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![Pierre Bourdon](/assets/img/avatar_default.png)
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
24 lines
707 B
C++
24 lines
707 B
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Common/Config/Config.h"
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// This is a temporary soluation, although they should be in their repected cpp file in UICommon.
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// However, in order for IsSettingSaveable to compile without some issues, this needs to be here.
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// Once IsSettingSaveable is removed, then you should able to move these back to UICommon.
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namespace Config
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{
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// Configuration Information
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// UI.General
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extern const Info<bool> MAIN_USE_DISCORD_PRESENCE;
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extern const Info<bool> MAIN_USE_GAME_COVERS;
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extern const Info<bool> MAIN_FOCUSED_HOTKEYS;
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extern const Info<bool> MAIN_RECURSIVE_ISO_PATHS;
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} // namespace Config
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