dolphin/Source/Core/Common/Src/PluginDSP.h
ayuanx 9eea60ca69 Sound System Rework: Phase 2
. Performance boost
  (Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)

. Both 32KHz & 48KHz sound can be handled properly now
  (But up-sampling is still not implemented, and I don't think any game requires it.)

. Strategy adjustment
  When your PC is *NOT* capable to run the game at 100%:
  >> DSound    Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
  >> OpenAL    Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)

. Changed default frame limit to: Auto
  (Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4724 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 15:34:14 +00:00

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PLUGINDSP_H_
#define _PLUGINDSP_H_
#include "pluginspecs_dsp.h"
#include "Plugin.h"
namespace Common {
typedef void (__cdecl* TDSP_WriteMailBox)(bool _CPUMailbox, unsigned short);
typedef unsigned short (__cdecl* TDSP_ReadMailBox)(bool _CPUMailbox);
typedef unsigned short (__cdecl* TDSP_ReadControlRegister)();
typedef unsigned short (__cdecl* TDSP_WriteControlRegister)(unsigned short);
typedef void (__cdecl *TDSP_SendAIBuffer)(unsigned int address, unsigned int num_samples, unsigned int sample_rate);
typedef void (__cdecl *TDSP_Update)(int cycles);
typedef void (__cdecl *TDSP_StopSoundStream)();
typedef void (__cdecl *TDSP_ClearAudioBuffer)();
class PluginDSP : public CPlugin
{
public:
PluginDSP(const char *_Filename);
virtual ~PluginDSP();
virtual bool IsValid() {return validDSP;};
TDSP_ReadMailBox DSP_ReadMailboxHigh;
TDSP_ReadMailBox DSP_ReadMailboxLow;
TDSP_WriteMailBox DSP_WriteMailboxHigh;
TDSP_WriteMailBox DSP_WriteMailboxLow;
TDSP_ReadControlRegister DSP_ReadControlRegister;
TDSP_WriteControlRegister DSP_WriteControlRegister;
TDSP_SendAIBuffer DSP_SendAIBuffer;
TDSP_Update DSP_Update;
TDSP_StopSoundStream DSP_StopSoundStream;
TDSP_ClearAudioBuffer DSP_ClearAudioBuffer;
private:
bool validDSP;
};
} // namespace
#endif // _PLUGINDSP_H_