nakeee eea2f0520b code clean up, for dll loading, note that this didn't add new errors
just made old one visable, so complains about DllDebugger and missing symbols
should be refered to the one who added the symbol without making sure the plugin actually has it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1564 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 15:34:27 +00:00

118 lines
2.6 KiB
Python

# -*- python -*-
Import('env')
# can we import path in one place?
import sys
sys.path.append(env['base_dir']+'SconsTests')
import utils
import platform
name = "Plugin_VideoOGL"
files = [
'BPStructs.cpp',
'Globals.cpp',
'GLUtil.cpp',
'main.cpp',
'Config.cpp',
'memcpy_amd.cpp',
'OpcodeDecoding.cpp',
'PixelShaderManager.cpp',
'rasterfont.cpp',
'Render.cpp',
'TextureMngr.cpp',
'ImageWrite.cpp',
'NativeVertexFormat.cpp',
'VertexManager.cpp',
'VertexLoader.cpp',
'VertexLoader_Color.cpp',
'VertexLoader_Normal.cpp',
'VertexLoader_Position.cpp',
'VertexLoader_TextCoord.cpp',
'VertexLoaderManager.cpp',
'VertexShaderManager.cpp',
'TextureConverter.cpp',
'XFB.cpp',
]
compileFlags = [
'-fPIC',
]
linkFlags = [
]
libs = [
'videocommon', 'common',
]
gfxenv = env.Clone()
if gfxenv['HAVE_WX']:
files += [
'GUI/ConfigDlg.cpp',
'Debugger/Debugger.cpp',
'Debugger/PBView.cpp',
'Logging/Console.cpp',
'Logging/Logging.cpp',
]
if gfxenv['HAVE_COCOA']:
files += [ 'cocoaGL.m' ]
compileFlags += [
'-x',
'objective-c++',
]
tests = {'CheckPKG' : utils.CheckPKG}
conf = gfxenv.Configure(custom_tests = tests,
config_h=env['base_dir']+"Source/Core/Common/Src/Config.h")
if sys.platform == 'darwin':
# Use libraries from MacPorts.
compileFlags.append('-I/opt/local/include')
linkFlags.append('-L/opt/local/lib')
conf.CheckPKG('OpenGL')
if not conf.CheckPKG('Cg'):
print name + " must have Cg framework from nvidia to be build"
Return()
else:
if not (conf.CheckPKG('GL') and conf.CheckPKG('GLU')):
print name + " must have opengl and glu to be build"
Return()
if not conf.CheckPKG('Cg') or not conf.CheckPKG('CgGL'):
print name + " must have cg and cggl to be build"
Return()
if not conf.CheckPKG('GLEW'):
print name + " must have glew to be build"
Return()
# check for xxf86vm
gfxenv['HAVE_XXF86VM'] = gfxenv['HAVE_X11'] and conf.CheckPKG('xxf86vm')
conf.Define('HAVE_XXF86VM', gfxenv['HAVE_XXF86VM'])
conf.Finish()
# Sanity check
if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
print "Must have wx to use wxgl"
Return()
if gfxenv['USE_SDL'] and not gfxenv['HAVE_SDL']:
print "Must have sdl to use SDL gl"
Return()
gfxenv.Append(
CXXFLAGS = compileFlags,
LINKFLAGS = linkFlags,
)
gfxenv.SharedLibrary(
env['plugin_dir']+name,
files,
LIBS = libs + gfxenv['LIBS']
)