FetchGameData();
if (fetch_game_data_response != ResponseType::SUCCESS)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Unable to retrieve data from RetroAchievements server.");
OSD::AddMessage("Unable to retrieve data from RetroAchievements server.",
OSD::Duration::VERY_LONG, OSD::Color::RED);
return;
}
INFO_LOG_FMT(ACHIEVEMENTS, "Loading achievements for {}.", m_game_data.title);
// Claim the lock, then queue the fetch unlock data calls, then initialize the unlock map in
// ActivateDeactiveAchievements. This allows the calls to process while initializing the
// unlock map but then forces them to wait until it's initialized before making modifications to
// it.
{
std::lock_guard lg{m_lock};
m_is_game_loaded = true;
m_framecount = 0;
LoadUnlockData([](ResponseType r_type) {});
ActivateDeactivateAchievements();
ActivateDeactivateLeaderboards();
ActivateDeactivateRichPresence();
}
FetchBadges();
// Reset this to zero so that RP immediately triggers on the first frame
m_last_ping_time = 0;
INFO_LOG_FMT(ACHIEVEMENTS, "RetroAchievements successfully loaded for {}.", m_game_data.title);
if (m_update_callback)
m_update_callback();
callback(fetch_game_data_response);
}
bool AchievementManager::IsGameLoaded() const
{
return m_is_game_loaded;
}
void AchievementManager::LoadUnlockData(const ResponseCallback& callback)
{
m_queue.EmplaceItem([this, callback] {
const auto hardcore_unlock_response = FetchUnlockData(true);
if (hardcore_unlock_response != ResponseType::SUCCESS)
{
ERROR_LOG_FMT(ACHIEVEMENTS,
"Failed to fetch hardcore unlock data; skipping softcore unlock.");
callback(hardcore_unlock_response);
return;
}
callback(FetchUnlockData(false));
if (m_update_callback)
m_update_callback();
});
}
void AchievementManager::ActivateDeactivateAchievements()
{
bool enabled = Config::Get(Config::RA_ACHIEVEMENTS_ENABLED);
bool unofficial = Config::Get(Config::RA_UNOFFICIAL_ENABLED);
bool encore = Config::Get(Config::RA_ENCORE_ENABLED);
for (u32 ix = 0; ix < m_game_data.num_achievements; ix++)
{
u32 points = (m_game_data.achievements[ix].category == RC_ACHIEVEMENT_CATEGORY_UNOFFICIAL) ?
0 :
m_game_data.achievements[ix].points;
auto iter = m_unlock_map.insert(
{m_game_data.achievements[ix].id, UnlockStatus{.game_data_index = ix, .points = points}});
ActivateDeactivateAchievement(iter.first->first, enabled, unofficial, encore);
}
INFO_LOG_FMT(ACHIEVEMENTS, "Achievements (de)activated.");
}
void AchievementManager::ActivateDeactivateLeaderboards()
{
bool leaderboards_enabled = Config::Get(Config::RA_LEADERBOARDS_ENABLED);
for (u32 ix = 0; ix < m_game_data.num_leaderboards; ix++)
{
auto leaderboard = m_game_data.leaderboards[ix];
u32 leaderboard_id = leaderboard.id;
if (m_is_game_loaded && leaderboards_enabled && hardcore_mode_enabled)
{
rc_runtime_activate_lboard(&m_runtime, leaderboard_id, leaderboard.definition, nullptr, 0);
m_queue.EmplaceItem([this, leaderboard_id] {
FetchBoardInfo(leaderboard_id);
if (m_update_callback)
m_update_callback();
});
}
else
{
rc_runtime_deactivate_lboard(&m_runtime, m_game_data.leaderboards[ix].id);
}
}
INFO_LOG_FMT(ACHIEVEMENTS, "Leaderboards (de)activated.");
}
void AchievementManager::ActivateDeactivateRichPresence()
{
rc_runtime_activate_richpresence(
&m_runtime,
(m_is_game_loaded && Config::Get(Config::RA_RICH_PRESENCE_ENABLED)) ?
m_game_data.rich_presence_script :
"",
nullptr, 0);
INFO_LOG_FMT(ACHIEVEMENTS, "Rich presence (de)activated.");
}
void AchievementManager::FetchBadges()
{
if (!m_is_runtime_initialized || !IsLoggedIn() || !Config::Get(Config::RA_BADGES_ENABLED))
{
if (m_update_callback)
m_update_callback();
return;
}
m_image_queue.Cancel();
if (m_player_badge.name != m_display_name)
{
m_image_queue.EmplaceItem([this] {
std::string name_to_fetch;
{
std::lock_guard lg{m_lock};
if (m_display_name == m_player_badge.name)
return;
name_to_fetch = m_display_name;
}
rc_api_fetch_image_request_t icon_request = {.image_name = name_to_fetch.c_str(),
.image_type = RC_IMAGE_TYPE_USER};
Badge fetched_badge;
if (RequestImage(icon_request, &fetched_badge) == ResponseType::SUCCESS)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Successfully downloaded player badge id {}.", name_to_fetch);
std::lock_guard lg{m_lock};
if (name_to_fetch != m_display_name)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Requested outdated badge id {} for player id {}.",
name_to_fetch, m_display_name);
return;
}
m_player_badge.badge = std::move(fetched_badge);
m_player_badge.name = std::move(name_to_fetch);
}
else
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to download player badge id {}.", name_to_fetch);
}
if (m_update_callback)
m_update_callback();
});
}
if (!IsGameLoaded())
{
if (m_update_callback)
m_update_callback();
return;
}
int badgematch = 0;
{
std::lock_guard lg{m_lock};
badgematch = m_game_badge.name.compare(m_game_data.image_name);
}
if (badgematch != 0)
{
m_image_queue.EmplaceItem([this] {
std::string name_to_fetch;
{
std::lock_guard lg{m_lock};
if (m_game_badge.name.compare(m_game_data.image_name) == 0)
return;
name_to_fetch.assign(m_game_data.image_name);
}
rc_api_fetch_image_request_t icon_request = {.image_name = name_to_fetch.c_str(),
.image_type = RC_IMAGE_TYPE_GAME};
Badge fetched_badge;
if (RequestImage(icon_request, &fetched_badge) == ResponseType::SUCCESS)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Successfully downloaded game badge id {}.", name_to_fetch);
std::lock_guard lg{m_lock};
if (name_to_fetch.compare(m_game_data.image_name) != 0)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Requested outdated badge id {} for game id {}.",
name_to_fetch, m_game_data.image_name);
return;
}
m_game_badge.badge = std::move(fetched_badge);
m_game_badge.name = std::move(name_to_fetch);
}
else
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to download game badge id {}.", name_to_fetch);
}
if (m_update_callback)
m_update_callback();
});
}
unsigned num_achievements = m_game_data.num_achievements;
for (size_t index = 0; index < num_achievements; index++)
{
std::lock_guard lg{m_lock};
// In case the number of achievements changes since the loop started; I just don't want
// to lock for the ENTIRE loop so instead I reclaim the lock each cycle
if (num_achievements != m_game_data.num_achievements)
break;
const auto& initial_achievement = m_game_data.achievements[index];
const std::string badge_name_to_fetch(initial_achievement.badge_name);
const UnlockStatus& unlock_status = m_unlock_map[initial_achievement.id];
if (unlock_status.unlocked_badge.name != badge_name_to_fetch)
{
m_image_queue.EmplaceItem([this, index] {
std::string current_name, name_to_fetch;
{
std::lock_guard lock{m_lock};
if (m_game_data.num_achievements <= index)
{
INFO_LOG_FMT(
ACHIEVEMENTS,
"Attempted to fetch unlocked badge for index {} after achievement list cleared.",
index);
return;
}
const auto& achievement = m_game_data.achievements[index];
const auto unlock_itr = m_unlock_map.find(achievement.id);
if (unlock_itr == m_unlock_map.end())
{
ERROR_LOG_FMT(
ACHIEVEMENTS,
"Attempted to fetch unlocked badge for achievement id {} not in unlock map.",
index);
return;
}
name_to_fetch.assign(achievement.badge_name);
current_name = unlock_itr->second.unlocked_badge.name;
}
if (current_name == name_to_fetch)
return;
rc_api_fetch_image_request_t icon_request = {.image_name = name_to_fetch.c_str(),
.image_type = RC_IMAGE_TYPE_ACHIEVEMENT};
Badge fetched_badge;
if (RequestImage(icon_request, &fetched_badge) == ResponseType::SUCCESS)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Successfully downloaded unlocked achievement badge id {}.",
name_to_fetch);
std::lock_guard lock{m_lock};
if (m_game_data.num_achievements <= index)
{
INFO_LOG_FMT(ACHIEVEMENTS,
"Fetched unlocked badge for index {} after achievement list cleared.",
index);
return;
}
const auto& achievement = m_game_data.achievements[index];
const auto unlock_itr = m_unlock_map.find(achievement.id);
if (unlock_itr == m_unlock_map.end())
{
ERROR_LOG_FMT(ACHIEVEMENTS,
"Fetched unlocked badge for achievement id {} not in unlock map.", index);
return;
}
if (name_to_fetch.compare(achievement.badge_name) != 0)
{
INFO_LOG_FMT(
ACHIEVEMENTS,
"Requested outdated unlocked achievement badge id {} for achievement id {}.",
name_to_fetch, current_name);
return;
}
unlock_itr->second.unlocked_badge.badge = std::move(fetched_badge);
unlock_itr->second.unlocked_badge.name = std::move(name_to_fetch);
}
else
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to download unlocked achievement badge id {}.",
name_to_fetch);
}
if (m_update_callback)
m_update_callback();
});
}
if (unlock_status.locked_badge.name != badge_name_to_fetch)
{
m_image_queue.EmplaceItem([this, index] {
std::string current_name, name_to_fetch;
{
std::lock_guard lock{m_lock};
if (m_game_data.num_achievements <= index)
{
INFO_LOG_FMT(
ACHIEVEMENTS,
"Attempted to fetch locked badge for index {} after achievement list cleared.",
index);
return;
}
const auto& achievement = m_game_data.achievements[index];
const auto unlock_itr = m_unlock_map.find(achievement.id);
if (unlock_itr == m_unlock_map.end())
{
ERROR_LOG_FMT(
ACHIEVEMENTS,
"Attempted to fetch locked badge for achievement id {} not in unlock map.", index);
return;
}
name_to_fetch.assign(achievement.badge_name);
current_name = unlock_itr->second.locked_badge.name;
}
if (current_name == name_to_fetch)
return;
rc_api_fetch_image_request_t icon_request = {
.image_name = name_to_fetch.c_str(), .image_type = RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED};
Badge fetched_badge;
if (RequestImage(icon_request, &fetched_badge) == ResponseType::SUCCESS)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Successfully downloaded locked achievement badge id {}.",
name_to_fetch);
std::lock_guard lock{m_lock};
if (m_game_data.num_achievements <= index)
{
INFO_LOG_FMT(ACHIEVEMENTS,
"Fetched locked badge for index {} after achievement list cleared.",
index);
return;
}
const auto& achievement = m_game_data.achievements[index];
const auto unlock_itr = m_unlock_map.find(achievement.id);
if (unlock_itr == m_unlock_map.end())
{
ERROR_LOG_FMT(ACHIEVEMENTS,
"Fetched locked badge for achievement id {} not in unlock map.", index);
return;
}
if (name_to_fetch.compare(achievement.badge_name) != 0)
{
INFO_LOG_FMT(ACHIEVEMENTS,
"Requested outdated locked achievement badge id {} for achievement id {}.",
name_to_fetch, current_name);
return;
}
unlock_itr->second.locked_badge.badge = std::move(fetched_badge);
unlock_itr->second.locked_badge.name = std::move(name_to_fetch);
}
else
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to download locked achievement badge id {}.",
name_to_fetch);
}
if (m_update_callback)
m_update_callback();
});
}
}
if (m_update_callback)
m_update_callback();
}
void AchievementManager::DoFrame()
{
if (!m_is_game_loaded)
return;
if (m_framecount == 0x200)
{
DisplayWelcomeMessage();
}
if (m_framecount <= 0x200)
{
m_framecount++;
}
Core::RunAsCPUThread([&] {
rc_runtime_do_frame(
&m_runtime,
[](const rc_runtime_event_t* runtime_event) {
GetInstance().AchievementEventHandler(runtime_event);
},
[](unsigned address, unsigned num_bytes, void* ud) {
return static_cast<AchievementManager*>(ud)->MemoryPeeker(address, num_bytes, ud);
},
this, nullptr);
});
if (!m_system)
return;
time_t current_time = std::time(nullptr);
if (difftime(current_time, m_last_ping_time) > 120)
{
GenerateRichPresence();
m_queue.EmplaceItem([this] { PingRichPresence(m_rich_presence); });
m_last_ping_time = current_time;
if (m_update_callback)
m_update_callback();
}
}
u32 AchievementManager::MemoryPeeker(u32 address, u32 num_bytes, void* ud)
{
if (!m_system)
return 0u;
Core::CPUThreadGuard threadguard(*m_system);
switch (num_bytes)
{
case 1:
return m_system->GetMMU()
.HostTryReadU8(threadguard, address, PowerPC::RequestedAddressSpace::Physical)
.value_or(PowerPC::ReadResult<u8>(false, 0u))
.value;
case 2:
return m_system->GetMMU()
.HostTryReadU16(threadguard, address, PowerPC::RequestedAddressSpace::Physical)
.value_or(PowerPC::ReadResult<u16>(false, 0u))
.value;
case 4:
return m_system->GetMMU()
.HostTryReadU32(threadguard, address, PowerPC::RequestedAddressSpace::Physical)
.value_or(PowerPC::ReadResult<u32>(false, 0u))
.value;
default:
ASSERT(false);
return 0u;
}
}
void AchievementManager::AchievementEventHandler(const rc_runtime_event_t* runtime_event)
{
{
std::lock_guard lg{m_lock};
switch (runtime_event->type)
{
case RC_RUNTIME_EVENT_ACHIEVEMENT_TRIGGERED:
HandleAchievementTriggeredEvent(runtime_event);
break;
case RC_RUNTIME_EVENT_ACHIEVEMENT_PROGRESS_UPDATED:
HandleAchievementProgressUpdatedEvent(runtime_event);
break;
case RC_RUNTIME_EVENT_ACHIEVEMENT_PRIMED:
HandleAchievementPrimedEvent(runtime_event);
break;
case RC_RUNTIME_EVENT_ACHIEVEMENT_UNPRIMED:
HandleAchievementUnprimedEvent(runtime_event);
break;
case RC_RUNTIME_EVENT_LBOARD_STARTED:
HandleLeaderboardStartedEvent(runtime_event);
break;
case RC_RUNTIME_EVENT_LBOARD_CANCELED:
HandleLeaderboardCanceledEvent(runtime_event);
break;
case RC_RUNTIME_EVENT_LBOARD_TRIGGERED:
HandleLeaderboardTriggeredEvent(runtime_event);
break;
}
}
if (m_update_callback)
m_update_callback();
}
std::recursive_mutex& AchievementManager::GetLock()
{
return m_lock;
}
bool AchievementManager::IsHardcoreModeActive() const
{
std::lock_guard lg{m_lock};
if (!Config::Get(Config::RA_HARDCORE_ENABLED))
return false;
if (!Core::IsRunning())
return true;
if (!IsGameLoaded())
return false;
return (m_runtime.trigger_count + m_runtime.lboard_count > 0);
}
std::string AchievementManager::GetPlayerDisplayName() const
{
return IsLoggedIn() ? m_display_name : "";
}
u32 AchievementManager::GetPlayerScore() const
{
return IsLoggedIn() ? m_player_score : 0;
}
const AchievementManager::BadgeStatus& AchievementManager::GetPlayerBadge() const
{
return m_player_badge;
}
std::string AchievementManager::GetGameDisplayName() const
{
return IsGameLoaded() ? m_game_data.title : "";
}
AchievementManager::PointSpread AchievementManager::TallyScore() const
{
PointSpread spread{};
if (!IsGameLoaded())
return spread;
for (const auto& entry : m_unlock_map)
{
u32 points = entry.second.points;
spread.total_count++;
spread.total_points += points;
if (entry.second.remote_unlock_status == UnlockStatus::UnlockType::HARDCORE ||
(hardcore_mode_enabled && entry.second.session_unlock_count > 0))
{
spread.hard_unlocks++;
spread.hard_points += points;
}
else if (entry.second.remote_unlock_status == UnlockStatus::UnlockType::SOFTCORE ||
entry.second.session_unlock_count > 0)
{
spread.soft_unlocks++;
spread.soft_points += points;
}
}
return spread;
}
rc_api_fetch_game_data_response_t* AchievementManager::GetGameData()
{
return &m_game_data;
}
const AchievementManager::BadgeStatus& AchievementManager::GetGameBadge() const
{
return m_game_badge;
}
const AchievementManager::UnlockStatus&
AchievementManager::GetUnlockStatus(AchievementId achievement_id) const
{
return m_unlock_map.at(achievement_id);
}
AchievementManager::ResponseType
AchievementManager::GetAchievementProgress(AchievementId achievement_id, u32* value, u32* target)
{
if (!IsGameLoaded())
{
ERROR_LOG_FMT(
ACHIEVEMENTS,
"Attempted to request measured data for achievement ID {} when no game is running.",
achievement_id);
return ResponseType::INVALID_REQUEST;
}
int result = rc_runtime_get_achievement_measured(&m_runtime, achievement_id, value, target);
if (result == 0)
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to get measured data for achievement ID {}.",
achievement_id);
return ResponseType::MALFORMED_OBJECT;
}
return ResponseType::SUCCESS;
}
const std::unordered_map<AchievementManager::AchievementId, AchievementManager::LeaderboardStatus>&
AchievementManager::GetLeaderboardsInfo() const
{
return m_leaderboard_map;
}
AchievementManager::RichPresence AchievementManager::GetRichPresence()
{
std::lock_guard lg{m_lock};
RichPresence rich_presence = m_rich_presence;
return rich_presence;
}
void AchievementManager::SetDisabled(bool disable)
{
bool previously_disabled;
{
std::lock_guard lg{m_lock};
previously_disabled = m_disabled;
m_disabled = disable;
if (disable && m_is_game_loaded)
CloseGame();
}
if (!previously_disabled && disable && Config::Get(Config::RA_ENABLED))
{
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager has been disabled.");
OSD::AddMessage("Please close all games to re-enable achievements.", OSD::Duration::VERY_LONG,
OSD::Color::RED);
}
if (previously_disabled && !disable)
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager has been re-enabled.");
};
const AchievementManager::NamedIconMap& AchievementManager::GetChallengeIcons() const
{
return m_active_challenges;
}
void AchievementManager::CloseGame()
{
{
std::lock_guard lg{m_lock};
if (m_is_game_loaded)
{
m_is_game_loaded = false;
ActivateDeactivateAchievements();
ActivateDeactivateLeaderboards();
ActivateDeactivateRichPresence();
m_game_id = 0;
m_game_badge.name = "";
m_unlock_map.clear();
m_leaderboard_map.clear();
rc_api_destroy_fetch_game_data_response(&m_game_data);
std::memset(&m_game_data, 0, sizeof(m_game_data));
m_queue.Cancel();
m_image_queue.Cancel();
m_system = nullptr;
}
}
if (m_update_callback)
m_update_callback();
INFO_LOG_FMT(ACHIEVEMENTS, "Game closed.");
}
void AchievementManager::Logout()
{
{
std::lock_guard lg{m_lock};
CloseGame();
m_player_badge.name = "";
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, "");
}
if (m_update_callback)
m_update_callback();
INFO_LOG_FMT(ACHIEVEMENTS, "Logged out from server.");
}
void AchievementManager::Shutdown()
{
CloseGame();
m_is_runtime_initialized = false;
m_queue.Shutdown();
// DON'T log out - keep those credentials for next run.
rc_runtime_destroy(&m_runtime);
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager shut down.");
}
void* AchievementManager::FilereaderOpenByFilepath(const char* path_utf8)
{
auto state = std::make_unique<FilereaderState>();
state->volume = DiscIO::CreateVolume(path_utf8);
if (!state->volume)
return nullptr;
return state.release();
}
void* AchievementManager::FilereaderOpenByVolume(const char* path_utf8)
{
auto state = std::make_unique<FilereaderState>();
{
auto& instance = GetInstance();
std::lock_guard lg{instance.GetLock()};
state->volume = std::move(instance.GetLoadingVolume());
}
if (!state->volume)
return nullptr;
return state.release();
}
void AchievementManager::FilereaderSeek(void* file_handle, int64_t offset, int origin)
{
switch (origin)
{
case SEEK_SET:
static_cast<FilereaderState*>(file_handle)->position = offset;
break;
case SEEK_CUR:
static_cast<FilereaderState*>(file_handle)->position += offset;
break;
case SEEK_END:
// Unused
break;
}
}
int64_t AchievementManager::FilereaderTell(void* file_handle)
{
return static_cast<FilereaderState*>(file_handle)->position;
}
size_t AchievementManager::FilereaderRead(void* file_handle, void* buffer, size_t requested_bytes)
{
FilereaderState* filereader_state = static_cast<FilereaderState*>(file_handle);
bool success = (filereader_state->volume->Read(filereader_state->position, requested_bytes,
static_cast<u8*>(buffer), DiscIO::PARTITION_NONE));
if (success)
{
filereader_state->position += requested_bytes;
return requested_bytes;
}
else
{
return 0;
}
}
void AchievementManager::FilereaderClose(void* file_handle)
{
delete static_cast<FilereaderState*>(file_handle);
}
AchievementManager::ResponseType AchievementManager::VerifyCredentials(const std::string& password)
{
rc_api_login_response_t login_data{};
std::string username, api_token;
{
std::lock_guard lg{m_lock};
username = Config::Get(Config::RA_USERNAME);
api_token = Config::Get(Config::RA_API_TOKEN);
}
rc_api_login_request_t login_request = {
.username = username.c_str(), .api_token = api_token.c_str(), .password = password.c_str()};
ResponseType r_type = Request<rc_api_login_request_t, rc_api_login_response_t>(
login_request, &login_data, rc_api_init_login_request, rc_api_process_login_response);
if (r_type == ResponseType::SUCCESS)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Successfully logged in {} to RetroAchievements server.", username);
std::lock_guard lg{m_lock};
if (username != Config::Get(Config::RA_USERNAME))
{
INFO_LOG_FMT(ACHIEVEMENTS, "Attempted to login prior user {}; current user is {}.", username,
Config::Get(Config::RA_USERNAME));
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, "");
return ResponseType::EXPIRED_CONTEXT;
}
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, login_data.api_token);
m_display_name = login_data.display_name;
m_player_score = login_data.score;
}
else
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to login {} to RetroAchievements server.", username);
}
rc_api_destroy_login_response(&login_data);
return r_type;
}
AchievementManager::ResponseType AchievementManager::ResolveHash(const Hash& game_hash,
u32* game_id)
{
rc_api_resolve_hash_response_t hash_data{};
std::string username, api_token;
{
std::lock_guard lg{m_lock};
username = Config::Get(Config::RA_USERNAME);
api_token = Config::Get(Config::RA_API_TOKEN);
}
rc_api_resolve_hash_request_t resolve_hash_request = {
.username = username.c_str(), .api_token = api_token.c_str(), .game_hash = game_hash.data()};
ResponseType r_type = Request<rc_api_resolve_hash_request_t, rc_api_resolve_hash_response_t>(
resolve_hash_request, &hash_data, rc_api_init_resolve_hash_request,
rc_api_process_resolve_hash_response);
if (r_type == ResponseType::SUCCESS)
{
*game_id = hash_data.game_id;
INFO_LOG_FMT(ACHIEVEMENTS, "Hashed game ID {} for RetroAchievements.", *game_id);
}
else
{
INFO_LOG_FMT(ACHIEVEMENTS, "Hash {} not recognized by RetroAchievements.", game_hash.data());
}
rc_api_destroy_resolve_hash_response(&hash_data);
return r_type;
}
AchievementManager::ResponseType AchievementManager::StartRASession()
{
rc_api_start_session_request_t start_session_request;
rc_api_start_session_response_t session_data{};
std::string username, api_token;
{
std::lock_guard lg{m_lock};
username = Config::Get(Config::RA_USERNAME);
api_token = Config::Get(Config::RA_API_TOKEN);
start_session_request = {
.username = username.c_str(), .api_token = api_token.c_str(), .game_id = m_game_id};
}
ResponseType r_type = Request<rc_api_start_session_request_t, rc_api_start_session_response_t>(
start_session_request, &session_data, rc_api_init_start_session_request,
rc_api_process_start_session_response);
rc_api_destroy_start_session_response(&session_data);
return r_type;
}
AchievementManager::ResponseType AchievementManager::FetchGameData()
{
rc_api_fetch_game_data_request_t fetch_data_request;
rc_api_request_t api_request;
Common::HttpRequest http_request;
std::string username, api_token;
u32 game_id;
{
std::lock_guard lg{m_lock};
username = Config::Get(Config::RA_USERNAME);
api_token = Config::Get(Config::RA_API_TOKEN);
game_id = m_game_id;
}
fetch_data_request = {
.username = username.c_str(), .api_token = api_token.c_str(), .game_id = game_id};
if (rc_api_init_fetch_game_data_request(&api_request, &fetch_data_request) != RC_OK ||
!api_request.post_data)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid API request for game data.");
return ResponseType::INVALID_REQUEST;
}
auto http_response = http_request.Post(api_request.url, api_request.post_data);
rc_api_destroy_request(&api_request);
if (!http_response.has_value() || http_response->size() == 0)
{
WARN_LOG_FMT(ACHIEVEMENTS,
"RetroAchievements connection failed while fetching game data for ID {}. \nURL: "
"{} \npost_data: {}",
game_id, api_request.url,
api_request.post_data == nullptr ? "NULL" : api_request.post_data);
return ResponseType::CONNECTION_FAILED;
}
std::lock_guard lg{m_lock};
const std::string response_str(http_response->begin(), http_response->end());
if (rc_api_process_fetch_game_data_response(&m_game_data, response_str.c_str()) != RC_OK)
{
ERROR_LOG_FMT(ACHIEVEMENTS,
"Failed to process HTTP response fetching game data for ID {}. \nURL: {} "
"\npost_data: {} \nresponse: {}",
game_id, api_request.url,
api_request.post_data == nullptr ? "NULL" : api_request.post_data, response_str);
rc_api_destroy_fetch_game_data_response(&m_game_data);
std::memset(&m_game_data, 0, sizeof(m_game_data));
return ResponseType::MALFORMED_OBJECT;
}
if (!m_game_data.response.succeeded)
{
WARN_LOG_FMT(
ACHIEVEMENTS,
"Invalid RetroAchievements credentials fetching game data for ID {}; logging out user {}",
game_id, username);
// Logout technically does this via a CloseGame call, but doing this now prevents the activate
// methods from thinking they have something to do.
rc_api_destroy_fetch_game_data_response(&m_game_data);
std::memset(&m_game_data, 0, sizeof(m_game_data));
Logout();
return ResponseType::INVALID_CREDENTIALS;
}
if (game_id != m_game_id)
{
INFO_LOG_FMT(ACHIEVEMENTS,
"Attempted to retrieve game data for ID {}; running game is now ID {}", game_id,
m_game_id);
rc_api_destroy_fetch_game_data_response(&m_game_data);
std::memset(&m_game_data, 0, sizeof(m_game_data));
return ResponseType::EXPIRED_CONTEXT;
}
INFO_LOG_FMT(ACHIEVEMENTS, "Retrieved game data for ID {}.", game_id);
return ResponseType::SUCCESS;
}
AchievementManager::ResponseType AchievementManager::FetchUnlockData(bool hardcore)
{
rc_api_fetch_user_unlocks_response_t unlock_data{};
std::string username = Config::Get(Config::RA_USERNAME);
std::string api_token = Config::Get(Config::RA_API_TOKEN);
rc_api_fetch_user_unlocks_request_t fetch_unlocks_request = {.username = username.c_str(),
.api_token = api_token.c_str(),
.game_id = m_game_id,
.hardcore = hardcore};
ResponseType r_type =
Request<rc_api_fetch_user_unlocks_request_t, rc_api_fetch_user_unlocks_response_t>(
fetch_unlocks_request, &unlock_data, rc_api_init_fetch_user_unlocks_request,
rc_api_process_fetch_user_unlocks_response);
if (r_type == ResponseType::SUCCESS)
{
std::lock_guard lg{m_lock};
bool enabled = Config::Get(Config::RA_ACHIEVEMENTS_ENABLED);
bool unofficial = Config::Get(Config::RA_UNOFFICIAL_ENABLED);
bool encore = Config::Get(Config::RA_ENCORE_ENABLED);
for (AchievementId ix = 0; ix < unlock_data.num_achievement_ids; ix++)
{
auto it = m_unlock_map.find(unlock_data.achievement_ids[ix]);
if (it == m_unlock_map.end())
continue;
it->second.remote_unlock_status =
hardcore ? UnlockStatus::UnlockType::HARDCORE : UnlockStatus::UnlockType::SOFTCORE;
ActivateDeactivateAchievement(unlock_data.achievement_ids[ix], enabled, unofficial, encore);
}
}
rc_api_destroy_fetch_user_unlocks_response(&unlock_data);
return r_type;
}
AchievementManager::ResponseType AchievementManager::FetchBoardInfo(AchievementId leaderboard_id)
{
std::string username = Config::Get(Config::RA_USERNAME);
LeaderboardStatus lboard{};
{
rc_api_fetch_leaderboard_info_response_t board_info{};
const rc_api_fetch_leaderboard_info_request_t fetch_board_request = {
.leaderboard_id = leaderboard_id, .count = 4, .first_entry = 1, .username = nullptr};
const ResponseType r_type =
Request<rc_api_fetch_leaderboard_info_request_t, rc_api_fetch_leaderboard_info_response_t>(
fetch_board_request, &board_info, rc_api_init_fetch_leaderboard_info_request,
rc_api_process_fetch_leaderboard_info_response);
if (r_type != ResponseType::SUCCESS)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Failed to fetch info for leaderboard ID {}.", leaderboard_id);
rc_api_destroy_fetch_leaderboard_info_response(&board_info);
return r_type;
}
lboard.name = board_info.title;
lboard.description = board_info.description;
lboard.entries.clear();
for (u32 i = 0; i < board_info.num_entries; ++i)
{
const auto& org_entry = board_info.entries[i];
LeaderboardEntry dest_entry =
LeaderboardEntry{.username = org_entry.username, .rank = org_entry.rank};
if (rc_runtime_format_lboard_value(dest_entry.score.data(), FORMAT_SIZE, org_entry.score,
board_info.format) == 0)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Failed to format leaderboard score {}.", org_entry.score);
strncpy(dest_entry.score.data(), fmt::format("{}", org_entry.score).c_str(), FORMAT_SIZE);
}
lboard.entries[org_entry.index] = dest_entry;
}
rc_api_destroy_fetch_leaderboard_info_response(&board_info);
}
{
// Retrieve, if exists, the player's entry, the two entries above the player, and the two
// entries below the player, for a total of five entries. Technically I only need one entry
// below, but the API is ambiguous what happens if an even number and a username are provided.
rc_api_fetch_leaderboard_info_response_t board_info{};
const rc_api_fetch_leaderboard_info_request_t fetch_board_request = {
.leaderboard_id = leaderboard_id,
.count = 5,
.first_entry = 0,
.username = username.c_str()};
const ResponseType r_type =
Request<rc_api_fetch_leaderboard_info_request_t, rc_api_fetch_leaderboard_info_response_t>(
fetch_board_request, &board_info, rc_api_init_fetch_leaderboard_info_request,
rc_api_process_fetch_leaderboard_info_response);
if (r_type != ResponseType::SUCCESS)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Failed to fetch info for leaderboard ID {}.", leaderboard_id);
rc_api_destroy_fetch_leaderboard_info_response(&board_info);
return r_type;
}
for (u32 i = 0; i < board_info.num_entries; ++i)
{
const auto& org_entry = board_info.entries[i];
LeaderboardEntry dest_entry =
LeaderboardEntry{.username = org_entry.username, .rank = org_entry.rank};
if (rc_runtime_format_lboard_value(dest_entry.score.data(), FORMAT_SIZE, org_entry.score,
board_info.format) == 0)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Failed to format leaderboard score {}.", org_entry.score);
strncpy(dest_entry.score.data(), fmt::format("{}", org_entry.score).c_str(), FORMAT_SIZE);
}
lboard.entries[org_entry.index] = dest_entry;
if (org_entry.username == username)
lboard.player_index = org_entry.index;
}
rc_api_destroy_fetch_leaderboard_info_response(&board_info);
}
{
std::lock_guard lg{m_lock};
m_leaderboard_map[leaderboard_id] = lboard;
}
return ResponseType::SUCCESS;
}
void AchievementManager::ActivateDeactivateAchievement(AchievementId id, bool enabled,
bool unofficial, bool encore)
{
auto it = m_unlock_map.find(id);
if (it == m_unlock_map.end())
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Attempted to unlock unknown achievement id {}.", id);
return;
}
const UnlockStatus& status = it->second;
u32 index = status.game_data_index;
bool active = (rc_runtime_get_achievement(&m_runtime, id) != nullptr);
// Deactivate achievements if game is not loaded
bool activate = m_is_game_loaded;
// Activate achievements only if achievements are enabled
if (activate && !enabled)
activate = false;
// Deactivate if achievement is unofficial, unless unofficial achievements are enabled
if (activate && !unofficial &&
m_game_data.achievements[index].category == RC_ACHIEVEMENT_CATEGORY_UNOFFICIAL)
{
activate = false;
}
// If encore mode is on, activate/deactivate regardless of current unlock status
if (activate && !encore)
{
// Encore is off, achievement has been unlocked in this session, deactivate
activate = (status.session_unlock_count == 0);
// Encore is off, achievement has been hardcore unlocked on site, deactivate
if (activate && status.remote_unlock_status == UnlockStatus::UnlockType::HARDCORE)
activate = false;
// Encore is off, hardcore is off, achievement has been softcore unlocked on site, deactivate
if (activate && !hardcore_mode_enabled &&
status.remote_unlock_status == UnlockStatus::UnlockType::SOFTCORE)
{
activate = false;
}
}
if (!active && activate)
{
rc_runtime_activate_achievement(&m_runtime, id, m_game_data.achievements[index].definition,
nullptr, 0);
}
if (active && !activate)
rc_runtime_deactivate_achievement(&m_runtime, id);
}
void AchievementManager::GenerateRichPresence()
{
Core::RunAsCPUThread([&] {
std::lock_guard lg{m_lock};
rc_runtime_get_richpresence(
&m_runtime, m_rich_presence.data(), RP_SIZE,
[](unsigned address, unsigned num_bytes, void* ud) {
return static_cast<AchievementManager*>(ud)->MemoryPeeker(address, num_bytes, ud);
},
this, nullptr);
});
}
AchievementManager::ResponseType AchievementManager::AwardAchievement(AchievementId achievement_id)
{
std::string username = Config::Get(Config::RA_USERNAME);
std::string api_token = Config::Get(Config::RA_API_TOKEN);
rc_api_award_achievement_request_t award_request = {.username = username.c_str(),
.api_token = api_token.c_str(),
.achievement_id = achievement_id,
.hardcore = hardcore_mode_enabled,
.game_hash = m_game_hash.data()};
rc_api_award_achievement_response_t award_response = {};
ResponseType r_type =
Request<rc_api_award_achievement_request_t, rc_api_award_achievement_response_t>(
award_request, &award_response, rc_api_init_award_achievement_request,
rc_api_process_award_achievement_response);
rc_api_destroy_award_achievement_response(&award_response);
if (r_type == ResponseType::SUCCESS)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Awarded achievement ID {}.", achievement_id);
}
else
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to award achievement ID {}.", achievement_id);
}
return r_type;
}
AchievementManager::ResponseType AchievementManager::SubmitLeaderboard(AchievementId leaderboard_id,
int value)
{
std::string username = Config::Get(Config::RA_USERNAME);
std::string api_token = Config::Get(Config::RA_API_TOKEN);
rc_api_submit_lboard_entry_request_t submit_request = {.username = username.c_str(),
.api_token = api_token.c_str(),
.leaderboard_id = leaderboard_id,
.score = value,
.game_hash = m_game_hash.data()};
rc_api_submit_lboard_entry_response_t submit_response = {};
ResponseType r_type =
Request<rc_api_submit_lboard_entry_request_t, rc_api_submit_lboard_entry_response_t>(
submit_request, &submit_response, rc_api_init_submit_lboard_entry_request,
rc_api_process_submit_lboard_entry_response);
rc_api_destroy_submit_lboard_entry_response(&submit_response);
if (r_type == ResponseType::SUCCESS)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Submitted leaderboard ID {}.", leaderboard_id);
}
else
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to submit leaderboard ID {}.", leaderboard_id);
}
return r_type;
}
AchievementManager::ResponseType
AchievementManager::PingRichPresence(const RichPresence& rich_presence)
{
std::string username = Config::Get(Config::RA_USERNAME);
std::string api_token = Config::Get(Config::RA_API_TOKEN);
rc_api_ping_request_t ping_request = {.username = username.c_str(),
.api_token = api_token.c_str(),
.game_id = m_game_id,
.rich_presence = rich_presence.data()};
rc_api_ping_response_t ping_response = {};
ResponseType r_type = Request<rc_api_ping_request_t, rc_api_ping_response_t>(
ping_request, &ping_response, rc_api_init_ping_request, rc_api_process_ping_response);
rc_api_destroy_ping_response(&ping_response);
return r_type;
}
void AchievementManager::DisplayWelcomeMessage()
{
std::lock_guard lg{m_lock};
PointSpread spread = TallyScore();
if (hardcore_mode_enabled)
{
OSD::AddMessage(
fmt::format("You have {}/{} achievements worth {}/{} points", spread.hard_unlocks,
spread.total_count, spread.hard_points, spread.total_points),
OSD::Duration::VERY_LONG, OSD::Color::YELLOW,
(Config::Get(Config::RA_BADGES_ENABLED)) ? DecodeBadgeToOSDIcon(m_game_badge.badge) :
nullptr);
OSD::AddMessage("Hardcore mode is ON", OSD::Duration::VERY_LONG, OSD::Color::YELLOW);
}
else
{
OSD::AddMessage(fmt::format("You have {}/{} achievements worth {}/{} points",
spread.hard_unlocks + spread.soft_unlocks, spread.total_count,
spread.hard_points + spread.soft_points, spread.total_points),
OSD::Duration::VERY_LONG, OSD::Color::CYAN,
(Config::Get(Config::RA_BADGES_ENABLED)) ?
DecodeBadgeToOSDIcon(m_game_badge.badge) :
nullptr);
OSD::AddMessage("Hardcore mode is OFF", OSD::Duration::VERY_LONG, OSD::Color::CYAN);
}
}
void AchievementManager::HandleAchievementTriggeredEvent(const rc_runtime_event_t* runtime_event)
{
const auto event_id = runtime_event->id;
auto it = m_unlock_map.find(event_id);
if (it == m_unlock_map.end())
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid achievement triggered event with id {}.", event_id);
return;
}
it->second.session_unlock_count++;
m_queue.EmplaceItem([this, event_id] { AwardAchievement(event_id); });
AchievementId game_data_index = it->second.game_data_index;
OSD::AddMessage(fmt::format("Unlocked: {} ({})", m_game_data.achievements[game_data_index].title,
m_game_data.achievements[game_data_index].points),
OSD::Duration::VERY_LONG,
(hardcore_mode_enabled) ? OSD::Color::YELLOW : OSD::Color::CYAN,
(Config::Get(Config::RA_BADGES_ENABLED)) ?
DecodeBadgeToOSDIcon(it->second.unlocked_badge.badge) :
nullptr);
PointSpread spread = TallyScore();
if (spread.hard_points == spread.total_points)
{
OSD::AddMessage(
fmt::format("Congratulations! {} has mastered {}", m_display_name, m_game_data.title),
OSD::Duration::VERY_LONG, OSD::Color::YELLOW,
(Config::Get(Config::RA_BADGES_ENABLED)) ? DecodeBadgeToOSDIcon(m_game_badge.badge) :
nullptr);
}
else if (spread.hard_points + spread.soft_points == spread.total_points)
{
OSD::AddMessage(
fmt::format("Congratulations! {} has completed {}", m_display_name, m_game_data.title),
OSD::Duration::VERY_LONG, OSD::Color::CYAN,
(Config::Get(Config::RA_BADGES_ENABLED)) ? DecodeBadgeToOSDIcon(m_game_badge.badge) :
nullptr);
}
ActivateDeactivateAchievement(event_id, Config::Get(Config::RA_ACHIEVEMENTS_ENABLED),
Config::Get(Config::RA_UNOFFICIAL_ENABLED),
Config::Get(Config::RA_ENCORE_ENABLED));
}
void AchievementManager::HandleAchievementProgressUpdatedEvent(
const rc_runtime_event_t* runtime_event)
{
if (!Config::Get(Config::RA_PROGRESS_ENABLED))
return;
auto it = m_unlock_map.find(runtime_event->id);
if (it == m_unlock_map.end())
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid achievement progress updated event with id {}.",
runtime_event->id);
return;
}
AchievementId game_data_index = it->second.game_data_index;
FormattedValue value{};
if (rc_runtime_format_achievement_measured(&m_runtime, runtime_event->id, value.data(),
FORMAT_SIZE) == 0)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Failed to format measured data {}.", value.data());
return;
}
OSD::AddMessage(
fmt::format("{} {}", m_game_data.achievements[game_data_index].title, value.data()),
OSD::Duration::VERY_LONG, OSD::Color::GREEN,
(Config::Get(Config::RA_BADGES_ENABLED)) ?
DecodeBadgeToOSDIcon(it->second.unlocked_badge.badge) :
nullptr);
}
void AchievementManager::HandleAchievementPrimedEvent(const rc_runtime_event_t* runtime_event)
{
if (!Config::Get(Config::RA_BADGES_ENABLED))
return;
auto it = m_unlock_map.find(runtime_event->id);
if (it == m_unlock_map.end())
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid achievement primed event with id {}.", runtime_event->id);
return;
}
m_active_challenges[it->second.unlocked_badge.name] =
DecodeBadgeToOSDIcon(it->second.unlocked_badge.badge);
}
void AchievementManager::HandleAchievementUnprimedEvent(const rc_runtime_event_t* runtime_event)
{
if (!Config::Get(Config::RA_BADGES_ENABLED))
return;
auto it = m_unlock_map.find(runtime_event->id);
if (it == m_unlock_map.end())
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid achievement unprimed event with id {}.",
runtime_event->id);
return;
}
m_active_challenges.erase(it->second.unlocked_badge.name);
}
void AchievementManager::HandleLeaderboardStartedEvent(const rc_runtime_event_t* runtime_event)
{
for (u32 ix = 0; ix < m_game_data.num_leaderboards; ix++)
{
if (m_game_data.leaderboards[ix].id == runtime_event->id)
{
OSD::AddMessage(fmt::format("Attempting leaderboard: {}", m_game_data.leaderboards[ix].title),
OSD::Duration::VERY_LONG, OSD::Color::GREEN);
return;
}
}
ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid leaderboard started event with id {}.", runtime_event->id);
}
void AchievementManager::HandleLeaderboardCanceledEvent(const rc_runtime_event_t* runtime_event)
{
for (u32 ix = 0; ix < m_game_data.num_leaderboards; ix++)
{
if (m_game_data.leaderboards[ix].id == runtime_event->id)
{
OSD::AddMessage(fmt::format("Failed leaderboard: {}", m_game_data.leaderboards[ix].title),
OSD::Duration::VERY_LONG, OSD::Color::RED);
return;
}
}
ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid leaderboard canceled event with id {}.", runtime_event->id);
}
void AchievementManager::HandleLeaderboardTriggeredEvent(const rc_runtime_event_t* runtime_event)
{
const auto event_id = runtime_event->id;
const auto event_value = runtime_event->value;
m_queue.EmplaceItem([this, event_id, event_value] { SubmitLeaderboard(event_id, event_value); });
for (u32 ix = 0; ix < m_game_data.num_leaderboards; ix++)
{
if (m_game_data.leaderboards[ix].id == event_id)
{
FormattedValue value{};
rc_runtime_format_lboard_value(value.data(), static_cast<int>(value.size()), event_value,
m_game_data.leaderboards[ix].format);
if (std::find(value.begin(), value.end(), '\0') == value.end())
{
OSD::AddMessage(fmt::format("Scored {} on leaderboard: {}",
std::string_view{value.data(), value.size()},
m_game_data.leaderboards[ix].title),
OSD::Duration::VERY_LONG, OSD::Color::YELLOW);
}
else
{
OSD::AddMessage(fmt::format("Scored {} on leaderboard: {}", value.data(),
m_game_data.leaderboards[ix].title),
OSD::Duration::VERY_LONG, OSD::Color::YELLOW);
}
m_queue.EmplaceItem([this, event_id] {
FetchBoardInfo(event_id);
if (m_update_callback)
m_update_callback();
});
break;
}
}
ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid leaderboard triggered event with id {}.", event_id);
}
// Every RetroAchievements API call, with only a partial exception for fetch_image, follows
// the same design pattern (here, X is the name of the call):
// Create a specific rc_api_X_request_t struct and populate with the necessary values
// Call rc_api_init_X_request to convert this into a generic rc_api_request_t struct
// Perform the HTTP request using the url and post_data in the rc_api_request_t struct
// Call rc_api_process_X_response to convert the raw string HTTP response into a
// rc_api_X_response_t struct
// Use the data in the rc_api_X_response_t struct as needed
// Call rc_api_destroy_X_response when finished with the response struct to free memory
template <typename RcRequest, typename RcResponse>
AchievementManager::ResponseType AchievementManager::Request(
RcRequest rc_request, RcResponse* rc_response,
const std::function<int(rc_api_request_t*, const RcRequest*)>& init_request,
const std::function<int(RcResponse*, const char*)>& process_response)
{
rc_api_request_t api_request;
Common::HttpRequest http_request;
if (init_request(&api_request, &rc_request) != RC_OK || !api_request.post_data)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid API request.");
return ResponseType::INVALID_REQUEST;
}
auto http_response = http_request.Post(api_request.url, api_request.post_data);
rc_api_destroy_request(&api_request);
if (http_response.has_value() && http_response->size() > 0)
{
const std::string response_str(http_response->begin(), http_response->end());
if (process_response(rc_response, response_str.c_str()) != RC_OK)
{
ERROR_LOG_FMT(
ACHIEVEMENTS, "Failed to process HTTP response. \nURL: {} \npost_data: {} \nresponse: {}",
api_request.url, api_request.post_data == nullptr ? "NULL" : api_request.post_data,
response_str);
return ResponseType::MALFORMED_OBJECT;
}
if (rc_response->response.succeeded)
{
return ResponseType::SUCCESS;
}
else
{
Logout();
WARN_LOG_FMT(ACHIEVEMENTS, "Invalid RetroAchievements credentials; failed login.");
return ResponseType::INVALID_CREDENTIALS;
}
}
else
{
WARN_LOG_FMT(ACHIEVEMENTS, "RetroAchievements connection failed. \nURL: {} \npost_data: {}",
api_request.url,
api_request.post_data == nullptr ? "NULL" : api_request.post_data);
return ResponseType::CONNECTION_FAILED;
}
}
AchievementManager::ResponseType
AchievementManager::RequestImage(rc_api_fetch_image_request_t rc_request, Badge* rc_response)
{
rc_api_request_t api_request;
Common::HttpRequest http_request;
if (rc_api_init_fetch_image_request(&api_request, &rc_request) != RC_OK)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid request for image.");
return ResponseType::INVALID_REQUEST;
}
auto http_response = http_request.Get(api_request.url);
if (http_response.has_value() && http_response->size() > 0)
{
rc_api_destroy_request(&api_request);
*rc_response = std::move(*http_response);
return ResponseType::SUCCESS;
}
else
{
WARN_LOG_FMT(ACHIEVEMENTS, "RetroAchievements connection failed on image request.\n URL: {}",
api_request.url);
rc_api_destroy_request(&api_request);
return ResponseType::CONNECTION_FAILED;
}
}
static std::unique_ptr<OSD::Icon> DecodeBadgeToOSDIcon(const AchievementManager::Badge& badge)
{
if (badge.empty())
return nullptr;
auto icon = std::make_unique<OSD::Icon>();
if (!Common::LoadPNG(badge, &icon->rgba_data, &icon->width, &icon->height))
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Error decoding badge.");
return nullptr;
}
return icon;
}
#endif // USE_RETRO_ACHIEVEMENTS